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Author(s):  
Sari Castrén ◽  
Kalle Lind ◽  
Heli Hagfors ◽  
Anne Salonen

Aims This study explores the prevalence of being a past-year affected other (AO) of a problem gambler by gender. The aims were to study the amount and type of gambling-related harms (GRHs) for subgroups of AOs and to distinguish GRH profiles for AO subgroups. Methods A total of 7186 adults aged 18 years and over participated in the Gambling Harms Survey evaluating year 2016. The data were analyzed using descriptive statistics and binary logistic regression. Results Of all respondents, 12.9% were defined as past-year AOs (women 13.7%; men 12.1%). The proportion of affected non-family members (ANFs) was 8.4%, and 5.6% were affected family members (AFMs). AFMs were usually women, and ANFs were usually men. Emotional, relationship, and financial harms were the most common types of harm. The odds of experiencing financial harm were highest for the 18- to 34-year-olds (OR 1.82) and for those whose partner/ex-partner had a gambling problem (OR 3.91). Having a parent/step-parent (OR 1.93) and child/stepchild (OR 3.64) increased the odds of experiencing emotional harm, whereas male gender (OR 0.50) and being an ANF (OR 0.58) decreased emotional harm. Relationship harm was evident for partners/ex-partners (OR 1.97–5.07). Conclusions GRH profiles for AO subgroups varied, which emphasizes the need for effective harm minimization strategies for those in need.


2021 ◽  
Vol 11 (1) ◽  
Author(s):  
Shingo Hayano ◽  
Ran Dong ◽  
Yoshie Miyata ◽  
Sakutaro Kasuga

AbstractWe conducted an online national survey using the South Oaks Gambling Screen (SOGS) on 42,880 people in Japan to identify gambling addiction prevalence differences with regard to gambling type and region. This study included 14,780 individuals (valid responses) who engaged in gambling activities in the past year. There was a large difference in mean SOGS score by gambling type: public gambling and casinos score ≈ 4.0, whereas lotteries (including numbers, etc.) ≈ 1.43. SOGS scores were much higher for those who participated in more than one gambling type than for those who participated in only one type. Regional differences in SOGS scores were also confirmed, with more populous prefectures having lower and less populous having higher SOGS scores. Integrating SOGS scores with existing data concerning hobbies and recreational behaviors across regions indicated that regions characterized by lower SOGS scores were also characterized by greater activity for hobbies and recreational behaviors.


Author(s):  
Mariah SM Purba ◽  
Anita Purba

Gambling cases, especially lottery gambling, are a type of gambling that is rife in society. Courts are the last bastion for attendance seekers. Justice is not merely a place to punish but to get justice. However, the fact is that there are disparities in court decisions on the same case, namely lottery gambling at the Simalungun District Court. As for the problem is: whyCriminal disparities occur in terms of law enforcement against lottery gambling perpetrators at the Simalungun District Court and what efforts that can be made so that there is no disparity in decisions in lottery gambling cases. The research used is juridical legal research, research on laws whose position is the norm, namely the provisions of gambling crimes as regulated in the Criminal Code. Where the imposition of crimes against the same article is inconsistent, there are even disparities.   


Author(s):  
Harun Olcay Sonkurt ◽  
Ali Ercan Altınöz

Investment behaviour and gambling overlap from time to time. It is stated that there is a spectrum between gambling and investment behaviour, and there are “speculative” investment tools in the middle of the spectrum. Considering that it presents a higher risk because of its high volatility compared to traditional investment instruments, trading cryptocurrencies can become pathological and gambling-like. This study aims to investigate the pathological trading behaviour and frequency among cryptocurrency investors, to investigate additional gambling disorders, and to investigate the relationship between cryptocurrency investment behaviour and impulsivity. An online questionnaire was created to investigate these issues. In the questionnaire, the Pathological Trading Scale, the South Oaks Gambling Screen Test and the Barratt Impulsivity Scale were all used. A total of three hundred persons were evaluated. We found that total pathological traders were 48.7% of all traders, impulsivity in 18–25 age group was higher, high-frequency traders were more pathological, and their impulsivity was higher; also margin traders and day traders show more pathological behaviour. It seems that an important part of cryptocurrency traders may be pathological, and certain of them may have cryptocurrency addiction, which can be evaluated as a subtype of gambling disorder.Résumé Le comportement de l’investisseur et celui du joueur se chevauchent de temps à autre. On dit qu’il existe un spectre entre ces deux comportements, au milieu duquel se trouvent des outils d’investissement « spéculatif ». Compte tenu de leur risque plus élevé dû à leur plus grande volatilité par rapport aux instruments d’investissement traditionnels, les échanges de cryptomonnaies peuvent devenir pathologiques et s’apparenter aux jeux de hasard. Cette étude vise à analyser le comportement des investisseurs de cryptomonnaies et la fréquence de leurs opérations afin d’examiner d’autres troubles liés à la pratique des jeux de hasard et la relation entre le comportement des investisseurs de cryptomonnaies et l’impulsivité. Un questionnaire en ligne a été créé à cette fin et la Pathological Trading Scale, le South Oaks Gambling Screen Test et la Barratt Impulsivity Scale y étaient utilisés. En tout, 300 personnes ont été évaluées. Nous avons constaté que les joueurs pathologiques représentaient 48,7% de tous les spéculateurs, que l’impulsivité dans le groupe des personnes de 18 à 25 ans était plus élevée, et que les spéculateurs qui effectuaient des transactions plus souvent étaient plus pathologiques et faisaient preuve d’une plus grande impulsivité; de plus, les spéculateurs sur marge et les spéculateurs sur séance affichaient un comportement plus pathologique. Il semble qu’une proportion importante des spéculateurs de cryptomonnaies peuvent être pathologiques, et que certains d’entre eux peuvent être dépendants à l’égard des cryptomonnaies, ce qui peut être évalué comme un sous-type de jeu compulsif. 


2020 ◽  
pp. 070674372098008
Author(s):  
Robert J. Williams ◽  
Carrie A. Leonard ◽  
Yale D. Belanger ◽  
Darren R. Christensen ◽  
Nady el-Guebaly ◽  
...  

Objective: The purpose of this study was to provide an updated profile of gambling and problem gambling in Canada and to examine how the rates and pattern of participation compare to 2002. Method: An assessment of gambling and problem gambling was included in the 2018 Canadian Community Health Survey and administered to 24,982 individuals aged 15 and older. The present analyses selected for adults (18+). Results: A total of 66.2% of people reported engaging in some type of gambling in 2018, primarily lottery and/or raffle tickets, the only type in which the majority of Canadians participate. There are some significant interprovincial differences, with perhaps the most important one being the higher rate of electronic gambling machine (EGM) participation in Manitoba and Saskatchewan. The overall pattern of gambling in 2018 is very similar to 2002, although participation is generally much lower in 2018, particularly for EGMs and bingo. Only 0.6% of the population were identified as problem gamblers in 2018, with an additional 2.7% being at-risk gamblers. There is no significant interprovincial variation in problem gambling rates. The interprovincial pattern of problem gambling in 2018 is also very similar to what was found in 2002 with the main difference being a 45% decrease in the overall prevalence of problem gambling. Conclusions: Gambling and problem gambling have both decreased in Canada from 2002 to 2018 although the provincial patterns are quite similar between the 2 time periods. Several mechanisms have likely collectively contributed to these declines. Decreases have also been reported in several other Western countries in recent years and have occurred despite the expansion of legal gambling opportunities, suggesting a degree of inoculation or adaptation in the population.


2020 ◽  
Vol 108 ◽  
pp. 106445
Author(s):  
S. Orlowski ◽  
E. Tietjen ◽  
A. Bischof ◽  
D. Brandt ◽  
L. Schulte ◽  
...  

2020 ◽  
Vol 44 ◽  
Author(s):  
Virve Marionneau ◽  
Janne Nikkinen

The economic benefits of gambling may be offset by economic harm to other industries. This economic phenomenon, also known as substitution or cannibalization, refers to a new product that diverts consumption and profits from other products or industries. Gambling may displace revenue from other businesses, but economic impact studies on gambling do not consider such shifts between expenditures. This paper presents a systematic review of the available evidence (N = 118) on whether the introduction or expansion of gambling harms or benefits other business activity. Although the issue has been considered in previous review studies, no industry-level analysis is currently available. The results show that such an approach is necessary, as the impacts of gambling on other industries appear to depend strongly on the type of industry, as well as on the location and type of gambling. Industries that are negatively affected by gambling include other recreation, retail and merchandise, manufacturing, and agriculture and mining. Alcohol consumption, construction, and the finance, insurance, and real estate industries, as well as other services, appear to be positively affected by the presence of gambling. In other cases, the evidence is either mixed or inconclusive. These results nevertheless depend strongly on the type of gambling. Destination gambling appears to be more beneficial to other industries than recreational gambling. Overall, the results show that even in cases when gambling does substitute for other industries, the displacement is not complete. The reasons for this and the gaps in the existing evidence and literature are discussed.RésuméLes avantages économiques obtenus des jeux de hasard peuvent être neutralisés par un préjudice économique porté à d’autres secteurs d’activités. Ce phénomène économique, également appelé substitution ou cannibalisation, fait référence au fait qu’un nouveau produit détourne la consommation et les profits tirés d’autres produits ou secteurs d’activités. Les jeux de hasard peuvent également soustraire des revenus d’autres entreprises, mais les études d’impact économique sur les jeux de hasard ne prennent pas en compte de tels mouvements des dépenses. Ce document présente une analyse systématique des preuves disponibles (N = 118) permettant de déterminer si l’introduction ou l’accroissement de l’offre de jeux porte préjudice ou apporte un avantage à d’autres activités économiques. Bien que la question ait été examinée dans une précédente étude, aucune analyse des secteurs d’activité n’est actuellement disponible. Les résultats montrent qu’une telle approche est nécessaire, car les impacts du jeu sur d’autres secteurs d’activités semblent dépendre fortement du type d’activité, mais également de l’emplacement et du type de jeu. Les secteurs qui sont négativement touchés par les jeux de hasard comprennent les autres loisirs, la vente au détail et les marchandises, la fabrication, l’agriculture et les mines. Les ventes d’alcool, la construction, le secteur de la finance, des assurances et de l’immobilier et d’autres services semblent en contrepartie bénéficier de la présence de jeux de hasard. Dans d’autres cas, les preuves sont soit mitigées, soit peu concluantes. Ces résultats dépendent néanmoins fortement du type de jeu. Les destinations de jeux semblent être dans l’ensemble plus avantageuses pour les autres industries que le jeu récréatif. Dans l’ensemble, les résultats montrent que même dans les cas où le jeu se substitue à d’autres activités, le déplacement n’est pas complet. Dans cet article, on aborde les raisons sous-jacentes à ces mouvements ainsi que les lacunes dans les preuves existantes et la littérature.


2020 ◽  
Vol 37 (3) ◽  
pp. 279-297 ◽  
Author(s):  
Katarzyna Dąbrowska ◽  
Łukasz Wieczorek

Aim: This study concerns perceived social stigmatisation of gambling disorder and its determinants, the self-perceptions of people with gambling disorder (self-stigma) and how they cope with stigma. Design: In total, 30 interviews with persons with gambling disorder and 60 with professionals were conducted. Selective sampling procedures were employed in the recruitment phase. In the case of professionals, the inclusion criteria were employment in facilities where treatment of gambling disorder is offered, and profession. For people with gambling disorder, the criterion was a diagnosis confirmed by a psychiatrist. Results: Elements revealed in past research on stigma-creation processes were reflected in respondents’ statements. The type of gambling, the occurrence of negative consequences, the possibility of hiding, personal responsibility, social status and contact with stigmatised populations are perceived determinants of problem gamblers’ stigmatisation. Gambling disorder sufferers experience anxiety associated with the possibility of rejection and a fear related to their condition being revealed to others. Various manifestations of cognitive distancing and hiding were coping mechanisms identified in the study. Conclusions: People with gambling disorder experience anxiety associated with the possibility of rejection, and they often conceal their disorder, which may hinder their treatment. Therefore the issue of stigma should be addressed in therapy.


2019 ◽  
Vol 36 (2) ◽  
pp. 190-202 ◽  
Author(s):  
Tiina Latvala ◽  
Hannu Alho ◽  
Susanna Raisamo ◽  
Anne H Salonen

Aims: This study explores the associations between gambling involvement, type of gambling, at-risk and problem gambling (ARPG) and register-based grade point average (GPA), among Finnish people aged 18–29 years ( N = 676). It is assumed that high gambling involvement and engaging in certain types of gambling are linked to ARPG, and that low school achievement is positively associated with these measures. Methods: A nationwide cross-sectional random sample was collected in 2015. The data were weighted based on gender, age and region. Analyses were carried out using logistic regression models. Results: Frequent gambling, playing several game types, online gambling and ARPG were more common among men than women. Those with low GPA played fast and low-paced daily lottery games and used online casinos significantly more often than men and women with average/high GPA. Men with a low GPA were also more likely to gamble on a weekly basis and played casino games and online poker more often. For women with a low GPA online gambling and playing slot machines were more common than for women with an average/high GPA. When controlling for sociodemographic variables and gambling involvement, men’s participation in daily lottery games and online poker was significantly associated with a low GPA, but among women none of the game types remained statistically significant. Among women, playing several different game types was linked with a low GPA. Conclusions: It seems that poorer school achievement is associated not only with frequent gambling, a large number of game types played and online gambling, but also, to some extent at least, with game type preferences.


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