scholarly journals Three-dimensional Visual System of Airport Site Selection based on SuperMap

Author(s):  
Jihong Lv
2001 ◽  
Vol 10 (3) ◽  
pp. 312-330 ◽  
Author(s):  
Bernard Harper ◽  
Richard Latto

Stereo scene capture and generation is an important facet of presence research in that stereoscopic images have been linked to naturalness as a component of reported presence. Three-dimensional images can be captured and presented in many ways, but it is rare that the most simple and “natural” method is used: full orthostereoscopic image capture and projection. This technique mimics as closely as possible the geometry of the human visual system and uses convergent axis stereography with the cameras separated by the human interocular distance. It simulates human viewing angles, magnification, and convergences so that the point of zero disparity in the captured scene is reproduced without disparity in the display. In a series of experiments, we have used this technique to investigate body image distortion in photographic images. Three psychophysical experiments compared size, weight, or shape estimations (perceived waist-hip ratio) in 2-D and 3-D images for the human form and real or virtual abstract shapes. In all cases, there was a relative slimming effect of binocular disparity. A well-known photographic distortion is the perspective flattening effect of telephoto lenses. A fourth psychophysical experiment using photographic portraits taken at different distances found a fattening effect with telephoto lenses and a slimming effect with wide-angle lenses. We conclude that, where possible, photographic inputs to the visual system should allow it to generate the cyclopean point of view by which we normally see the world. This is best achieved by viewing images made with full orthostereoscopic capture and display geometry. The technique can result in more-accurate estimations of object shape or size and control of ocular suppression. These are assets that have particular utility in the generation of realistic virtual environments.


Author(s):  
Rachel J. Cunio ◽  
David Dommett ◽  
Joseph Houpt

Maintaining spatial awareness is a primary concern for operators, but relying only on visual displays can cause visual system overload and lead to performance decrements. Our study examined the benefits of providing spatialized auditory cues for maintaining visual awareness as a method of combating visual system overload. We examined visual search performance of seven participants in an immersive, dynamic (moving), three-dimensional, virtual reality environment both with no cues, non-masked, spatialized auditory cues, and masked, spatialized auditory cues. Results indicated a significant reduction in visual search time from the no-cue condition when either auditory cue type was presented, with the masked auditory condition slower. The results of this study can inform attempts to improve visual search performance in operational environments, such as determining appropriate display types for providing spatial information.


2003 ◽  
Vol 26 (4) ◽  
pp. 425-426
Author(s):  
James A. Schirillo

Collapsing three-dimensional space into two violates Lehar's “volumetric mapping” constraint and can cause the visual system to construct illusory transparent regions to replace voxels that would have contained illumination. This may underlie why color constancy is worse in two dimensions, and argues for Lehar to revise his phenomenal spatial model by putting “potential illumination” in empty space.


Author(s):  
Maryam KIANISADR

The article's abstract is no available.


Perception ◽  
1996 ◽  
Vol 25 (7) ◽  
pp. 797-814 ◽  
Author(s):  
Michiteru Kitazaki ◽  
Shinsuke Shimojo

The generic-view principle (GVP) states that given a 2-D image the visual system interprets it as a generic view of a 3-D scene when possible. The GVP was applied to 3-D-motion perception to show how the visual system decomposes retinal image motion into three components of 3-D motion: stretch/shrinkage, rotation, and translation. First, the optical process of retinal image motion was analyzed, and predictions were made based on the GVP in the inverse-optical process. Then experiments were conducted in which the subject judged perception of stretch/shrinkage, rotation in depth, and translation in depth for a moving bar stimulus. Retinal-image parameters—2-D stretch/shrinkage, 2-D rotation, and 2-D translation—were manipulated categorically and exhaustively. The results were highly consistent with the predictions. The GVP seems to offer a broad and general framework for understanding the ambiguity-solving process in motion perception. Its relationship to other constraints such as that of rigidity is discussed.


2011 ◽  
Vol 268-270 ◽  
pp. 1943-1947
Author(s):  
Xia Zhong Zhou

The thesis makes a study on the experience as to the location and three-dimensional rural service of Yiyang Vocational and Technical College, so as to elaborate for reference the following fields including not only site selection and agricultural service, but also measures concerning the promotion of agricultural-related subjects, higher vocational college students, rural entrepreneurial talented persons, new migrant workers’ training, agricultural technical service and so forth.


2011 ◽  
Vol 467-469 ◽  
pp. 63-68
Author(s):  
Hai Feng Li ◽  
Xue Jun Xu ◽  
Xin Sha Fu

With the fast development of the freeway construction in China and the increasing demand of the improvement of the landscape and safety in the highway system, the traditional method of the highway alignment design cannot meet the need mentioned above. A Three dimensional highway real-time visual system (3DHVS) is developed as a basic platform for the highway visual and physics simulate, which had many merit in the highway alignment, landscape and safety design by the means of fly-through, interactive and physics simulation with the virtual scene. By analyzing the disadvantage of the widely used design method, a performance and expansible architecture of 3DHVS is presented. Finally, we show the application of the system.


2006 ◽  
Vol 23 (3-4) ◽  
pp. 311-321 ◽  
Author(s):  
HUSEYIN BOYACI ◽  
KATJA DOERSCHNER ◽  
JACQUELINE L. SNYDER ◽  
LAURENCE T. MALONEY

Researchers studying surface color perception have typically used stimuli that consist of a small number of matte patches (real or simulated) embedded in a plane perpendicular to the line of sight (a “Mondrian,” Land & McCann, 1971). Reliable estimation of the color of a matte surface is a difficult if not impossible computational problem in such limited scenes (Maloney, 1999). In more realistic, three-dimensional scenes the difficulty of the problem increases, in part, because the effective illumination incident on the surface (the light field) now depends on surface orientation and location. We review recent work in multiple laboratories that examines (1) the degree to which the human visual system discounts the light field in judging matte surface lightness and color and (2) what illuminant cues the visual system uses in estimating the flow of light in a scene.


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