Analyses of team performance in a dynamic task environment

2009 ◽  
Vol 40 (4) ◽  
pp. 699-706 ◽  
Author(s):  
Ling Rothrock ◽  
Ayala Cohen ◽  
Jing Yin ◽  
Hari Thiruvengada ◽  
Inbal Nahum-Shani
Ergonomics ◽  
2006 ◽  
Vol 49 (10) ◽  
pp. 934-954 ◽  
Author(s):  
Jürgen Sauer ◽  
Tobias Felsing ◽  
Holger Franke ◽  
Bruno Rüttinger

Author(s):  
David A. Grimm ◽  
Mustafa Demir ◽  
Jamie C. Gorman ◽  
Nancy J. Cooke

Project overview. The current study focuses on analyzing team flexibility by measuring entropy (where higher values correspond to system reorganization and lower values correspond to more stable system organization) across all-human teams and Human-Autonomy Teams (HAT). We analyzed teams in the context of a fully-fledged synthetic agent that acts as a pilot for a three-agent Remotely Piloted Aircraft System (RPAS) ground crew. The synthetic agent must be able to communicate and coordinate with human teammates in a constructive and timely manner to be effective. This study involved three heterogeneous team members who had to take photographs of target waypoints and communicate via a text-based communication system. The three team members’ roles were: 1) navigator provides information about flight plan with speed and altitude restrictions at each waypoint; 2) pilot adjusts altitude and airspeed to control the Remotely Piloted Aircraft (RPA), and negotiates with the photographer about the current altitude and airspeed to take good photos for the targets; and 3) photographer screens camera settings, and sends feedback to other team members regarding the target photograph status. The three conditions differed based on the manipulation of the pilot role: 1) Synthetic – the pilot was the synthetic agent, 2) Control – the pilot was a randomly assigned participant, and 3) Experimenter – the pilot was a well-trained experimenter who focused on sending and receiving information in a timely manner. The goal of this study is to examine how overall RPAS flexibility across HATs and all-human teams are associated with Team Situation Awareness (TSA). Method. There were 30 teams (10-teams per condition): control teams consisted of three participants randomly assigned to each role; synthetic and experimenter teams included two participants randomly assigned to the navigator and photographer roles. The experiment took place over five 40-minute missions, and the goal was to take as many “good” photos of ground targets as possible while avoiding alarms and rule violations. We obtained several measures, including mission and target level team performance scores, team process measures (situation awareness, process ratings, communication and coordination), and other measures (teamwork knowledge, workload, and demographics). We first estimated amount of system reorganization of the RPAS via an information entropy measure, i.e., the number of arrangements the system occupied over a given period of time (Shannon & Weaver, 1975). Based on information entropy, we defined four layers to represent the RPAS (Gorman, Demir, Cooke, & Grimm, In Review): 1) communications - the chat-based communication among team members; 2) vehicle - the RPA itself, e.g., speed, altitude; 3) control - interface between the RPA and the user; and system - the overall activity of the sub-layers. Then, we looked at the relationship between layers and TSA, which was based on successfully overcoming and completing ad hoc embedded target waypoints. Results and conclusion. Overall, the experimenter teams adapted to more roadblocks than the synthetic teams, who were equivalent to control teams (Demir, McNeese, & Cooke, 2016). The findings indicate that: 1) synthetic teams demonstrated rigid systems level activity, which consisted of less reorganization of communication, control and vehicle layers as conditions changed, which also resulted in less adaptation to roadblocks; 2) control teams demonstrated less communication reorganization, but more control and vehicle reorganization, which also resulted in less adaptation to roadblocks; and 3) experimenter teams demonstrated more reorganization across communication, control and vehicle layers, which resulted in better adaptation to roadblocks. Thus, the ability of a system to reorganize across human and technical layers as situations change is needed to adapt to novel conditions of team performance in a dynamic task


2012 ◽  
Vol 7 (1) ◽  
pp. 69-82 ◽  
Author(s):  
Alexander D. Walker ◽  
Eric R. Muth ◽  
Fred S. Switzer ◽  
Patrick J. Rosopa

Teams that operate in complex and dynamic environments must maintain a certain level of cognitive readiness among team members to ensure high levels of performance in response to potentially uncertain and time sensitive situations. In the current study, the authors sought to identify a physiological measure that could help predict team performance during a complex and dynamic task. Specifically, they examined whether measuring team members’ autonomic nervous system activity could predict subsequent performance on a dynamic process control task. Thirty-four teams of two (35 males, 33 females) completed a processing plant simulation during four varying levels of individual and team difficulty. Sympathetic and parasympathetic nervous system activity was measured throughout the task with an electrocardiogram and an impedance cardiogram and was combined to create a measure of team autonomic activity. Regression analyses showed that team autonomic activity accounted for 10% of the variance in team performance scores. In conclusion, the current study showed that team performance can be predicted from team autonomic activity, which supports the argument that a team’s physiological state could serve as an indicator of cognitive readiness.


Author(s):  
Mustafa Demir ◽  
Nathan J. McNeese ◽  
Nancy J. Cooke

Project overview. The current research aims to understand how human operators effectively team with urban search robot teammates in a dynamic and complex task environment. With that in mind, we examined how shared cognition and restricted language capabilities impact performance of human dyadic teams using a simulated Minecraft task environment. In this human dyadic team, an internal teammate (comparable to robot) identifies the location of victims while navigating inside a game environment that reflects a collapsed building; and an external teammate (comparable to operator) sees their teammate's actions from a different screen and guides them through the environment, tracking the location of victims on a map as they go. In order to examine the effects of language and shared cognition, a two by two design was chosen: (1) in the communication manipulation, participants are either able to communicate using natural language or the internal participant’s communication is limited to three-word utterances; and (2) in the shared cognition manipulation, either the internal participant is made fully aware of the external participant’s restricted representation of the environment and inaccurate map or the internal is unaware of these challenges. Method. This study used a simulated search task, in the Minecraft gaming environment, where two humans acted as a human-robot search team (Bartlett & Cooke, 2015). After signing consent forms, two randomly selected participants completed a half-hour training session for their individual role. Both participants sat in the same room but had a divider between them, and then, interacted to complete a 15-minute simulated search task. The Minecraft environment resembled an office structure with interspersed green, blue, and pink blocks that represented potential targets. Blue and green blocks were meant to represent survivors, whereas pink blocks represented hazards. Pressing a button on green blocks counted positively towards the team’s performance, whereas pressing a button on pink blocks counted negatively towards the team’s performance. Blue blocks were time-sensitive, such that pressing a button on them before eight minutes into the scenario counted positively toward performance, but pressing the button after that time counted against performance. Pressing the button on any block more than once counted negatively towards the team’s performance. A map of this environment was also made available. Inconsistencies were intentionally introduced, such as missing walls, additional walls, and misplaced doorways to simulate a damaged building, none of which were depicted on the map. Due to the dynamic nature of the task, effective communication and coordination between the dyads is required for effective performance. Several measures were obtained in this research: team performance, situation awareness, NASA TLX workload, team verbal behaviors, team communication flow, and demographics. In the interest of space, we only present team performance, a determinism measure (served as an index of flexible behavior and was estimated from team communication flow, using Recurrence Quantification Analysis (Marwan, Carmen Romano, Thiel, & Kurths, 2007), and NASA TLX workload. Results and conclusion. The primary findings from this study are that: 1) teams in the natural language and shared model conditions, performed better than teams with the limited language and restricted model, respectively; 2) when the internal participant is unaware of the challenges of the external, the external perceives higher workload than when there is a shared cognition; 3) teams with natural language and shared model demonstrated more predictable behavior than the other teams; 4) some amount of systems predictability is good but too much predictability is not good in the system – this also confirms another study: Demir, Likens, Cooke, Amazeen, & McNeese, InReview. Overall these results indicate that effective team interaction and shared cognition play an important role in human-robot teaming performance. Acknowledgements. Human-Robot Dyad research was partially supported by ONR Grant N0014-13-1-0519 to PI: Subbarao Kambhampati (Program Managers: Marc Steinberg). We also acknowledge assistance of data collection Aaron Bradbury, Emily Gran, Jocelyn Martinez, and Madeline Niichel.


Author(s):  
Randy Brou ◽  
Stephanie Doane ◽  
Gary Bradshaw ◽  
J. Martin Giesen ◽  
Mark Jodlowski

Teams often operate in dynamic task environments where the state of the world and the coordinative requirements for optimal performance change rapidly. To build effective teams, it is important to know what factors influence team performance. The present research investigates several factors that may influence team performance in dynamic environments. In this study, participants first completed a battery of cognitive and non-cognitive tests. Results of the tests were used to form three-person teams with varying levels of ability. Team performance was scored in 12 dynamic tasks. Individual differences in cognitive ability and personality characteristics were then used to predict team-level performance. Results indicate that two team member characteristics, cognitive ability and stress tolerance, are important to dynamic task performance, while other characteristics such as achievement motivation play roles in specific circumstances. Implications of these results are discussed


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