scholarly journals Virtual Reality Simulator for Phacoemulsification Cataract Surgery Education and Training

2013 ◽  
Vol 18 ◽  
pp. 742-748 ◽  
Author(s):  
Chee Kiang Lam ◽  
Kenneth Sundaraj ◽  
M. Nazri Sulaiman
Author(s):  
Kahina Amara ◽  
Nadia Zenati ◽  
Oualid Djekoune ◽  
Mohamed Anane ◽  
Ilhem Kheira Aissaoui ◽  
...  

2015 ◽  
Vol 97 (10) ◽  
pp. 431-432 ◽  
Author(s):  
Shafi Ahmed ◽  
Steve Dann

The co-founders of Medical Realities talk us through the transformative potential of virtual reality tech and how they’re harnessing it to enhance surgical learning.


Author(s):  
Tamer M. Wasfy

LEA (Learning Environments Agent) is a web-based software system for advanced multimedia and virtual-reality education and training. LEA consists of three fully integrated components: (1) unstructured knowledge-base engine for lecture delivery; (2) structured hierarchical process knowledge-base engine for step-by-step process training; and (3) hierarchical rule-based expert system for natural-language understanding. In addition, LEA interfaces with components which provide the following capabilities: 3D near photo-realistic interactive virtual environments; 2D animated multimedia; near-natural synthesized text-to-speech, speech recognition, near-photorealistic animated virtual humans to act as instructors and assistants; and socket-based network communication. LEA provides the following education and training functions: multimedia lecture delivery; virtual-reality based step-by-step process training; and testing capability. LEA can deliver compelling multimedia lectures and content in science fields (such as engineering, physics, math, and chemistry) that include synchronized: animated 2D and 3D graphics, speech, and written/highlighted text. In addition, it can be used to deliver step-by-step process training in a compelling near-photorealistic 3D virtual environment. In this paper the LEA system is presented along with typical educational and training applications.


Author(s):  
Liliane Machado ◽  
Ronei Moraes

Training systems based on virtual reality, serious games, assessment methods, systems to support learning, assessment methodologies and technologies to extend interaction with educational content have been the focus of researches at LabTEVE. The interdisciplinarity can be observed in each project, highlighting the need for dialogue between areas for the production of solutions and technologies that can be used today as well as prospected for the future.


Author(s):  
Timothy Hatchard ◽  
Freeha Azmat ◽  
Mohammad Al-Amin ◽  
Zeina Rihawi ◽  
Bilal Ahmed ◽  
...  

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