Schizophrenia, bodily selves, and embodied simulation

Author(s):  
Vittorio Gallese ◽  
Francesca Ferri
Keyword(s):  
2017 ◽  
Vol 42 (3) ◽  
pp. 198-206 ◽  
Author(s):  
Barbara C. N. Müller ◽  
Jörg Meinhardt ◽  
Markus Paulus
Keyword(s):  

Author(s):  
Vittorio Gallese ◽  
Corrado Sinigaglia

Mental simulation was claimed to provide a distinctive way of gaining knowledge about others’ actions and thoughts since the late 1980s. A decade later, the discovery of mirror neurons in macaque monkeys and the evidence of mirror brain areas in humans presented a new angle on this claim, suggesting also an embodied approach to simulation. The aim of the present chapter is to introduce and discuss this embodied approach and its role in basic social cognition. In doing this, we shall start by characterizing the distinctive features of embodied simulation (ES), especially in relation to its its motor aspects. Then, we shall provide evidence for the claim that ES may be critically involved in understanding others’ actions. Finally, we shall explore the conjecture that ES might involve a common ground for action execution and observation not only at the functional but also at the phenomenological level.


Author(s):  
Khaled Mostafa Karam

This paper explains how the activation of the reader’s cognitive capacity of embodied simulation can improve the perception of science fiction and its interest in exploring the materiality of bodies. It offers an embodied cognitive interpretation of Haley’s The Nether and Nachtrieeb’s Boom, stressing the role of close reading of sensorimotor data in triggering the mental process of simulation and reinforcing the reader’s embodied involvement within the text. This paper also illustrates the cognitive link between linguistic input data in the process of reading science fiction and the stimulation of the capacity of embodied simulation. It argues that the more intensive the sensorimotor data is, the more appealing to the capacity of embodied simulation the text proves to be. The paper attempts to prove that the close reading of science fiction drama, abundant in sensorimotor data, is capable of generating an embodied simulative experience which guarantees a deeper understanding of the thematic content and an empathic engagement with the characters.


2010 ◽  
Vol 33 (6) ◽  
pp. 445-446 ◽  
Author(s):  
Kris Evers ◽  
Ilse Noens ◽  
Jean Steyaert ◽  
Johan Wagemans

AbstractWe outline three possible shortcomings of the SIMS model and specify these by applying the model to autism. First, the SIMS model assigns a causal role to brain processes, thereby excluding individual and situational factors. Second, there is no room for subjective and high-level conceptual processes in the model. Third, disentangling the different stages in the model is very difficult.


2019 ◽  
pp. 145-180
Author(s):  
Vittorio Gallese ◽  
Michele Guerra

This chapter discusses close-ups of the face and body in relation to film and neuroscience. The subheadings are “Touching in the mirror,” which introduces and discusses the opening scenes of Ingmar Bergman’s Persona; “The somatosensory system and multimodality,” which addresses the notion of multimodality, and explains how the brain processes touch and pain; “The social perception of touch,” provides an overview of how the brain processes the vision of touch; “Feeling the film,” in which scenes from Jean Luc Godard’s Une Femme Mariée are analyzed and a suggestion provided for approaching the notion of “haptic vision,” discussed by film theorists, from a neuroscientific perspective; and “Animations,” in which the authors propose that their model of embodied simulation can be used to explain the sense of presence generated by animation films, analyzing Jan Švankmajer’s films and Pixar’s Toy Story.


2020 ◽  
Author(s):  
Emily Kilroy ◽  
Laura Harrison ◽  
Christiana Butera ◽  
Aditya Jayashankar ◽  
Sharon Cermak ◽  
...  

2019 ◽  
Vol 9 (1) ◽  
pp. 72-103
Author(s):  
Raymond W. Gibbs ◽  
Herbert L. Colston

Abstract Multiple decades of psycholinguistic research exploring people’s reading of different types of language has delivered much improved understanding of textual comprehension experience. Psycholinguistic studies have typically focused on a few cognitive and linguistic processes presumed to be central in reading comprehension of language, but this emphasis has omitted other processes and products readers commonly experience in their imaginative, aesthetic encounters with literature. Our paper describes some of the limitations of psycholinguistics for explaining people’s literary experiences. Nonetheless, we argue that recent research on embodied simulation processes may help close the gap between psycholinguistics, with its emphasis on generic processes of non-literary language use, and studies associated with the scientific study of literature with their focus on phenomenological, lived reactions to literary texts.


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