A blended E-learning experience in a course of object oriented programming fundamentals

2009 ◽  
Vol 22 (4) ◽  
pp. 279-286 ◽  
Author(s):  
Jaime Gálvez ◽  
Eduardo Guzmán ◽  
Ricardo Conejo
Author(s):  
Wendy Lucas

The object-oriented programming paradigm has gained popularity in both industry and academia, and Java is becoming the language of choice. Yet, it can be a difficult language to learn, with many hurdles for novice programmers. This overview describes how Java was successfully introduced as the first programming language in an information technology master’s program at Bentley College. Careful consideration was given to a variety of factors, including when to introduce object-oriented concepts, which integrated development environment to use, and how to support students with minimal prior programming experience. The impact of these choices on the learning experience and the factors that led to the successful implementation of Java as a first programming language are described.


2019 ◽  
Vol 9 (2) ◽  
pp. 151-160
Author(s):  
Rizqy Dyah Utami

Aplikasi Computer-Based Test (CBT) merupakan salah satu bagian e-learning yang dikembangkan dalam pemanfaatan teknologi dan komunikasi di bidang pendidikan. Seluruh siswa di Indonesia harus terbiasa dengan adanya sistem Computer-Based Test (CBT), akan tetapi dalam praktiknya belum banyak sekolah yang memiliki sistem CBT. Dengan adanya sistem CBT, mempermudah guru dan siswa dalam melakukan kegiatan ujian, meminimalisir kesalahan koreksi, dan mengurangi kecurangan ujian yang dilakukan siswa. Oleh karena itu, SMP Negeri 6 Cimahi membutuhkan sistem CBT untuk mengurangi permasalahan tersebut. Metode pengembangan yang akan digunakan adalah prototype, penulis melakukan observasi dan wawancara dalam pengumpulan data. Sedangkan, untuk metode pendekatan sistem menggunakan OOP (Object Oriented Programming) dengan pemodelan UML (Unified Modeling Language). Implementasi dari aplikasi Computer-Based Test (CBT) ujian, dibuat dalam modul pembuatan soal dan jawaban, pengerjaan ujian, penilaian, dan pembahasan soal.


Author(s):  
Wendy Lucas

The object-oriented programming paradigm has gained popularity in industry and academia, and Java is becoming the language of choice. Yet, it can be a difficult language to learn, with many hurdles for novice programmers. This chapter describes our experiences transitioning to Java as the first programming language in an information technology Masters program. Careful consideration was given to a variety of factors, including when to introduce object-oriented concepts, which integrated development environment to use, and how to support students with minimal prior experience. The impact of these choices on the learning experience is described, and the factors that led to the successful implementation of Java as a first programming language are presented.


10.28945/2286 ◽  
2015 ◽  
Vol 11 ◽  
pp. 085-099
Author(s):  
Elizabeth Simão Carvalho

Teaching object-oriented programming to students in an in-classroom environment demands well-thought didactic and pedagogical strategies in order to guarantee a good level of apprenticeship. To teach it on a completely distance learning environment (e-learning) imposes possibly other strategies, besides those that the e-learning model of Open University of Portugal dictates. This article analyses the behavior of the students of the 1st cycle in Computer Science while interacting with the object-oriented programming (OOP) discipline available to them on the Moodle platform. Through the evaluation of the level of interaction achieved in a group of relevant selected actions by the students, it is possible to identify their relevancy to the success of the programming learning process. Data was extracted from Moodle, numerically analyzed, and, with the use of some charts, behavior patterns of students were identified. This paper points out potential new approaches to be considered in e-learning in order to enhance programming learning results, besides confirming a high level of drop-out and a low level of interaction, thus finding no clear correlation between students’ success and the number of online actions (especially in forums), which reveals a possible failure of the main pillar on which the e-learning model relies.


2018 ◽  
Vol 8 (2) ◽  
pp. 62-68
Author(s):  
Ditha Febriannisa ◽  
Leonardi Paris Hasugian

The quality of education will affect the quality of the nation and state. Indonesia is a country whose quality of education still low, to improve education in Indonesia needed an educational system that is responsive to changes and demands of the times. E-learning for SMK Negeri 1 Bandung is intended to facilitate students and teachers in sharing material and digital information that can be accessed anytime and anywhere. This web-based application is designed using Object Oriented Programming (OOP) with Unified Modeling Language (UML) tools. And using prototype system development method that aims to in the process of design and the end result of the application made can be used in accordance with the needs of SMK Negeri 1 Bandung. With the construction of this e-learning students and teachers can share information whenever and wherever. Index Term―E-learning, Object Oriented Programming, and Prototype.


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