scholarly journals The benefits of playing interactive games on virtual reality headsets during procedures in food allergy clinical trials

2020 ◽  
Vol 145 (2) ◽  
pp. AB147
Author(s):  
Sarah Alonzi ◽  
Khushi Parikh ◽  
Sara Varadharajulu ◽  
Sharad Chandra ◽  
Shu Cao ◽  
...  
2022 ◽  
Vol 2 ◽  
Author(s):  
Sarah Alonzi ◽  
Thomas J. Caruso ◽  
Sayantani B. Sindher ◽  
Shu Cao ◽  
Sara Varadharajulu ◽  
...  

Phlebotomy procedures required in food allergy (FA) diagnosis and clinical trials often induce fear and anxiety for pediatric patients. The primary aim of this study was to determine whether virtual reality (VR) applications were effective in reducing anxiety for pediatric FA patients undergoing phlebotomy during FA clinical trials. Secondary aims assessed fear, pain, procedural compliance, and adverse events. Participants undergoing phlebotomy were enrolled and randomized to a VR group or standard of care (SOC) group for this prospective pilot randomized, pragmatic study. Participants in the VR group played interactive applications on a customized Samsung Gear VR headset and those in the SOC group received the standard of care. Participants' anxiety, fear, and pain were assessed with the Children's Anxiety Meter, Children's Fear Scale, and FACES pain scale pre, during, and post phlebotomy procedure. Compliance was assessed using the modified Induction Compliance Checklist during the procedure and compared between two groups. Forty-nine participants were randomized to VR (n = 26) and SOC (n = 23) groups. Although both the VR and SOC groups experienced a decrease in anxiety and fear from pre- to post-procedure, those in the VR group experienced less anxiety and fear during the procedure than SOC participants. Similarly, both groups experienced an increase in pain from pre- to post-procedure; however, the VR group reported less pain during the procedure than SOC. Fewer symptoms of procedural non-compliance were reported in the VR group. Interactive VR applications may be an effective tool for reducing fear, anxiety, and pain during phlebotomy for FA clinical trials.


2021 ◽  
Vol 0 (0) ◽  
Author(s):  
Juliann Saquib ◽  
Haneen A. AlMohaimeed ◽  
Sally A. AlOlayan ◽  
Nora A. AlRebdi ◽  
Jana I. AlBulaihi ◽  
...  

Abstract Objectives Scientific evidence suggests that virtual reality (VR) could potentially help patients tolerate painful medical procedures and conditions. The aim of this study was to evaluate the efficacy of virtual reality on pain tolerance and threshold. Methods A within-subjects experimental study design was conducted on 53 female students at Qassim University in Saudi Arabia. Each participant completed three rounds of assessment: one baseline (no VR) and two VR immersion (passive and interactive) in random order sequence. During each round, participants submerged their non-dominant hand into an ice bath; pain threshold and tolerance were measured as outcomes and analyzed using repeated measures ANOVA. Results Participants had both higher pain threshold and tolerance during interactive and passive VR rounds in comparison to the non-VR baseline assessment (p<0.05). Participants had greater pain tolerance during the interactive VR condition compared to the passive VR condition (p<0.001). Conclusions VR experiences increase pain threshold and tolerance with minimal side effects, and the larger effects were demonstrated using interactive games. Interactive VR gaming should be considered and tested as a treatment for pain.


1994 ◽  
pp. 377-391 ◽  
Author(s):  
Warren Giles ◽  
Ralph Schroeder ◽  
Bryan Cleal

2020 ◽  
Vol 9 (7) ◽  
pp. 1
Author(s):  
Dante J. Pieramici ◽  
Felix Heimann ◽  
Raymond Brassard ◽  
Giulio Barteselli ◽  
Shrirang Ranade

2020 ◽  
Vol 125 (5) ◽  
pp. 535-542
Author(s):  
Kathleen Sim ◽  
Dragan Mijakoski ◽  
Sasho Stoleski ◽  
Pablo Rodriguez del Rio ◽  
Patrick Sammut ◽  
...  
Keyword(s):  

2015 ◽  
Vol 135 (2) ◽  
pp. AB234
Author(s):  
Robert W. Lindblad ◽  
Peter Dawson ◽  
Robert A. Wood ◽  
Alice Henning ◽  
Scott H. Sicherer ◽  
...  

2020 ◽  
Vol 10 (14) ◽  
pp. 4860 ◽  
Author(s):  
Amy Trappey ◽  
Charles V. Trappey ◽  
Chia-Ming Chang ◽  
Routine R.T. Kuo ◽  
Aislyn P.C. Lin ◽  
...  

Driving phobia is an anxiety disorder. People are greatly impaired in their daily lives when suffering from driving phobia disorders. The anxieties can be triggered under various conditions, such as driving over bridges, driving at high speeds, or driving in close proximity to large trucks. Traditional cognitive behavioral therapy (CBT) and exposure therapy are the most common approaches used in the treatment of psychological disorders, such as anxiety disorder (AD) and panic disorder (PD). This research focuses on virtual reality (VR)-based exposure therapy, called VRET, and describes the design and development of a system which uses alternating levels of fear-based driving scenarios that can be recorded and automatically adjusted to maximize exposure effectiveness without causing the subjects to panic. The proposed VRET integrates an advanced feedback database module for tracing and analyzing the system, along with the user’s bio-data to show the valid data collection of the system and its effectiveness for future use in clinical trials. The research conducts a system’s pre-test analysis using 31 subjects to demonstrate the effectiveness of the system. This research demonstrates the systematic development of the VRET for driving phobia disorder by depicting the system framework, key system modules, system integration, bio-database management, and pre-test data analysis to support our next research efforts in hospital-based clinical trials and for additional VRET development applications for clinical psychology.


2010 ◽  
Vol 26 (1) ◽  
pp. 131-137 ◽  
Author(s):  
Rafael Thomaz da Costa ◽  
Marcele Regine de Carvalho ◽  
Antonio Egidio Nardi

A growing number of researches has appeared on virtual reality exposure therapy (VRET) to treat anxiety disorders. The purpose of this article was to review some evidences that support the VRET efficacy to treat driving phobia. The studies were identified through computerized search (PubMed/Medline, Web of Science, and Scielo databases) from 1984 to 2007. Some findings are promising. Anxiety/avoidance ratings declined from pre to post-treatment. VRET may be used as a first step in the treatment of driving phobia, as long as it may facilitate the in vivo exposure, thus reducing risks and high costs of such exposure. Notwithstanding, more randomized/controlled clinical trials are required to prove its efficacy.


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