FocaL Adult Gambling Screen for Electronic Gambling Machine players

2015 ◽  
Author(s):  
Tony Schellinck ◽  
Tracy Schrans ◽  
Heather Schellinck ◽  
Michael Bliemel
2020 ◽  
pp. 070674372098008
Author(s):  
Robert J. Williams ◽  
Carrie A. Leonard ◽  
Yale D. Belanger ◽  
Darren R. Christensen ◽  
Nady el-Guebaly ◽  
...  

Objective: The purpose of this study was to provide an updated profile of gambling and problem gambling in Canada and to examine how the rates and pattern of participation compare to 2002. Method: An assessment of gambling and problem gambling was included in the 2018 Canadian Community Health Survey and administered to 24,982 individuals aged 15 and older. The present analyses selected for adults (18+). Results: A total of 66.2% of people reported engaging in some type of gambling in 2018, primarily lottery and/or raffle tickets, the only type in which the majority of Canadians participate. There are some significant interprovincial differences, with perhaps the most important one being the higher rate of electronic gambling machine (EGM) participation in Manitoba and Saskatchewan. The overall pattern of gambling in 2018 is very similar to 2002, although participation is generally much lower in 2018, particularly for EGMs and bingo. Only 0.6% of the population were identified as problem gamblers in 2018, with an additional 2.7% being at-risk gamblers. There is no significant interprovincial variation in problem gambling rates. The interprovincial pattern of problem gambling in 2018 is also very similar to what was found in 2002 with the main difference being a 45% decrease in the overall prevalence of problem gambling. Conclusions: Gambling and problem gambling have both decreased in Canada from 2002 to 2018 although the provincial patterns are quite similar between the 2 time periods. Several mechanisms have likely collectively contributed to these declines. Decreases have also been reported in several other Western countries in recent years and have occurred despite the expansion of legal gambling opportunities, suggesting a degree of inoculation or adaptation in the population.


2021 ◽  
Vol 2 (1) ◽  
pp. 76-86
Author(s):  
Tara Hahmann ◽  
Eva Monson

Erroneous gambling-related beliefs are well researched in light of their association with problem gambling, with some research suggesting these beliefs also serve as justifications for gambling behaviour. The process of justification (i.e., rationalization) can provide insights into how those who gamble resolve dissonance resulting from persistent loss in the gambling context. Using in-depth interviews of 43 participants who identified electronic gambling machines as their preferred game type and were either experiencing gambling problems or were at risk of developing a problem, this study details how dissonance is managed through rationalizations in line with the Dawson (1999) framework. This framework is based on research of religious groups surviving prophetic disconfirmation and is employed here to highlight the contextual and socio-cultural underpinnings of rationalizations along with their supernatural and pseudo-religious qualities. Rationalizations reflect broader socio-cultural beliefs around morality, work, speculation, perseverance, and the supernatural. Implications for treatment are discussed.


2016 ◽  
Vol 10 (3) ◽  
pp. 54-70
Author(s):  
Johannes Jasny

There are sizeable differences in the Electronic Gambling Machine (EGM) supply among German regions. Furthermore, the EGM supply concentrates in certain regions which results in gambling hot spots. Interestingly the spatial clustering of EGM supply is still observed when we control for agglomeration effects caused by population. This leads to the question why the EGM supply concentrates in some regions and remains low in others. We argue that the concentration of supply can be mostly explained by the socioeconomic characteristics of these regions. This paper makes three central contributions to the location based gambling research. First, it visualizes the absolute and relative supply of EGMs in German communities and highlights the spatial clustering of high and low EGM density regions. Second, it implements socioeconomic and geographical control variables for a more distinct description of regional differences. Third, it employs spatial econometric modelling to quantify and explain the occurrence of EGM hot spots. For our analysis we use census and EGM market data. The main finding implies, that there is a clear clustering of the EGM supply across regions at first, but when considering the socioeconomic characteristics / deprivation of the regions, most of the clustering effect is erased. The model explains most of the clustering effect which appears to exist only when there is no slender consideration of the socioeconomic differences across regions. This result supports the hypothesis that high gambling activity in one region does not affect the gambling activity in neighboring regions.


2016 ◽  
Vol 16 (1) ◽  
pp. 116-139 ◽  
Author(s):  
Serge Sévigny ◽  
Martin Leclerc ◽  
Annie Goulet ◽  
Karina Côté ◽  
Christian Jacques ◽  
...  

Author(s):  
Maria Anna Donati ◽  
Silvia Cabrini ◽  
Daniela Capitanucci ◽  
Caterina Primi ◽  
Roberta Smaniotto ◽  
...  

The COVID-19 pandemic, with the consequent lockdown of about 3 months, can be viewed as an experimental model to observe the impact of the depletion of environmental factors that stimulate gambling, particularly electronic gambling machines (EGMs) that were set to zero. The effects of some structural characteristics of gambling activities that increase gambling behavior were studied among disordered gamblers in treatment in this unique scenario. In fact, studies investigating the effects of the lockdown on problem gamblers (PGs) under treatment are missing. The aims of this study were to analyze patients’ gambling behavior and craving during the lockdown and to conduct a comparison between gambling disorder (GD) symptoms at the beginning of the treatment and during lockdown. The study was conducted in Italy, the European country with the largest gambling market and the first to be affected by the virus. Data were collected through a semi-structured telephone interview conducted by healthcare professionals. Participants were 135 PGs under treatment (109 males, mean age = 50.07). Results showed that most PGs achieved a significant improvement in their quality of life, with less gambling behavior, GD symptoms, and lower craving. No shift toward online gambling and very limited shift towards other potential addictive and excessive behaviors occurred. The longer the treatment, the more monitoring is present and the better the results in terms of symptoms reduction. Individual and environmental characteristics during the lockdown favored the reduction in symptoms. Consideration for prevention and treatment are discussed.


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