Performance evaluation of different pressure-velocity decoupling schemes in built environment simulation

2021 ◽  
pp. 111763
Author(s):  
Pengzhi Zhou ◽  
Haidong Wang ◽  
Yuwei Dai ◽  
Chen Huang
2016 ◽  
Vol 91 ◽  
pp. 1005-1011 ◽  
Author(s):  
Mariaemma Sala ◽  
Cristina S. Polo López ◽  
Francesco Frontini ◽  
Lavinia Ch. Tagliabue ◽  
Enrico De Angelis

2021 ◽  
pp. 180-189
Author(s):  
Chunxi Zhang ◽  
Rong Zhang ◽  
Qian Su ◽  
Aoying Zhou

2019 ◽  
Vol 18 (1) ◽  
pp. 41-52
Author(s):  
Geoff Kimm

This article describes a novel algorithm for built environment 2.5D digital model shadow generation that allows identities of shadowing sources to be efficiently precalculated. For any point on the ground, all sources of shadowing can be identified and are classified as actual or experiential obstructions to sunlight. The article justifies a 2.5D raster approach in the context of modelling of architectural and urban environments that has in recent times shifted from 2D to 3D, and describes in detail the algorithm which builds on precedents for 2.5D raster calculation of shadows. The algorithm is efficient and is applicable at even precinct scale in low-end computing environments. The simplicity of this new technique, and its independence of GPU coding, facilitates its easy use in research, prototyping and civic engagement contexts. Two research software applications are presented with technical details to demonstrate the algorithm’s use for participatory built environment simulation and generative modelling applications. The algorithm and its shadow origin tagging can be applied to many digital workflows in architectural and urban design, including those using big data, artificial intelligence or community participative processes.


建築學報 ◽  
2021 ◽  
Vol 117 (117) ◽  
pp. 117-139
Author(s):  
束博 束博 ◽  
張效通 Bo Shu

<p>遠距山坡地區建成環境的環境模擬一直困擾規劃者,不僅僅是建成環境的調查測繪困難、3D建模與環境模擬不易,凸顯了規劃設計者的窘境。因此,本文嘗試利用遠距地區建成環境,以無人機傾斜攝影進行3D建模,以致於運用到環境模擬,研提一套簡便的方法論供規劃設計者參考。研究成果為:1.建置遠距地區建成環境模擬之方法論;2.透過陽明山中國文化大學為例實地案例分析,驗證遠距山區建構3D模型及物理環境模擬方法論的可行性。最後再討論此方法論的適用情況。</p> <p>&nbsp;</p><p>The environmental simulation of the built environment in the remote hillside area has always troubled planners. It is not only the difficulty of surveying and mapping the built environment, but also the difficulty of 3D modeling and environmental simulation, which highlights the dilemma of planners and designers. Therefore, this paper attempts to make use of the built environment in the remote area to carry out 3D modeling with UAV tilt photography, so as to apply it to the environment simulation, and to develop a set of simple methodology for planning designers’ reference. The research results are: 1. Establish the methodology of the built environment simulation in the remote area; 2. Through the field case analysis of Yangmingshan Chinese Culture University as an example, verify the feasibility of the construction of the 3D model and the physical environment simulation methodology in the remote mountain area. Finally, discuss the application of this methodology.</p> <p>&nbsp;</p>


2015 ◽  
Vol 78 ◽  
pp. 447-452 ◽  
Author(s):  
Leon Gaillard ◽  
Guillaume Ruedin ◽  
Stéphanie Giroux-Julien ◽  
Marc Plantevit ◽  
Mehdi Kaytoue ◽  
...  

Author(s):  
Carl Malings ◽  
Rebecca Tanzer ◽  
Aliaksei Hauryliuk ◽  
Provat K. Saha ◽  
Allen L. Robinson ◽  
...  

Sign in / Sign up

Export Citation Format

Share Document