Short-Term Outcomes for Restorative and Non-Restorative Proctocolectomy in Older Adults

2022 ◽  
Vol 269 ◽  
pp. 11-17
Author(s):  
Tarek Hassab ◽  
Duncan McKinney ◽  
Christopher D. D'Adamo ◽  
Shane Svoboda ◽  
Mark Katlic ◽  
...  
2020 ◽  
Vol 4 (Supplement_1) ◽  
pp. 559-559
Author(s):  
Sara Freed ◽  
Briana Sprague ◽  
Lesley Ross

Abstract Interventions using exercise video games, or exergames, have shown short-term cognitive and physical benefits to older adults, though long-term effects are less promising. Enjoyment of exergames may promote exergame use after the intervention period, though little work has examined older adults’ views of exergames before and after gameplay experience. We invited 20 older adults between 65 and 84 years of age (M=73.30, SD=5.95) to play two Xbox Kinect games, Just Dance and Kinect Sports Rivals, for twenty minutes. In our presentation, we will present qualitative and quantitative findings of this pilot study, including findings that older adults reported that they were not likely to play similar exergames in the future and that they did not find the exergames to be more fun compared to other ways of exercising. We will discuss implications for game design and research relevant to game developers, manufacturers, and researchers. Part of a symposium sponsored by Technology and Aging Interest Group.


2014 ◽  
Vol 37 (2) ◽  
pp. 58-64 ◽  
Author(s):  
Taishi Tsuji ◽  
Naruki Kitano ◽  
Kenji Tsunoda ◽  
Erika Himori ◽  
Tomohiro Okura ◽  
...  

2008 ◽  
Vol 46 (10) ◽  
pp. 2476-2484 ◽  
Author(s):  
Elizabeth Thomas ◽  
Peter J. Snyder ◽  
Robert H. Pietrzak ◽  
Colleen E. Jackson ◽  
Martin Bednar ◽  
...  

2011 ◽  
Vol 43 (Suppl 1) ◽  
pp. 516
Author(s):  
Sandor Dorgo ◽  
Rebecca J. Reed-Jones ◽  
Chantal A. Vella ◽  
Christina Samples ◽  
Chandrasekhar Bulusu

2009 ◽  
Vol 197 (4) ◽  
pp. 337-345 ◽  
Author(s):  
L. Griffin ◽  
P. E. Painter ◽  
A. Wadhwa ◽  
W. W. Spirduso

Sign in / Sign up

Export Citation Format

Share Document