Software development as service to the student community: An experiential and high student involvement approach to software engineering education

Author(s):  
John C. Georgas
2017 ◽  
Vol 3 ◽  
pp. e131 ◽  
Author(s):  
Fabian Fagerholm ◽  
Marco Kuhrmann ◽  
Jürgen Münch

Software engineering education is under constant pressure to provide students with industry-relevant knowledge and skills. Educators must address issues beyond exercises and theories that can be directly rehearsed in small settings. Industry training has similar requirements of relevance as companies seek to keep their workforce up to date with technological advances. Real-life software development often deals with large, software-intensive systems and is influenced by the complex effects of teamwork and distributed software development, which are hard to demonstrate in an educational environment. A way to experience such effects and to increase the relevance of software engineering education is to apply empirical studies in teaching. In this paper, we show how different types of empirical studies can be used for educational purposes in software engineering. We give examples illustrating how to utilize empirical studies, discuss challenges, and derive an initial guideline that supports teachers to include empirical studies in software engineering courses. Furthermore, we give examples that show how empirical studies contribute to high-quality learning outcomes, to student motivation, and to the awareness of the advantages of applying software engineering principles. Having awareness, experience, and understanding of the actions required, students are more likely to apply such principles under real-life constraints in their working life.


Experiential learning (EL) has great potential to transform students’ learning experience. Few studies, however, have focused on the use of EL in computer science education. The purpose of this study was to examine students' experiences with EL in computer science. Data were collected to examine the influence of EL on students' attitudes and quality of learning. The antecedent variables included student involvement, learning expectancy, instructor impact, course structure, and prior experience. PLS-SEM with PLSc was used to test generated hypotheses. The findings indicated that student involvement positively correlated with attitudes and learning expectancy. Instructor impact is positively associated with student involvement, quality of learning, and attitudes. Prior experience positively correlated with learning expectancy. Finally, course structure positively moderated the relationship between student involvement and learning expectancy. It is concluded that EL is a promising pedagogy to improve student attitudes and quality of learning in software engineering education.


2015 ◽  
Vol 3 (2) ◽  
pp. 13-23
Author(s):  
Yuki Ito ◽  
Atsuo Hazeyama ◽  
Yasuhiko Morimoto ◽  
Hiroaki Kaminaga ◽  
Shoichi Nakamura ◽  
...  

In order to extend and maintenance software systems, it is necessary to remove factors behind bad smells from source code through refactoring. However, it is time-consuming process to detect and remove factors behind bad smells manually from large source code. And, learning how to refactor bad smells can be difficult for students because they are not yet software development experts. Therefore, the authors propose a method for detecting bad smells using declarative meta programming that can be applied to software development training. In this manner, software development training is facilitated.


Author(s):  
Alexey Khoroshilov ◽  
Victor Kuliamin ◽  
Alexander Petrenko ◽  
Olga Petrenko ◽  
Vladimir Rubanov

The chapter discusses principles of open education and possibilities of implementing these principles for software engineering education on the base of open source software development projects. A framework of practical courses for software engineering students built on these ideas is presented. Experience of building courses on the base of this framework is discussed on the example of “Software Engineering” course provided to students of the System Programming departments of the two Russian top-ranked universities, Moscow State University and Moscow Institute of Physics and Technology.


Author(s):  
Ferdinand Ndifor Che ◽  
Kenneth David Strang ◽  
Narasimha Rao Vajjhala

Experiential learning (EL) has great potential to transform students’ learning experience. Few studies, however, have focused on the use of EL in computer science education. The purpose of this study was to examine students' experiences with EL in computer science. Data were collected to examine the influence of EL on students' attitudes and quality of learning. The antecedent variables included student involvement, learning expectancy, instructor impact, course structure, and prior experience. PLS-SEM with PLSc was used to test generated hypotheses. The findings indicated that student involvement positively correlated with attitudes and learning expectancy. Instructor impact is positively associated with student involvement, quality of learning, and attitudes. Prior experience positively correlated with learning expectancy. Finally, course structure positively moderated the relationship between student involvement and learning expectancy. It is concluded that EL is a promising pedagogy to improve student attitudes and quality of learning in software engineering education.


Author(s):  
Pankaj Kamthan

The agile methodologies are part of a shift from predictive to adaptive approach towards software development. This change has had a notable impact on Software Engineering Education (SEE). In this chapter, a glimpse into the state-of-the-art of incorporating agile methodologies in software engineering courses is presented. In doing so, the reasons for including a project component in software engineering courses, and for committing to agile methodologies in software engineering courses, are given. To lend an understanding to the notion of collaboration in agile methodologies, a conceptual model for collaboration is proposed and elaborated. The pivotal role of collaboration in agile course projects is emphasized. The use of certain means for facilitating collaboration, including the Social Web, is discussed.


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