Knowledge Transfer in Product-Based Service Design

Author(s):  
Naoshi Uchihira

Recently, manufacturing companies have been moving into product-based service businesses in addition to providing the products themselves. It is not easy for engineers in manufacturing companies to create new service businesses. In order to design product-based services more effectively and efficiently, systematic design methods suitable for the service businesses have been proposed, which provide design processes, checklists, and patterns. However, inexperienced designers still feel difficulties because they cannot understand the meaning of the checklists and patterns. In this chapter, the authors propose knowledge transfer in product-based service design, in which structured design cases are used to understand and utilize the checklists and patterns in the service design method called DFACE-SI.

2012 ◽  
Vol 134 (11) ◽  
Author(s):  
Vicente Chulvi ◽  
Águeda Sonseca ◽  
Elena Mulet ◽  
Amaresh Chakrabarti

This paper presents an experimental study that was conducted to compare the results obtained from using different design methods (brainstorming (BR), functional analysis (FA), and SCAMPER) in design processes. The objectives of this work are twofold. The first was to determine whether there are any differences in the length of time devoted to the different types of activities that are carried out in the design process, depending on the method that is employed; in other words, whether the design methods that are used make a difference in the profile of time spent across the design activities. The second objective was to analyze whether there is any kind of relationship between the time spent on design process activities and the degree of creativity in the solutions that are obtained. Creativity evaluation has been done by means of the degree of novelty and the level of resolution of the designed solutions using creative product semantic scale (CPSS) questionnaire. The results show that there are significant differences between the amounts of time devoted to activities related to understanding the problem and the typology of the design method, intuitive or logical, that are used. While the amount of time spent on analyzing the problem is very small in intuitive methods, such as brainstorming and SCAMPER (around 8–9% of the time), with logical methods like functional analysis practically half the time is devoted to analyzing the problem. Also, it has been found that the amount of time spent in each design phase has an influence on the results in terms of creativity, but results are not enough strong to define in which measure are they affected. This paper offers new data and results on the distinct benefits to be obtained from applying design methods.


Author(s):  
Warren Brown

This paper details further progress made in the PVRC project “Development of Improved Flange Design Method for the ASME VIII, Div.2 Rewrite Project” presented during the panel session on flange design at the 2006 PVP conference in Vancouver. The major areas of flange design improvement indicated by that project are examined and the suggested solutions for implementing the improved methods into the Code are discussed. Further analysis on aspects such as gasket creep and the use of leakage-based design has been conducted. Shortcomings in the proposed ASME flange design method (ASME BFJ) and current CEN flange design methods (EN-1591) are highlighted and methods for resolution of these issues are suggested.


2021 ◽  
Vol 13 (6) ◽  
pp. 168781402110284
Author(s):  
Weiwei Wang ◽  
Ting Wei ◽  
Suihuai Yu ◽  
Jian Chen ◽  
Binhong Guo ◽  
...  

To solve the problem of the fuzzy and dynamics of requirement caused by users’ cognitive bias, a dynamic requirement and priority capture method based on user scenarios is proposed, aiming at effectively improving user experience. The method consists of the following steps: Firstly, users with similar characteristics are filtered to form a user cluster, then obtain the user’s product experience in different usage scenarios and acquire preliminary requirements by using service design methods. Secondly, the requirement path model tree will be designed and the requirement path matrix will be constructed through the evaluation of the user cluster. Then the pathfinder algorithm will be used to calculate the required correlation of user clusters and prioritize the requirements. Finally, the direction of the product design will be provided. Taking the design of the intelligent office chair as an example, the effectiveness of the method is verified by evaluating the satisfaction of user experience.


Author(s):  
Jan Schumann ◽  
Ulrich Harbecke ◽  
Daniel Sahnen ◽  
Thomas Polklas ◽  
Peter Jeschke ◽  
...  

The subject of the presented paper is the validation of a design method for HP and IP steam turbine stages. Common design processes have been operating with simplified design methods in order to quickly obtain feasible stage designs. Therefore, inaccuracies due to assumptions in the underlying methods have to be accepted. The focus of this work is to quantify the inaccuracy of a simplified design method compared to 3D Computational Fluid Dynamics (CFD) simulations. Short computing time is very convenient in preliminary design; therefore, common design methods work with a large degree of simplification. The origin of the presented analysis is a mean line design process, dealing with repeating stage conditions. Two features of the preliminary design are the stage efficiency, based on loss correlations, and the mechanical strength, obtained by using the beam theory. Due to these simplifications, only a few input parameters are necessary to define the primal stage geometry and hence, the optimal design can easily be found. In addition, by using an implemented law to take the radial equilibrium into account, the appropriate twist of the blading can be defined. However, in comparison to the real radial distribution of flow angles, this method implies inaccuracies, especially in regions of secondary flow. In these regions, twisted blades, developed by using the simplified radial equilibrium, will be exposed to a three-dimensional flow, which is not considered in the design process. The analyzed design cases show that discrepancies at the hub and shroud section do exist, but have minor effects. Even the shroud section, with its thinner leading-edge, is not vulnerable to these unanticipated flow angles.


1989 ◽  
Vol 111 (4) ◽  
pp. 837-843 ◽  
Author(s):  
H. Jaber ◽  
R. L. Webb

This paper develops the effectiveness-NTU design method for cooling towers. The definitions for effectiveness and NTU are totally consistent with the fundamental definitions used in heat exchanger design. Sample calculations are presented for counter and crossflow cooling towers. Using the proper definitions, a person competent in heat exchanger design can easily use the same basic method to design a cooling tower of counter, cross, or parallel flow configuration. The problems associated with the curvature of the saturated air enthalpy line are also treated. A “one-increment” design ignores the effect of this curvature. Increased precision can be obtained by dividing the cooling range into two or more increments. The standard effectiveness-NTU method is then used for each of the increments. Calculations are presented to define the error associated with different numbers of increments. This defines the number of increments required to attain a desired degree of precision. The authors also summarize the LMED method introduced by Berman, and show that this is totally consistent with the effectiveness-NTU method. Hence, using proper and consistent terms, heat exchanger designers are shown how to use either the standard LMED or effectiveness-NTU design methods to design cooling towers.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Birgit Andrine Apenes Solem ◽  
Marko Kohtamäki ◽  
Vinit Parida ◽  
Thomas Brekke

PurposeThe present study sets out to understand how a manufacturing company in the maritime industry utilized creative design principles and developed service design routines to advance digital servitization (i.e. the transition to offering smart product-service-software systems–PSS) and realize subsequent positive growth outcomes.Design/methodology/approachWe build upon a longitudinal single case of a marine solution provider. Using an action research approach, we collected data through in-depth interviews and informal conversations involving senior managers, project members and customer representatives over a three and a half-year period. In addition, secondary data such as documentary data, service design tools and visualization were utilized.FindingsThe inductive analysis highlights the underlining role of four service-design routines that drive creativity and an innovative approach to digital servitization transformation. More specifically, we identify (a) user insights through creative customer data acquisition, (b) smart PSS collaboration through co-creation across departments, (c) smart PSS ideation through creative forms of collaboration and (d) effective smart PSS delivery and commercialization through creative concept design as the drivers of the case company digital servitization transformation.Practical implicationsWe encourage senior managers within large manufacturing companies to promote the development of service design routines as these promote the transformation process from being a product-centric to service-centric firm. The four service design routines are built on a set of service design sub-activities providing concrete actions that can be applied by senior managers to successfully develop and deliver smart PSS offerings and achieve growth outcomes.Originality/valueThis study contributes by integrating digital servitization and service design literatures. We illustrate how manufacturing firms can drive a transition to digital servitization through service design activities and routines development for smart PSS strategy implementation.


Author(s):  
Danielle Poreh ◽  
Euiyoung Kim ◽  
Varna Vasudevan ◽  
Alice Agogino

Despite the growing utilization of human-centered design, both in academia and industry, there is lack of pedagogical materials that support context-based design method selection. When used properly, design methods are linked to successful outcomes in the design process, but with hundreds of design methods to select from, knowing when and how to use a particular method is challenging. Selecting the appropriate design method requires a deep understanding of the project context. Cultivating a selection methodology that is more contextually aware, equips students with the tools to apply the most appropriate methods to their future academic and industry projects. Using theDesignExchange knowledge platform as a teaching material, we discuss a summer design course at the University of California at Berkeley that encourages students to choose design methods rather than the instructors giving a set list. The findings illustrate that when given the task to select a method, students exhibit contextually-aware method selection mindsets.


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