scholarly journals The effectiveness of Automatic Network Administration (ANA) in network automation simulation at Universitas Pendidikan Ganesha

2021 ◽  
Vol 1810 (1) ◽  
pp. 012028
Author(s):  
G S Santyadiputra ◽  
I M E Listartha ◽  
G A J Saskara
Author(s):  
Bodhy Krishna .S

A wireless ad hoc network is a decentralized type of wireless network. It is a type of temporary computer-to-computer connection. It is a spontaneous network which includes mobile ad-hoc networks (MANET), vehicular ad-hoc networks (VANET) and Flying ad-hoc networks (FANET). A MANET is a network that has many free or autonomous nodes often composed of mobile devices that can operate without strict top-down network administration [1]. A VANET is a sub form of MANET. It is a technology that uses vehicles as nodes in a network to create a mobile network. FANET is an ad-hoc network of flying nodes. They can fly independently or can be operated distantly. This paper discusses the characteristics of these three ad-hoc networks.


2021 ◽  
Author(s):  
I. García ◽  
D. Camarero ◽  
E. Jauregui ◽  
M. Echevarría ◽  
M. Morillo ◽  
...  

Author(s):  
Alexander V. Ponachugin ◽  
Sergey D. Popenko ◽  
Ivan V. Snyrov

2020 ◽  
Vol 12 (19) ◽  
pp. 8270
Author(s):  
Qi Peng ◽  
Geoff Dickson ◽  
Nicolas Scelles ◽  
Jonathan Grix ◽  
Paul Michael Brannagan

Esports is a rapidly growing industry. However, the unidentifiable governance structure of the industry has contributed to a number of integrity-eroding activities. By exploring esports stakeholder dynamics, this paper answers the question, “Is the esports governance model sustainable?” Data were sourced from documentation, focus groups (N = 3) and semi-structured interviews (N = 6). Thematic analysis was conducted using Nvivo. The findings suggest that (1) the current esports governance framework features some attributes of the “lead organisation-governed network”, with the power residing mainly in game publishers; (2) the rising power of other stakeholders in the network seeking to address integrity issues has caused fragmentation of the esports governance framework; (3) esports governance is evolving towards a network administration organisation (NAO) model. Such evolution has a few challenges—most notably, the compliance of game publishers. Given the social impact of the integrity issues, governments should play a main role in facilitating a NAO model.


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