Supplemental Material for Digital Games in Laboratory Experiments: Controlling a Complex Stimulus Through Modding

1999 ◽  
Vol 173 ◽  
pp. 365-370
Author(s):  
Kh.I. Ibadinov

AbstractFrom the established dependence of the brightness decrease of a short-period comet dependence on the perihelion distance of its orbit it follows that part of the surface of these cometary nuclei gradually covers by a refractory crust. The results of cometary nucleus simulation show that at constant insolation energy the crust thickness is proportional to the square root of the insolation time and the ice sublimation rate is inversely proportional to the crust thickness. From laboratory experiments resulted the thermal regime, the gas productivity of the nucleus, covering of the nucleus by the crust, and the tempo of evolution of a short-period comet into the asteroid-like body studied.


2010 ◽  
Vol 9 (2) ◽  
pp. 69-78 ◽  
Author(s):  
David De Cremer ◽  
Maarten Wubben

The present research examined how voice procedures and leader confidence affect participants’ negative emotions and willingness to withdraw. It was predicted that receiving voice would be valued out of instrumental concerns, but only when the enacting leader was high in confidence. Two laboratory experiments indeed showed an interaction between type of voice (pre-decisional vs. post-decisional) and leader’s confidence (low vs. high) on participants’ negative emotions and willingness to withdraw. In particular, post-decision voice only led to more negative responses than did pre-decision voice when the enacting leader was high in confidence. Negative emotions mediated this interaction effect of type of voice on willingness to withdraw. Implications for integrating the leadership and procedural justice literatures are discussed.


1968 ◽  
Vol 13 (10) ◽  
pp. 536-536
Author(s):  
Peter G. Polson

CounterText ◽  
2016 ◽  
Vol 2 (2) ◽  
pp. 217-235
Author(s):  
Gordon Calleja

This paper gives an insight into the design process of a game adaptation of Joy Division's Love Will Tear Us Apart (1980). It outlines the challenges faced in attempting to reconcile the diverging qualities of lyrical poetry and digital games. In so doing, the paper examines the design decisions made in every segment of the game with a particular focus on the tension between the core concerns of the lyrical work being adapted and established tenets of game design.


2020 ◽  
Vol 38 (12A) ◽  
pp. 1783-1789
Author(s):  
Jaafar S. Matooq ◽  
Muna J. Ibraheem

 This paper aims to conduct a series of laboratory experiments in case of steady-state flow for the new size 7 ̋ throat width (not presented before) of the cutthroat flume. For this size, five different lengths were adopted 0.535, 0.46, 0.40, 0.325 and 0.27m these lengths were adopted based on the limitations of the available flume. The experimental program has been followed to investigate the hydraulic characteristic and introducing the calibrated formula for free flow application within the discharge ranged between 0.006 and 0.025 m3/s. The calibration result showed that, under suitable operation conditions, the suggested empirical formulas can accurately predict the values of discharge within an error ± 3%.


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