Digital watermarking based on chaos game representation and discrete cosine transform

Author(s):  
Shihua Zhou ◽  
Bin Wang ◽  
Xuedong Zheng ◽  
Changjun Zhou
Author(s):  
Peggy Cénac

In this paper biological sequences are modelled by stationary ergodic sequences. A new family of statistical tests to characterize the randomness of the inputs is proposed and analyzed. Tests for independence and for the determination of the appropriate order of a Markov chain are constructed with the Chaos Game Representation (CGR), and applied to several genomes.


Fractals ◽  
2006 ◽  
Vol 14 (01) ◽  
pp. 27-35 ◽  
Author(s):  
TOMOYA SUZUKI ◽  
TOHRU IKEGUCHI ◽  
MASUO SUZUKI

Iterative function systems are often used for investigating fractal structures. The method is also referred as Chaos Game Representation (CGR), and is applied for representing characteristic structures of DNA sequences visually. In this paper, we proposed an original way of plotting CGR to easily confirm the property of the temporal evaluation of a time series. We also showed existence of spurious characteristic structures of time series, if we carelessly applied the CGR to real time series. We revealed that the source of spurious identification came from non-uniformity of the frequency histograms of the time series, which is often the case of analyzing real time series. We also showed how to avoid such spurious identification by applying the method of surrogate data and introducing conditional probabilities of the time series.


2019 ◽  
Vol 36 (1) ◽  
pp. 272-279 ◽  
Author(s):  
Hannah F Löchel ◽  
Dominic Eger ◽  
Theodor Sperlea ◽  
Dominik Heider

AbstractMotivationClassification of protein sequences is one big task in bioinformatics and has many applications. Different machine learning methods exist and are applied on these problems, such as support vector machines (SVM), random forests (RF) and neural networks (NN). All of these methods have in common that protein sequences have to be made machine-readable and comparable in the first step, for which different encodings exist. These encodings are typically based on physical or chemical properties of the sequence. However, due to the outstanding performance of deep neural networks (DNN) on image recognition, we used frequency matrix chaos game representation (FCGR) for encoding of protein sequences into images. In this study, we compare the performance of SVMs, RFs and DNNs, trained on FCGR encoded protein sequences. While the original chaos game representation (CGR) has been used mainly for genome sequence encoding and classification, we modified it to work also for protein sequences, resulting in n-flakes representation, an image with several icosagons.ResultsWe could show that all applied machine learning techniques (RF, SVM and DNN) show promising results compared to the state-of-the-art methods on our benchmark datasets, with DNNs outperforming the other methods and that FCGR is a promising new encoding method for protein sequences.Availability and implementationhttps://cran.r-project.org/.Supplementary informationSupplementary data are available at Bioinformatics online.


2005 ◽  
Vol 05 (01) ◽  
pp. 67-87 ◽  
Author(s):  
HAIPING LU ◽  
YUN Q. SHI ◽  
ALEX C. KOT ◽  
LIHUI CHEN

Digital watermarking has been proposed for the protection of digital medias. This paper presents two watermarking algorithms for binary images. Both algorithms involve a blurring preprocessing and a biased binarization. After the blurring, the first algorithm embeds a watermark by modifying the DC components of the Discrete Cosine Transform (DCT), followed by a biased binarization, and the second one embeds a watermark by directly biasing the binarization threshold of the blurred image, controlled by a loop. Experimental results show the imperceptibility and robustness aspects of both algorithms.


2018 ◽  
Vol 78 (1-2) ◽  
pp. 441-463 ◽  
Author(s):  
Li Ge ◽  
Jiaguo Liu ◽  
Yusen Zhang ◽  
Matthias Dehmer

Sign in / Sign up

Export Citation Format

Share Document