On variational inequality approach to nash dynamic game of oil stockpiling∗

1995 ◽  
Vol 13 (5) ◽  
pp. 627-649
Author(s):  
L. Zhao ◽  
G. Yin
2019 ◽  
Vol 2019 (1) ◽  
pp. 95-98
Author(s):  
Hans Jakob Rivertz

In this paper we give a new method to find a grayscale image from a color image. The idea is that the structure tensors of the grayscale image and the color image should be as equal as possible. This is measured by the energy of the tensor differences. We deduce an Euler-Lagrange equation and a second variational inequality. The second variational inequality is remarkably simple in its form. Our equation does not involve several steps, such as finding a gradient first and then integrating it. We show that if a color image is at least two times continuous differentiable, the resulting grayscale image is not necessarily two times continuous differentiable.


2001 ◽  
Vol 25 (4) ◽  
pp. 273-287 ◽  
Author(s):  
A. Addou ◽  
B. Mermri

We are interested in constructing a topological degree for operators of the formF=L+A+S, whereLis a linear densely defined maximal monotone map,Ais a bounded maximal monotone operators, andSis a bounded demicontinuous map of class(S+)with respect to the domain ofL. By means of this topological degree we prove an existence result that will be applied to give a new formulation of a parabolic variational inequality problem.


Mathematics ◽  
2021 ◽  
Vol 9 (3) ◽  
pp. 266 ◽  
Author(s):  
Savin Treanţă

A new class of differential variational inequalities (DVIs), governed by a variational inequality and an evolution equation formulated in infinite-dimensional spaces, is investigated in this paper. More precisely, based on Browder’s result, optimal control theory, measurability of set-valued mappings and the theory of semigroups, we establish that the solution set of DVI is nonempty and compact. In addition, the theoretical developments are accompanied by an application to differential Nash games.


Actuators ◽  
2021 ◽  
Vol 10 (8) ◽  
pp. 173
Author(s):  
Hongbo Wang ◽  
Shihan Xu ◽  
Longze Deng

Traffic accidents are often caused by improper lane changes. Although the safety of lane-changing has attracted extensive attention in the vehicle and traffic fields, there are few studies considering the lateral comfort of vehicle users in lane-changing decision-making. Lane-changing decision-making by single-step dynamic game with incomplete information and path planning based on Bézier curve are proposed in this paper to coordinate vehicle lane-changing performance from safety payoff, velocity payoff, and comfort payoff. First, the lane-changing safety distance which is improved by collecting lane-changing data through simulated driving, and lane-changing time obtained by Bézier curve path planning are introduced into the game payoff, so that the selection of the lane-changing start time considers the vehicle safety, power performance and passenger comfort of the lane-changing process. Second, the lane-changing path without collision to the forward vehicle is obtained through the constrained Bézier curve, and the Bézier curve is further constrained to obtain a smoother lane-changing path. The path tracking sliding mode controller of front wheel angle compensation by radical basis function neural network is designed. Finally, the model in the loop simulation and the hardware in the loop experiment are carried out to verify the advantages of the proposed method. The results of three lane-changing conditions designed in the hardware in the loop experiment show that the vehicle safety, power performance, and passenger comfort of the vehicle controlled by the proposed method are better than that of human drivers in discretionary lane change and mandatory lane change scenarios.


Author(s):  
Norihiro Yamada ◽  
Samson Abramsky

Abstract The present work achieves a mathematical, in particular syntax-independent, formulation of dynamics and intensionality of computation in terms of games and strategies. Specifically, we give game semantics of a higher-order programming language that distinguishes programmes with the same value yet different algorithms (or intensionality) and the hiding operation on strategies that precisely corresponds to the (small-step) operational semantics (or dynamics) of the language. Categorically, our games and strategies give rise to a cartesian closed bicategory, and our game semantics forms an instance of a bicategorical generalisation of the standard interpretation of functional programming languages in cartesian closed categories. This work is intended to be a step towards a mathematical foundation of intensional and dynamic aspects of logic and computation; it should be applicable to a wide range of logics and computations.


2014 ◽  
Vol 2014 ◽  
pp. 1-9
Author(s):  
Xiujuan Pan ◽  
Shin Min Kang ◽  
Young Chel Kwun

An iterative algorithm for solving the variational inequality and the generalized equilibrium problem has been introduced. Convergence result is given.


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