360 degree representation: desktop virtual reality combined with analytics in the primary school classroom

Author(s):  
Damian Maher ◽  
John Buchanan
Author(s):  
Emmanuel Fokides ◽  
Costas Tsolakidis

In this work the issue of road safety education is presented. Virtual Reality can be used for this purpose with very good results. An application was developed based on a 3D video game. This application was simulating the environment of a town with traffic and contained not only all of its elements (cars, traffic lights, pedestrian crossings) but also special conditions such as night and rain. It was developed to simulate the walk of a pedestrian and could accommodate many users simultaneously. It was tested by the students of the last three grades of a primary school in Athens. The acquired capabilities of the students/users were compared with the equivalent capabilities of students that had training in the class using printed material only and with the knowledge of another group that had no training at all.


Heliyon ◽  
2021 ◽  
pp. e07374
Author(s):  
Mónica Ruiz-Bañuls ◽  
Isabel María Gómez-Trigueros ◽  
José Rovira-Collado ◽  
María Luisa Rico-Gómez

2016 ◽  
Vol 11 (10) ◽  
pp. 492-496 ◽  
Author(s):  
Yufan Zhang ◽  
Peter Barrett ◽  
Fay Davies ◽  
Lucinda Barrett

2020 ◽  
Vol 162 (6) ◽  
pp. 922-925 ◽  
Author(s):  
Samuel R. Barber ◽  
Saurabh Jain ◽  
Michael A. Mooney ◽  
Kaith K. Almefty ◽  
Michael T. Lawton ◽  
...  

Mastery of lateral skull base (LSB) surgery requires thorough knowledge of complex, 3-dimensional (3D) microanatomy and techniques. While supervised operation under binocular microscopy remains the training gold standard, concerns over operative time and patient safety often limit novice surgeons’ stereoscopic exposure. Furthermore, most alternative educational resources cannot meet this need. Here we present proof of concept for a tool that combines 3D-operative video with an interactive, stereotactic teaching environment. Stereoscopic video was recorded with a microscope during translabyrinthine approaches for vestibular schwannoma. Digital imaging and communications in medicine (DICOM) temporal bone computed tomography images were segmented using 3D-Slicer. Files were rendered using a game engine software built for desktop virtual reality. The resulting simulation was an interactive immersion combining a 3D operative perspective from the lead surgeon’s chair with virtual reality temporal bone models capable of hands-on manipulation, label toggling, and transparency modification. This novel tool may alter LSB training paradigms.


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