scholarly journals Image processing workflow for virtual and augmented reality platforms in liver surgery

HPB ◽  
2019 ◽  
Vol 21 ◽  
pp. S180 ◽  
Author(s):  
J.B. Seal ◽  
C. Stewart ◽  
J. McGee ◽  
T. Nguyen ◽  
D. Sonnier ◽  
...  
2020 ◽  
Vol 271 (1) ◽  
pp. e8 ◽  
Author(s):  
Hauke Lang ◽  
Tobias Huber

Author(s):  
Bruno Barberi Gnecco

Corollarium is a company that specializes in web and mobile development, image processing, virtual and augmented reality. Its expertise encompasses the full development process - from design to production to installation, aiming to offer customized solutions of the highest quality and lowest maintenance. This paper goes briefly over what we have been researching and creating over the last years.


2019 ◽  
Vol 28 (1) ◽  
pp. 31-44 ◽  
Author(s):  
Giuseppe Quero ◽  
Alfonso Lapergola ◽  
Luc Soler ◽  
Muhammad Shahbaz ◽  
Alexandre Hostettler ◽  
...  

2020 ◽  
Vol 29 (2) ◽  
pp. xi
Author(s):  
Giuseppe Quero ◽  
Alfonso Lapergola ◽  
Luc Soler ◽  
Muhammad Shahbaz ◽  
Alexandre Hostettler ◽  
...  

2018 ◽  
Vol 1 (2) ◽  
pp. 17-23
Author(s):  
Takialddin Al Smadi

This survey outlines the use of computer vision in Image and video processing in multidisciplinary applications; either in academia or industry, which are active in this field.The scope of this paper covers the theoretical and practical aspects in image and video processing in addition of computer vision, from essential research to evolution of application.In this paper a various subjects of image processing and computer vision will be demonstrated ,these subjects are spanned from the evolution of mobile augmented reality (MAR) applications, to augmented reality under 3D modeling and real time depth imaging, video processing algorithms will be discussed to get higher depth video compression, beside that in the field of mobile platform an automatic computer vision system for citrus fruit has been implemented ,where the Bayesian classification with Boundary Growing to detect the text in the video scene. Also the paper illustrates the usability of the handed interactive method to the portable projector based on augmented reality.   © 2018 JASET, International Scholars and Researchers Association


2018 ◽  
Vol Vol 17 (Vol 17, No 1 (2018)) ◽  
pp. 128-140
Author(s):  
Oleksandr Pushkar

The article deals with the approach to developing an advertising multimedia product for the promotion or sale of goods or services. Under the advertising product is an advertising video, an interactive commercial, 3-D advertising, virtual and augmented reality, an online store. Based on the analogy method, a diagram of the process of perceiving the advertising multimedia product by the user is presented. The use of the hybrid approach of customer development for updating the multimedia product and taking into account the virtual values of users is substantiated. Developed scenarios for the development of a multimedia product, depending on the results of achieving the planned goals. The sequence of multimedia product development is proposed based on the convergence of face-to-face and screen-to-screen approaches.


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