scholarly journals The effect of whole-body high-intensity interval training on heart rate variability in insufficiently active adults

Author(s):  
Preeyaphorn Songsorn ◽  
Kawinpop Somnarin ◽  
Supakij Jaitan ◽  
Atcharaphan Kupradit
Author(s):  
Abdullah Alansare ◽  
Ken Alford ◽  
Sukho Lee ◽  
Tommie Church ◽  
Hyun Jung

Physically inactive adults are prevalent worldwide. This study compared the effects of short-term high-intensity interval training (HIIT) versus moderate-intensity continuous training (MICT) on heart rate variability (HRV) in physically inactive adults as a preliminary study. Thirteen physically inactive male adults (27.5 ± 3.80 years) were randomly assigned to HIIT (N = 7) or MICT (N = 6). The HIIT program consisted of 20 min of interval training with cycling to rest ratio of 10/50 s at ≥90% HRpeak, while the MICT program consisted of 40 min of continuous cycling at 60–75% HRpeak. Both groups completed eight sessions of training within two weeks. Time and frequency domains of HRV were measured for 20 min with Actiwave-Cardio monitor (CamNtech, UK). The number of R-R interval and inter-beat interval (IBI) were significantly improved (p < 0.05) in both HIIT and MICT programs following eight sessions of training. A significant interaction effect for group by time was found in the lnLF/HF ratio (p < 0.05) where it was only improved in the HIIT group from pre- to post-test. The HIIT program is superior to MICT in improving HRV in physically inactive adults. The HIIT program can be applied as a time-efficient program for improving cardiac-autoregulation.


2021 ◽  
Vol 12 ◽  
Author(s):  
Anna Lisa Martin-Niedecken ◽  
Tiziana Schwarz ◽  
Alexandra Schättin

Physical inactivity remains one of the biggest societal challenges of the 21st century. The gaming industry and the fitness sector have responded to this alarming fact with game-based or gamified training scenarios and thus established the promising trend of exergaming. Exergames—games played with the (whole) body as physical input—have been extolled as potential attractive and effective training tools. Simultaneously, researchers and designers are still exploring new approaches to exploit the full potential of this innovative and enjoyable training method. One way to boost the attractiveness and effectiveness of an exergame is to individualize it with game adaptations. A physiological parameter that is often used to balance the physical challenge and intensity of exergames to the player’s fitness skills is the heart rate (HR). Therefore, researchers and designers often rely on age-based, maximum HR (HRmax) formulas originating from performance diagnostics. In combination with the player’s assessed real-time HR during an exergame session, the pre-determined HRmax is used to adapt the game’s challenge to reach a pre-defined HR and physical intensity level (in-exergame adaptations), respectively. Although the validity and reliability of these age-based HRmax formulas were proven in heterogeneous target populations, their use is still often criticized as HR is an individual parameter that is affected by various internal and external factors. So far, no study has investigated whether the formula-based pre-calculated HRmax compared to a standardized individually pre-assessed HRmax elicits different training intensities, training experiences, and flow feelings in an exergame. Therefore, we compared both variants for in-exergame adaptation with the ExerCube – a functional high-intensity interval training exergame – in healthy young adults. Comparing the results of the two conditions, no significant differences were found for HR parameters and perceived physical and cognitive exertion, nor for overall flow feelings and physical activity enjoyment. Thus, the formula-based in-exergame adaptation approach was suitable in the presented study population, and the ExerCube provided an equally reliable in-exergame adaptation and comparable exergame play experiences. We discuss our findings in the context of related work on exergame adaptation approaches and draw out some implications for future adaptive exergame design and research topics.


Author(s):  
Victor Hugo de Freitas ◽  
Igor Moraes Mariano ◽  
Ana Luiza Amaral ◽  
Mateus Lima Rodrigues ◽  
Victor Hugo Vilarinho Carrijo ◽  
...  

2016 ◽  
Vol 48 ◽  
pp. 859
Author(s):  
Braulio Henrique Magnani Branco ◽  
Ursula Ferreira Julio ◽  
Valéria Leme Gonçalves Panissa ◽  
João Paulo Lopes-Silva ◽  
Jonatas Ferreira Da Silva Santos ◽  
...  

2019 ◽  
Vol 10 ◽  
Author(s):  
Christoph Schneider ◽  
Thimo Wiewelhove ◽  
Christian Raeder ◽  
Andrew A. Flatt ◽  
Olaf Hoos ◽  
...  

2015 ◽  
Vol 47 ◽  
pp. 798
Author(s):  
Nuno M F Sousa ◽  
Matheus N. Souza ◽  
Diego S. Telaroli ◽  
Geovanna C. Anjos ◽  
Josiely F. Machado ◽  
...  

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