Products, Services, and Delivery

Author(s):  
Stacy Landreth Grau

Chapter 6 covers the core aspect of what a nonprofit organization actually does: creates programs or services and delivers them to their clients. That said, there are several important issues to consider when designing products and services; namely, how they can be used to develop a strong value proposition. This chapter also introduces the concept of the product life cycle (PLC) and its implications for nonprofit contexts. It is vital that nonprofits continue to listen to constituents and continue to innovate, so this chapter examines ways for nonprofit organizations to develop new ideas and evaluate new ventures. It also provides a framework for evaluating existing programs and services to determine where changes can be made. Many times partners and alliances are important players in innovation, so this chapter discusses important parameters for evaluating them. Last, the chapter includes ways to increase overall innovation within an organization (and also discusses times when innovation is not right for the organization).

2013 ◽  
Vol 336-338 ◽  
pp. 2529-2532
Author(s):  
Xiao Ning Wang ◽  
Chuan Hong Zhou ◽  
Eynard Benoit ◽  
Zhao Xuan

With the application of the ROHS standard in the products management, the Product Overall Lifecycle Management has been increasingly complex. Based on the UML2.0 modeling technology, this paper discussed the ROHS conformity system modeling process by the modeling tool VP-UML. According to the information model, the core data about Product Life Cycle can be converted to the XMI document, and be used to get the optimization of the model.


Author(s):  
Cristina Mihale-Wilson ◽  
Patrick Felka ◽  
Oliver Hinz ◽  
Martin Spann

AbstractThe mobile games business is an ever-increasing sub-sector of the entertainment industry. Due to its high profitability but also high risk and competitive atmosphere, game publishers need to develop strategies that allow them to release new products at a high rate, but without compromising the already short lifespan of the firms' existing games. Successful game publishers must enlarge their user base by continually releasing new and entertaining games, while simultaneously motivating the current user base of existing games to remain active for more extended periods. Since the core-component reuse strategy has proven successful in other software products, this study investigates the advantages and drawbacks of this strategy in mobile games. Drawing on the widely accepted Product Life Cycle concept, the study investigates whether the introduction of a new mobile game built with core-components of an existing mobile game curtails the incumbent's product life cycle. Based on real and granular data on the gaming activity of a popular mobile game, the authors find that by promoting multi-homing (i.e., by smartly interlinking the incumbent and new product with each other so that users start consuming both games in parallel), the core-component reuse strategy can prolong the lifespan of the incumbent game.


2018 ◽  
Vol 2 (1) ◽  
pp. 44
Author(s):  
Andy Chandra ◽  
Judy Retti Witono

Pengembangan produk baru (New Product Development) diperlukan untuk membuat product life cycle (PLC) yang berkesinambungan. Inovasi harus didukung oleh proses analisis kreatif mendalam agar produk dapat diterima saat diluncurkan ke pasar. Solusi yang ditawarkan adalah manajemen inovasi di perusahaan dalam bentuk co-creation dan breakthrough pada PLC produk yang lebih sesuai dengan keinginan dan kebutuhan konsumen. Metode inovatif yang digunakan adalah metode Stage-Gate®, dimana evaluasi proyek dilakukan secara terukur dan bertahap untuk meminimalkan risiko peluncuran produk baru dari ketidakpastian dan membuat penggunaan sumber daya menjadi lebih efektif dan efisien. Tujuan dari penelitian ini adalah menerapkan metode Stage-Gate® pada inovasi produk kopi celup manis. Produk ini merupakan minuman kopi Arabika dengan pemanis alami yaitu gula Stevia. Hasil yang didapatkan dalam penelitian ini adalah pada setiap pengembangan produk baru, maupun diversifikasi produk yang telah ada, dapat dikembangkan melalui co-creation pada PLC dengan menerapkan metode Stage-Gate® termodifikasi yang dikombinasikan menggunakan perlengkapan lain seperti value proposition canvas dan business model canvas. Dari penerapan metode ini terlihat gambaran dari strategi bisnis yang terukur dan dapat dievaluasi secara bertahap. Pengembangan produk kopi celup manis ini juga dilakukan dengan penggunaan sumber daya yang minimal, yang disesuaikan dengan keinginan dan kebutuhan dari konsumen, serta telah memiliki pasar potensial sejak awal produk ditawarkan.               Kata kunci: Inovasi, PLC, Stage-Gate®, kopi celup, Stevia


2010 ◽  
Vol 43 ◽  
pp. 699-702
Author(s):  
Bo Wei ◽  
Xu Jing

In the environment of CPC, CRM has already evolved from a kind of marketing tool which mainly faces to the sale management into a manufacturing principle which covers the whole production line from the product creativity to the terminal consumer. Based on the Internet, the Pan-CRM concerns and satisfies customer's changeful and characteristic needs, integrates the related personnel of product life cycle to a common body under the premise maximizing common values. So the core manufacturer gets free gathering innovation, and the special requests of consumers are realized as far as possible.


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