Smash the dichotomy of Skeuomorphism and flat design: Designing an affordable interface to correspond with the human perceptuomotor process

2020 ◽  
Vol 141 ◽  
pp. 102435
Author(s):  
Sangyeon Kim ◽  
Sangwon Lee
Keyword(s):  
2016 ◽  
Vol 21 (6) ◽  
pp. 2892-2901 ◽  
Author(s):  
Emanuel Pablo Vega ◽  
Olivier Chocron ◽  
Mohamed Benbouzid

Author(s):  
M. F. Mohamed ◽  
M. Behnia ◽  
S. King ◽  
D. Prasad

Cross ventilation is a more effective ventilation strategy in comparison to single-sided ventilation. In the NSW Residential Flat Design Code1 (RFDC) the majority of apartments are required to adopt cross ventilation. However, in the case of studio and one-bedroom apartments, it is acknowledged that single-sided ventilation may prevail. Deep plan studio and one-bedroom apartments may achieve lower amenity of summer thermal comfort and indoor air quality where mechanical ventilation is not provided by air conditioning. Since compliance with the code may allow up to 40% of apartments in a development in Sydney to be single sided, it is important to understand the natural ventilation performance of such apartments. The objective of this paper is to investigate the natural ventilation potential in single-sided ventilated apartments to improve indoor air quality and thermal comfort. This investigation includes simulating various facade treatments involving multiple opening and balcony configurations. Balcony configurations are included in this study because, in Sydney, a balcony is a compulsory architectural element in any apartment building. The study uses computational fluid dynamics (CFD) software to simulate and predict the ventilation performance of each apartment configuration. This study suggests that properly configured balconies and openings can significantly improve indoor ventilation performance for enhanced indoor air quality and thermal comfort, by optimizing the available prevailing wind. However, it is important to note that inappropriately designed fac¸ade treatments also could diminish natural ventilation performance.


2019 ◽  
Vol 1 (02) ◽  
pp. 138-146
Author(s):  
Muhammad Yahya Wahyudin ◽  
Puji Anto
Keyword(s):  

Tujuan Penelitian ini adalah merancang ikon-ikon sejarah & peraturan bulu tangkis untuk infografis. Metode penelitian yang digunakan adalah jenis penelitian kualitatif. Penggunaan metode kualitatif dalam melakukan penelitian ini sangat efektif karena data-data yang dihasilkan merupakan hasil pencarian dan pengumpulan studi pustaka berupa buku-buku, skripsi, jurnal ilmiah, dan dokumen online, serta observasi. Hasil rancangan yang dibuat menggunakan gaya visual flat design dan pengguanaan warna, seperti warna merah, yang melambangkan semangat yang berkobar, simbol keberanian, dan rasa bahagia sehingga dapat menggambarkan sosok para pejuang atlet legendaris kita dalam memperebutkan kejuaraan dunia. Selain itu, terdapat warna biru yang memiliki kesan atau makna sejuk, nyaman, dan tenang, yang dimaksudkan agar audience bisa nyaman ketika melihat media infografis tersebut.


2019 ◽  
Vol 3 (3) ◽  
pp. 63 ◽  
Author(s):  
Aaron Ellis ◽  
Mark T. Marshall

With the prevalence of digital technologies and internet connectivity, combined with the reduction in footfall on high streets, banks have taken steps to move most of their customer base online. This has left many older adults behind, trying to keep up with the changes and having to learn to use sometimes complex online banking interfaces. In this work we investigate whether skeuomorphic design can create a more usable online banking system for older adults, compared to the more commonplace flat design. This work took a user-centered approach, beginning with interviews with older adults that were conducted to gather data to be used in the production of prototype user interfaces. Two prototypes were then created: a flat user interface and a skeuomorphic one. We evaluated these interfaces with 15 older adults, gathering a combination of data, including data from the System Usability Scale, observations, and interviews. Results of the experiments showed that our older users preferred the flat prototype to the skeuomorphic one, but raised some potentially useful guidelines for the design of future skeuomorphic user interfaces for older adults. A validation experiment with 17 younger adults (aged 20–25) also showed that the skeuomorphic interface was more usable for older adults than younger ones.


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