scholarly journals MIX Reality Based Media Prototype For Learning Physics of Gravity And Kepler’s Law

2021 ◽  
Vol 2019 (1) ◽  
pp. 012054
Author(s):  
L W Munawaroh ◽  
V Serevina ◽  
B H Iswanto

Abstract Gravity and Kepler’s Laws are materials that study natural phenomena, events or phenomena that reveal all the secrets of the universe. Based on the observations of several schools, there are difficulties for students understanding gravity and Kepler’s laws because they can not directly present 3D learning media in interactive classes. This study aims to develop a mixed reality-based media prototype for learning gravity physics and Kepler’s laws using special VR box glasses and markers to display 3D objects equipped with audio explanations, 3D animations, and evaluation questions. The research was conducted using the ADDIE development model (Analyze, design, develop, implement, and evaluate). To make it easier for students to use mix reality applications, the mix reality software design employs blender version 2.78, unity 5.1, Photoshop, the vuforia AR extension for unity, and the c # programming language. The trial of the feasibility of mix reality media was conducted by averaging the results of the validator’s assessment of each aspect of the assessment. Mixed reality media prototypes can help students understand gravity and Kepler’s laws.

Author(s):  
Siryantini Nurul Adnin ◽  
Ida Bagus Ketut Widiartha ◽  
I Made Budi Suksmadana

This study incorporate AR into a technology home Catalog sales, thus Catalog home is becoming more real with 3D objects in it. This research aims to produce an application that can display a 3D model of a house that can help buyers to know well the home to be purchased, and will simplify the home seller as a media campaign to consumers. 3D objects used to develop two kinds of Software that Sweet Home 3D and Blender, whereas to create application in programming used Unity 3D Software using the C # programming language. Application home design Catalog is made through several stages of design 3D objects, Marker workmanship and application design. The end result consists of two forms, namely in the form of physical (in the form of print media Catalog) that contains a marker on some pages and Augmented Reality applications based on Android in the form of .apk which is then installed on Smartphones, where the two are complementary.


2021 ◽  
Vol 1 (1) ◽  
Author(s):  
Nur Huda ◽  
Sumarno

Explanation of UMKMs (Micro, Small, and Medium Enterprises) is a business that has a very important role in the economy of a country, both in terms of the existing in the field of employment or created in terms of the number of businesses that exist. Explanation of UMKMs in terms of micro enterprises can also be interpreted as businesses owned by individuals or a productive economic business entity in accordance with the criteria of various micro, small, and medium enterprises. The purpose of this research is so that students can design an application that is able to display 3D objects of UMKM products, and also to introduce UMKM products to consumers more easily and more efficiently. The method used is marked based tracking, then used as a marker is a card with a picture of UMKM products, and also augmented reality is using vuforia library as a database of UMKM product identifiers displayed, and unity engine software using the C# programming language. The result of the research obtained is an augmented reality application that can bring up UMKM products in the form of a virtual 3-dimensional object display. The benefit of this research is that the augmented reality application of UMKM products can make it easier for manufacturers to introduce their products to consumers.


2016 ◽  
Vol 66 (1) ◽  
pp. 17-26 ◽  
Author(s):  
Michal Šofer ◽  
Rostislav Fajkoš ◽  
Radim Halama

AbstractThe main aim of the presented paper is to show how heat treatment, in our case the induction hardening, will affect the wear rates as well as the ratcheting evolution process beneath the contact surface in the field of line rolling contact. Used wear model is based on shear band cracking mechanism [1] and non-linear kinematic and isotropic hardening rule of Chaboche and Lemaitre. The entire numerical simulations have been realized in the C# programming language. Results from numerical simulations are subsequently compared with experimental data.


Sign in / Sign up

Export Citation Format

Share Document