Neural substrate of human laughter revealed by PET

2000 ◽  
Vol 38 ◽  
pp. S49
Author(s):  
M Iwase
Author(s):  
Bartley G. Hoebel ◽  
◽  
Luis Hernandez ◽  
Gregory P. Mark ◽  
Emmanuel Pothos
Keyword(s):  

2020 ◽  
Author(s):  
Xiaoyang Yu

The human brain and the human language are precisely constructed together by evolution/genes, so that in the objective world, a human brain can tell a story to another brain in human language which describes an imagined multiplayer game; in this story, one player of the game represents the human brain itself. It’s possible that the human kind doesn’t really have a subjective world (doesn’t really have conscious experience). An individual has no control even over her choices. Her choices are controlled by the neural substrate. The neural substrate is controlled by the physical laws. So, her choices are controlled by the physical laws. So, she is powerless to do anything other than what she actually does. This is the view of fatalism. Specifically, this is the view of a totally global fatalism, where people have no control even over their choices, from the third-person perspective. And I just argued for fatalism by appeal to causal determinism. Psychologically, a third-person perspective and a new, dedicated personality state are required to bear the totally global fatalism, to avoid severe cognitive dissonance with our default first-person perspective and our original personality state.


2021 ◽  
Vol 11 (1) ◽  
Author(s):  
Yunjun Nam ◽  
Takayuki Sato ◽  
Go Uchida ◽  
Ekaterina Malakhova ◽  
Shimon Ullman ◽  
...  

AbstractHumans recognize individual faces regardless of variation in the facial view. The view-tuned face neurons in the inferior temporal (IT) cortex are regarded as the neural substrate for view-invariant face recognition. This study approximated visual features encoded by these neurons as combinations of local orientations and colors, originated from natural image fragments. The resultant features reproduced the preference of these neurons to particular facial views. We also found that faces of one identity were separable from the faces of other identities in a space where each axis represented one of these features. These results suggested that view-invariant face representation was established by combining view sensitive visual features. The face representation with these features suggested that, with respect to view-invariant face representation, the seemingly complex and deeply layered ventral visual pathway can be approximated via a shallow network, comprised of layers of low-level processing for local orientations and colors (V1/V2-level) and the layers which detect particular sets of low-level elements derived from natural image fragments (IT-level).


Brain ◽  
2006 ◽  
Vol 129 (11) ◽  
pp. 2923-2930 ◽  
Author(s):  
D.-F. Zhu ◽  
Z.-X. Wang ◽  
D.-R. Zhang ◽  
Z.-L. Pan ◽  
S. He ◽  
...  

2017 ◽  
Vol 8 ◽  
Author(s):  
Dipanjan Ray ◽  
Dipanjan Roy ◽  
Brahmdeep Sindhu ◽  
Pratap Sharan ◽  
Arpan Banerjee

Sign in / Sign up

Export Citation Format

Share Document