Now I know how! The learning process of medication administration among nursing students with non-immersive desktop virtual reality simulation

2017 ◽  
Vol 113 ◽  
pp. 16-27 ◽  
Author(s):  
Ilana Dubovi ◽  
Sharona T. Levy ◽  
Efrat Dagan
Author(s):  
Gary Dotterer

Based on research, desktop virtual reality (DVR) has been shown to have learning benefits over traditional methods of instruction. However, implementing assistive technology (ATs) in DVR would seem to enhance the learning process. This study aimed to examine effects of web-based DVR on learning performances. The literature reviewed for this particular study ultimately shows DVR to be beneficial in training in many fields found in the workforce. The overall advantages utilizing advanced technology in the form of DVR and ATs allow safe and controlled training environments, realistic simulations, and the ability to reconstruct learner processes and interactions.


Author(s):  
Kyung-Ah Kang ◽  
Shin-Jeong Kim ◽  
Myung-Nam Lee ◽  
Mikang Kim ◽  
Sunghee Kim

With the global pandemic of the coronavirus disease, virtual reality simulation (vSim) has emerged as a simulation educational method. The purpose of this study is to examine the learning effects of vSim by comparing three different educational modalities of nursing care for children with asthma. A quasi-experimental design with three different teaching methods, vSim, high-fidelity simulation (HFS), and vSim with HFS, were used in the study. The group using vSim with HFS showed the highest scores in knowledge, confidence in practice, and performance compared to groups using vSim or HFS alone. Simulation practice using vSim combined with HFS could be an effective educational method for nursing students.


2020 ◽  
Vol 10 (11) ◽  
pp. 1
Author(s):  
Angie Ho Yan Lam ◽  
Jessie Jingxia Lin ◽  
Abraham Wai Hin Wan ◽  
Janet Yuen Ha Wong

Objective: The study aims to examine the impact of virtual reality simulation that simulates the experience of psychiatric symptomology associated with mental illness in mental health nursing education.Methods: A total of 159 nursing students being exposed to an in-class VR simulation completed pre-test measures about empathy and positive attitudes towards mental illness. Narrative feedback was collected to explore the students' perceptions of the VR simulation. Results: The results indicated a significant increase in the overall empathy and positive attitudes towards mental illness after participating in the in-class VR simulation related to mental illness. Students had a clearer understanding of the patient's experience and difficulties from VR simulation.Conclusions: In-class VR simulation may play a significant role in enhancing empathetic understanding and positive attitudes towards individuals diagnosed with mental illness.


Sign in / Sign up

Export Citation Format

Share Document