Consensus and single leader decision-making in teams using structured design methods

2010 ◽  
Vol 31 (4) ◽  
pp. 345-362 ◽  
Author(s):  
Maria C. Yang
2021 ◽  
Author(s):  
◽  
Meenu Mary John

Context: With the advent of Machine Learning (ML) and especially Deep Learning (DL) technology, companies are increasingly using Artificial Intelligence (AI) in systems, along with electronics and software. Nevertheless, the end-to-end process of developing, deploying and evolving ML and DL models in companies brings some challenges related to the design and scaling of these models. For example, access to and availability of data is often challenging, and activities such as collecting, cleaning, preprocessing, and storing data, as well as training, deploying and monitoring the model(s) are complex. Regardless of the level of expertise and/or access to data scientists, companies in all embedded systems domain struggle to build high-performing models due to a lack of established and systematic design methods and processes. Objective: The overall objective is to establish systematic and structured design methods and processes for the end-to-end process of developing, deploying and successfully evolving ML/DL models. Method: To achieve the objective, we conducted our research in close collaboration with companies in the embedded systems domain using different empirical research methods such as case study, action research and literature review. Results and Conclusions: This research provides six main results: First, it identifies the activities that companies undertake in parallel to develop, deploy and evolve ML/DL models, and the challenges associated with them. Second, it presents a conceptual framework for the continuous delivery of ML/DL models to accelerate AI-driven business in companies. Third, it presents a framework based on current literature to accelerate the end-to-end deployment process and advance knowledge on how to integrate, deploy and operationalize ML/DL models. Fourth, it develops a generic framework with five architectural alternatives for deploying ML/DL models at the edge. These architectural alternatives range from a centralized architecture that prioritizes (re)training in the cloud to a decentralized architecture that prioritizes (re)training at the edge. Fifth, it identifies key factors to help companies decide which architecture to choose for deploying ML/DL models. Finally, it explores how MLOps, as a practice that brings together data scientist teams and operations, ensures the continuous delivery and evolution of models.


2020 ◽  
Vol 12 (22) ◽  
pp. 9558
Author(s):  
Yong Se Kim ◽  
Jiyun Jeong ◽  
YeonKoo Hong ◽  
Seok Jin Hong

Design thinking as a mindset and as a process for design and business innovation receives a lot of attention. Thus, concrete and structured methods for design thinking need to be devised, and design thinking competencies should be fostered proactively. Design thinking is underpinned by visual thinking composed of interactive iterations of Seeing—Imagining—Drawing. The visual reasoning model developed to understand and support visual thinking describes the process with cognitive activities as well as knowledge and schema. The visual reasoning model could serve as a framework to devise structured methods and tools for design thinking and to foster design thinking competencies. It would be desirable if schema to serve as underlying models in imagining service activities are to be identified so that cognitive activities in seeing—imagining—drawing can be systematically structured in service design, where the objects of designing are human activities and experiences. In this paper, three structured design methods developed for service design have been described and characterized in the framework of the visual reasoning model. Particularly the context-based activity modeling has been demonstrated as schema in structured imagining of service activities for product-service systems, as it serves the underlying role in organizing information on human activities consistently and yet with different interactions with other constituents of these three imagining methods.


Author(s):  
Naoshi Uchihira

Recently, manufacturing companies have been moving into product-based service businesses in addition to providing the products themselves. It is not easy for engineers in manufacturing companies to create new service businesses. In order to design product-based services more effectively and efficiently, systematic design methods suitable for the service businesses have been proposed, which provide design processes, checklists, and patterns. However, inexperienced designers still feel difficulties because they cannot understand the meaning of the checklists and patterns. In this chapter, the authors propose knowledge transfer in product-based service design, in which structured design cases are used to understand and utilize the checklists and patterns in the service design method called DFACE-SI.


2020 ◽  
Vol 7 (1) ◽  
pp. 52-63
Author(s):  
Jeffrey M. Zacks ◽  
Steven L. Franconeri

Data graphics can be a powerful aid to decision-making—if they are designed to mesh well with human vision and understanding. Perceiving data values can be more precise for some graphical types, such as a scatterplot, and less precise for others, such as a heatmap. The eye can extract some types of statistics from large arrays in an eyeblink, as quickly as recognizing an object or face. But perceiving some patterns in visualized numbers—particularly comparisons within a dataset—is slow and effortful, unfolding over a series of operations that are guided by attention and previous experience. Effective data graphics map important messages onto visual patterns that are easily extracted, likely to be attended, and as consistent as possible with the audience’s previous experience. User-centered design methods, which rely on iteration and experimentation to improve a design, are critical tools for creating effective data visualizations.


2003 ◽  
Vol 126 (3) ◽  
pp. 412-419 ◽  
Author(s):  
Andrew Olewnik ◽  
Trevor Brauen ◽  
Scott Ferguson ◽  
Kemper Lewis

In this paper, a framework for the concept of flexibility in complex system design is presented. This is one of the first of many steps toward developing new design methods for designers that will aid them in the development of customizable systems that meet the requirements of multiple customers and multiple tasks. The hope is that this paper will provide both a starting point from which academia and industry can move forward in developing new design methods for flexible systems and a basis for establishing a standard lexicon for use when referring to flexible system design.


Dimensions ◽  
2021 ◽  
Vol 1 (1) ◽  
pp. 85-94
Author(s):  
Steffen Bösenberg

Editorial Summary Steffen Bösenberg’s contribution »Thinking the Transformative« reflects the dynamic momentum of reflexive design and research. In reference to the working process of his doctoral thesis, he highlights the procedural circularity of reflexive, concept-driven research approaches, tracing the »circular motion of constant reflection and rethinking«. Hereby a transdisciplinary concept of »plasticity« is explored as a productive tool in the analysis of design methods in adaptive reuse. Decision-making, reconsideration, comparison or evaluation thereby become considerable as reciprocally interlinked processes, which equally depend upon and shape each other. Most interestingly, the transformation and plasticity of the process mirrors the dynamic dimension of the investigated case studies. [Katharina Voigt]


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