A New Town and a numbers game: Runcorn, Merseyside, and Liverpool

2021 ◽  
pp. 1-23
Author(s):  
Salvatore Dellaria
Keyword(s):  
New Town ◽  
1994 ◽  
Vol 5 (1) ◽  
pp. 39-49 ◽  
Author(s):  
ANTHONY LEWIS ◽  
JOHN LOWREY
Keyword(s):  

2010 ◽  
Vol 5 (2) ◽  
pp. 267-290 ◽  
Author(s):  
Susan Currell

Showing how ‘modernist cosmopolitanism’ coexisted with an anti-cosmopolitan municipal control this essay looks at the way utopian ideals about breeding better humans entered into new town and city planning in the early twentieth century. An experiment in eugenic garden city planning which took place in Strasbourg, France, in the 1920s provided a model for modern planning that was keenly observed by the international eugenics movement as well as city planners. The comparative approach taken in this essay shows that while core beliefs about degeneration and the importance of eugenics to improve the national ‘body’ were often transnational and cosmopolitan, attempts to implement eugenic beliefs on a practical level were shaped by national and regional circumstances that were on many levels anti-cosmopolitan. As a way of assuaging the tensions between the local and the global, as well as the traditional with the modern, this unique and now forgotten experiment in eugenic city planning aimed to show that both preservation and progress could succeed at the same time.


1993 ◽  
Vol 5 (First Series (1) ◽  
pp. 26-40
Author(s):  
Peter Jones
Keyword(s):  

2010 ◽  
Vol 1 ◽  
pp. 22-26
Author(s):  
Aimilios Michael ◽  
Christos Hadjichristos ◽  
F. Bougiatioti ◽  
A. Oikonomou
Keyword(s):  

2018 ◽  
Vol 2 (2) ◽  
pp. 225
Author(s):  
Titik Umiyati

Abstrak:Tujuan penelitian ini adalah untuk mengkaji proses pembelajaran matematika danmenganalisis peningkatan prestasi belajar melalui permainan mistar bilangan. Metodepenelitian yang digunakanadalah penelitian tindakan kelas yang dilaksanakan sebanyak 2siklus. Subjek penelitian ini adalah siswa kelas IV SD Negeri 2 Temengeng Kabupaten Blorapada semester 2 tahun pelajaran 2014/2015. Teknikanalisis yang digunakandeskriptifkomparatif, yaitu membandingkan data hasil antara prasiklus, siklus I, dan siklus II. Hasilpenelitian yang dilaksanakan 2 siklus menunjukkan bahwa proses pembelajaran matematikadengan menggunakan permainan mistar bilangan sangat menyenangkan siswa, sehinggaaktivitas pembelajaran meningkat dari 62,5 menjadi 84,5. Hasil belajar siswa juga meningkatditandai hasil siklus I nilai rata-rata kelas 60,48 dan ketuntasan mencapai 57,10%. Siklus IInilai rata-rata kelas 75,24 dan ketuntasan 85,70%. Simpulan penelitian ini adalah pembelajaranmatematika tentang penjumlahan dan pengurangan bilangan bulat melalui permainan mistarbilangan dapat meningkatkan aktivitas pembelajaran dan hasil belajar menunjukkan semuasiswa berminat dalam melaksanakan tugas dan memperoleh pengalaman yang menyenangkandalam permainan mistar bilangan. Abstract:The purpose of this research is to study the learningprocess ofmath and analyseincreasing of learning achievement through rulernumbers game. The method usedin thisresearch is class action which is done in2 cycles. The subject of the research are fourth gradestudents of Number 2 PublicElementary Schoolat Temengeng, Blora district in second semesterof the school year 2014/2015. The analysetechnicusedby comparingthe data from precycle,first cycle and second cycle. The results of the research that is done two cycles indicate thatmath learning process by using ruler numbers game can make the students feel pleased sothatlearning activities increase from 62.5 to 84.5. The results of student learning alsoincrease,it can be showed from the average score of the first cycle is 60.48 and the completeness scorereaches57.1%. The average score of thesecond cycle is 75.24 and the completeness scorereaches 85.7%. The conclusion of the research ismath learning about addition and deductionof integer through ruler numbers game can improve learning activity and the results of studentlearning show that all students are interested to obtain the task and get moreenjoyableexperience in using rulernumbers game.


Author(s):  
Marco Capitanio

The aging of Japanese society will inevitably restructure Tokyo’s spatial organization in the coming decades. Population loss will manifest itself unevenly, being most dramatic in peripheral areas—where ca. 87% of Greater Tokyo Area’s population lives—triggering a gradual spatial restructuring. Several scholars have tackled this issue from a geographical and planning perspective. From an architect’s viewpoint, such researches build a theoretical foundation upon which a more concrete investigation should be done, since the question of how liveability at the architectural and urban design scale could be tackled remains an open one. This paper focuses on one representative case study: Tama New Town, some 30km west of Tokyo Station. The emphasis is on four liveability factors relating to urban morphology, embedded in a wider socio-economic context: density/compactness, diversity of uses, walkability and green/water space. The significance of the research is threefold. On a theoretical level, we have assessed how urban design physical factors impact liveability in Tokyo’s peripheral areas. On a methodological level, we have tested workable methods that can be used by architects and urban designers to analyze neighborhood liveability in both quantitative and qualitative terms. On a practical level, we have provided new data and information about Tama New Town for the use of local municipalities and groups, suggesting strategies to address existing problems and highlighting potentials to be exploited.


2017 ◽  
Vol 7 (2) ◽  
pp. 75-89
Author(s):  
Sun-Hye Bae ◽  
Hyo-Jin Kim
Keyword(s):  

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