scholarly journals Three-dimensional numerical simulation of two-degree-of-freedom VIV of a circular cylinder with varying natural frequency ratios atRe=500

2017 ◽  
Vol 73 ◽  
pp. 162-182 ◽  
Author(s):  
Enhao Wang ◽  
Qing Xiao ◽  
Atilla Incecik
2013 ◽  
Vol 391 ◽  
pp. 232-236
Author(s):  
Wen Huan Yang ◽  
Hai Xu Chen ◽  
Shuang Xie ◽  
Chun Ren Fang

A new Multi-degree of freedom motor and its establishing of teeth layer parameters have been introduced in the paper, also including application method of database, namely using Quasi-Newton methods to solve the non-linear equations of the new motors magnetic circuit net, formed a refined method for designing and analyzing of motor. The establishment of 3d tooth layer parameters database, is provided for the calculation in the design of the new type motor conveniently.


Author(s):  
Alessandro Cammarata ◽  
Rosario Sinatra

This paper presents kinematic and dynamic analyses of a two-degree-of-freedom pointing parallel mechanism. The mechanism consists of a moving platform, connected to a fixed platform by two legs of type PUS (prismatic-universal-spherical). At first a simplified kinematic model of the pointing mechanism is introduced. Based on this proposed model, the dynamics equations of the system using the Natural Orthogonal Complement method are developed. Numerical examples of the inverse dynamics results are presented by numerical simulation.


Author(s):  
Juan P. Pontaza ◽  
Hamn-Ching Chen

In an effort to gain a better understanding of the VIV phenomena, we present three-dimensional numerical simulations of VIV of circular cylinders. We consider operating conditions that correspond to high Reynolds number flow, low structural damping, and allow for two-degree of freedom motion. The numerical implementation makes use of overset (Chimera) grids, in a multiple block environment where the workload associated with the blocks is distributed among multiple processors working in parallel. The three-dimensional grids around the cylinder are allowed to undergo arbitrary motions with respect to fixed background grids, eliminating the need for tedious grid regeneration at every time step.


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