Enhancing Social Interaction among Nursing Homes Residents with Interactive Public Display Systems

Author(s):  
Kai Kang ◽  
Bart Hengeveld ◽  
Caroline Hummels ◽  
Jun Hu
1973 ◽  
Vol 4 (4) ◽  
pp. 319-333 ◽  
Author(s):  
Lorraine Hiatt Snyder

Three Medicare-certified nursing homes are studied to determine factors of the organization, physical and social environment, and of the individuals that promote or deter social interaction. Social interaction is examined according to three phases: the tendency to congregate, the ability to impersonally interact with others, and the capacity to converse. Since conversation has been linked by others to rehabilitation, its promotion is stressed. Suggestions are made for creating a more functional social setting for the elderly, researching the behavioral basis for nursing home design, and for developing more meaningful building codes. This exploratory study serves as an example of how systematic environmental analysis may provide the direction necessary for implementing an extended care facility's goals.


Author(s):  
I. Zhdanova ◽  
A. Kuznecova ◽  
P. Mihaylina

The article focuses on the study of modern approaches in the typology of nursing homes. Global data on the increase in the share of older people in the total population are presented. In addition, Rosstat data confirm the relevance of studying this topic. Examples of foreign experience in designing and building homes for the elderly show the developed functional composition of the premises, along with the function of accommodation and care - health care, leisure, trade, sports, food and multifunctional spaces to ensure social interaction of different groups of the population. The research reveals a method of "functional improvement" aimed at developing optimal functional interactions between public and residential spaces. A concept project for a "dynamic" scheme has been developed, showing the inclusion of residential blocks in a multifunctional complex. The chosen functional organization allows the creation of private spaces for residents of retirement age and walking areas for visitors to the complex. It is determined that in Russia it is necessary to implement modern approaches adapted to Russian conditions, based on foreign experience. This will enhance the consumer quality of the facility and the comfort level of the elderly, which will undoubtedly provide social interaction through the introduction of educational and leisure functions, as well as improve the ecological and aesthetic qualities of the environment.


Author(s):  
Jonathan E. Velez ◽  
Florian Jentsch

Robots are currently utilized by various civilian and military agencies, and are becoming more common in human environments. These machines can vary in form and function, but require an interface supporting naturalistic social interactions. Emotion is a key component of social interaction that conveys states and action tendencies, and standard design protocol is necessary to guide the research and development of emotive display systems so that reliable implementations are supported. This work suggests a framework for conveying emotion based on the analogous physical features of emotive cues and their associations with the dimensions of emotion. Sound, kinesics, and color can be manipulated according to their speed, intensity, regularity, and extent to convey the emotive states of a robot. Combinations of cues can enhance human recognition accuracy of robot emotion, but further research is necessary to understand the extent of these interactions and establish each parameter space.


Author(s):  
Bernhard Wally ◽  
Alois Ferscha

Media façades, realized through projection systems, could be a promising technology for scalable public displays in urban spaces. With low requirements regarding the infrastructure and virtually no influence on the buildings’ fabric, projected façades offer exceptional flexibility and extensibility as well as easy maintenance. As cities are increasingly confronted with digital signage products besides other public display systems, a projector-based system offers the possibility to be switched off and restore the screen to its previous state in the blink of an eye. We present the prototypical implementation of a “Staged Façades Framework” leveraging a façade’s structure and ornamentation for dynamically adapting pieces of multimedia content.


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