Shifts in trajectories in thought communities and “wobbly” identities enacted in computer-mediated classroom discussions

2016 ◽  
Vol 80 ◽  
pp. 49-59 ◽  
Author(s):  
Diane L. Schallert ◽  
Kwangok Song ◽  
Michelle E. Jordan ◽  
Soon Ah Lee ◽  
Yangjoo Park ◽  
...  
Author(s):  
Ilona Vandergriff ◽  
Carolin Fuchs

AbstractComputer-mediated communication (CMC), more than other media, has been associated with humor and joking (e.g., Crystal 2001, 2005; Danet 1998, 2001; del-Teso-Craviotto 2006; Fisher et al. 2000; Georgakopoulou 2005; Hancock 2004; Herring 1999, 2001; North 2007; Rellstab 2007; Rouzie 2001; Sotillo 2000). In text-based synchronous CMC, paralinguistic, gestural, mimetic, or other nonverbal cues are either lacking or are transcribed in some form (e.g.,


Author(s):  
David Weibel ◽  
Daniel Stricker ◽  
Bartholomäus Wissmath ◽  
Fred W. Mast

Like in the real world, the first impression a person leaves in a computer-mediated environment depends on his or her online appearance. The present study manipulates an avatar’s pupil size, eyeblink frequency, and the viewing angle to investigate whether nonverbal visual characteristics are responsible for the impression made. We assessed how participants (N = 56) evaluate these avatars in terms of different attributes. The findings show that avatars with large pupils and slow eye blink frequency are perceived as more sociable and more attractive. Compared to avatars seen in full frontal view or from above, avatars seen from below were rated as most sociable, self-confident, and attractive. Moreover, avatars’ pupil size and eyeblink frequency escape the viewer’s conscious perception but still influence how people evaluate them. The findings have wide-ranging applied implications for avatar design.


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