scholarly journals A Concept for Physiological User Description in the Context of Dual User Integration

Author(s):  
Tina Schröppel ◽  
Theresia Diepold ◽  
Jörg Miehling ◽  
Sandro Wartzack

AbstractIn order to ensure the user's acceptance towards a product, the user has to be captured with all his facets and requirements. In this context, many user-centred design methods only focus on single aspects such as subjective expectation or ergonomic product design. Correlations and connections or a common consideration of several user parameters are often neglected, even if this can provide useful information for improving the design of products. Dual user integration tries to close this gap to a certain extent and considers the user's subjective expectation in combination with their physiological capacities. An integral part of this approach is a target-oriented evaluation of the user. Currently available methods of physiological and subjective evaluation of the user are only partially applicable for dual user integration. Especially physiological measurement techniques are time-consuming and expensive. For this reason, this contribution presents a new concept for capturing and describing the physiological capacity of the user via semantic differentials. Thereby, motor functions, cognition and perception are considered.

2021 ◽  
Vol 13 (6) ◽  
pp. 168781402110284
Author(s):  
Weiwei Wang ◽  
Ting Wei ◽  
Suihuai Yu ◽  
Jian Chen ◽  
Binhong Guo ◽  
...  

To solve the problem of the fuzzy and dynamics of requirement caused by users’ cognitive bias, a dynamic requirement and priority capture method based on user scenarios is proposed, aiming at effectively improving user experience. The method consists of the following steps: Firstly, users with similar characteristics are filtered to form a user cluster, then obtain the user’s product experience in different usage scenarios and acquire preliminary requirements by using service design methods. Secondly, the requirement path model tree will be designed and the requirement path matrix will be constructed through the evaluation of the user cluster. Then the pathfinder algorithm will be used to calculate the required correlation of user clusters and prioritize the requirements. Finally, the direction of the product design will be provided. Taking the design of the intelligent office chair as an example, the effectiveness of the method is verified by evaluating the satisfaction of user experience.


2012 ◽  
Vol 452-453 ◽  
pp. 437-440
Author(s):  
Min Huang ◽  
Hong Juan Qiao

Emotional design is one of the most important methods in modern product design. It was highlighted after Donald A. Norman published his book Emotional design: why we love (or hate) everyday things. Emotional design addresses people’s needs and hopes which is in the center of the development of product design and product technology. Due to the lack of strong theoretical basis and quantitative analysis, many products can’t reach the goal of their designers with Emotional feelings, nor can consumer’s emotional understandings be similar to the designers’ emotional expectations. This paper analyzes the concept of emotional design and some difficulties which designers must to be faced in their emotional designing works, discusses on product shape design according to emotional design. On this basis, the Kansei engineering and emotional design methods are described in details.


Author(s):  
Xiaoxia Lai ◽  
John K. Gershenson

Researchers have expanded the definition of product modularity from function-based modularity to life-cycle process-based modularity. In parallel, measures of product modularity have been developed as well as corresponding modular product design methods. However, a correct modularity measure and modular design method are not enough to realize modular product design. To apply the measure and design method correctly, product representation becomes an important aspect of modular design and imperative for realizing the promised cost savings of modularity. In this paper, a representation for retirement process-based modular design has been developed. Built upon previous representations for assembly and manufacturing-based product design, the representation includes a process similarity matrix and a process dependency matrix. The retirement process-based similarity is based on the similarity in components’ post-life intents (recycling, reuse, disposal), and either the degree of their material compatibility if the components will be recycled, or their disassembly direction or disassembly tools if they need to be disassembled from each other for retirement. Process similarity within a module leads to increased process efficiency (the elimination of non-value added tasks) from the sharing of tooling/equipment. Retirement process-based dependency is developed based on disassembly difficulty, one aspect of the physical interactions between components. Retiring components together as a module to eliminate disassembly and differential processing and reducing the disassembly difficulty between the modules can increase the efficiency of the retirement process. We have first presented which process elements we should consider for defining retirement process similarity and dependency, and then constructed the respective similarity and dependency factors tables. These tables include similarity and dependency factors, which, along with their quantifications, are used to determine a product’s modular architecture to facilitate the retirement process. Finally, a fishing reel is used to illustrate how to apply these factors tables to generate the similarity and dependency matrices that represent a product for retirement-process based modular design. Using these representations as input to the DSM-based modular design methods, we can achieve a design with a modular architecture that improves the retirement process efficiency and reduces retirement costs.


Author(s):  
Sandro Wartzack ◽  
Tina Schröppel ◽  
Alexander Wolf ◽  
Jörg Miehling

AbstractTo successfully facilitate user-centred design, a multitude of different aspects has to be considered, from purely physiological to psychological-emotional factors. The overall aim is to increase the customer satisfaction by enhancing the fit between products and their users in the respective context of use. Further virtualisation of user-centred design processes holds the potential to convey the concepts of frontloading and predictive engineering from classical product engineering. Our vision is to facilitate a comprehensive consideration of user-product interactions in virtual product engineering operationalised by the mission to develop methods and tools to assess and design user-product interactions according to physiological and psychological aspects. A variety of work has already been done to model musculoskeletal user groups, to configure, predict, simulate and optimise physical user-product interactions, to integrate such models into CAD or to map individual subjective values to product design. Nevertheless, there are still research areas to be addressed to enable a comprehensive implementation of the mentioned approach. These are discussed in the present contribution.


2018 ◽  
Vol 176 ◽  
pp. 02024
Author(s):  
Li Xiaoqi ◽  
Zhao Aili ◽  
Jia Mengshi ◽  
Yan Zhenxing ◽  
Yang Liangliang ◽  
...  

The paper surveys and analyzes the basic present condition of Suiling black pottery in Heilongjiang Province, and innovates and designs black pottery products. This paper combines traditional technologies with modern design methods to enrich the categories of black pottery products, expands the industry chain, and promotes the economic development of Suiling. The rapid development of modern industry led to the decline of handicraft, and the development of Suiling black pottery has stagnated. Handicrafts should be designed and transformed to ensure the inheritance of traditional culture and skills.


2020 ◽  
Vol 179 ◽  
pp. 02076
Author(s):  
Weiguo Zhang ◽  
Jianyao Shu ◽  
Xitong Hu ◽  
Yun Mei

When the prehistoric man began to pick up stones, wood and other materials to make tools, we can confirm that creativity is not only the designer’s personal patent but a natural gift of humanity. As product designers, we must have more creativity than ordinary people. By analyzing a large number of actual design works and award-winning works in international competitions for many years, the author summarizes the similarities of creative design and explores the application of innovative product design methods in design.


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