Two-target interception problem with a single impulse

2021 ◽  
pp. 107110
Author(s):  
Cunyan Xia ◽  
Gang Zhang ◽  
Yunhai Geng
Keyword(s):  
2013 ◽  
Vol 6 (4) ◽  
pp. 1783-1807
Author(s):  
Patricia Kristine Sheridan ◽  
Pawel Kosicki ◽  
Goldie Nejat ◽  
Beno Benhabib

1998 ◽  
Vol 15 (2) ◽  
pp. 97-114 ◽  
Author(s):  
E. A. Croft ◽  
R. G. Fenton ◽  
B. Benhabib

Author(s):  
Nikhil Kumar Singh ◽  
Sikha Hota

This paper presents the nonstationary nonmaneuvering target interception with all possible desired impact angles in a two-dimensional (2D) aerial engagement scenario, where the target can move in any direction. The paper also considers the field-of-view (FOV) constraint for designing the guidance law so that the target is always visible while following the missile trajectory in the entire engagement time, which makes it feasible for real world applications. The guidance law is based on the pure proportional navigation (PPN) to achieve any impact angle of the entire angular spectrum. The proposed guidance law is then simulated for intercepting a nonstationary nonmaneuvering target using a kinematic model of a missile to demonstrate the efficacy of the presented scheme. A comparison with the related work existing in the literature has also been added to establish the superiority of the present work.


Author(s):  
Ilya Shirokolobov ◽  
Sergey Filippov ◽  
Roman Luchin ◽  
Kirill Ovchinnikov ◽  
Alexander Fradkov ◽  
...  

The joint project of St. Petersburg State University and St. Petersburg Phys & Math Lyceum 239 “Cyberphysical laboratory” has started in 2008. As a result of the project the technique of teaching the elements of the control theory at school has been developed. Using the simple devices on the basis of Lego Mindstorms NXT, students of elementary school have started to master a science currently accessible only to high school or university students. In the first part of the chapter some ideas and recent findings of the project are described. In the second part of the chapter the testbed for studying and testing group control algorithms is presented. The main components and the basic principles of the testbed are described. Algorithms for target interception combined with collision avoidance are discussed and two different solutions are given. A comparison between real-life experiments and computer modeling is included.


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