The impact of increased video traffic on quality of service parameters in next generation IP/MPLS network

Author(s):  
Jasmina Barakovic ◽  
Himzo Bajric ◽  
Amir Husic
2013 ◽  
Vol 11 (26) ◽  
pp. 81
Author(s):  
Alexander Suarez R. ◽  
Zeida María Solarte A. ◽  
Juan Carlos Cuéllar Q.

2018 ◽  
Vol 15 (1) ◽  
pp. 97-114 ◽  
Author(s):  
Danilo Stanojevic ◽  
Boban Bondzulic ◽  
Boban Pavlovic ◽  
Vladimir Petrovic

This paper deals with the delay, delay variation - jitter, packet loss rate and bandwidth as quality of service parameters, in the form of four types of video quality degradations. The impact of defined levels of degradation on subjective impressions (given as mean opinion scores) is analyzed. ReTRiEVED video dataset with publicly available subjective scores is used in the analysis. Three full-reference measures are used for objective assessment of video quality. The degree of consistency of subjective and objective quality scores is shown through scatter plots and quantitative measures (linear correlation coefficient and correlation of the ranks). Based on the interpolation functions, quality of service parameters are mapped to subjective experience. We show that jitter is a much more destructive effect than other degradation types.


Author(s):  
Vesna Radonjic Djogatovic ◽  
Marko Djogatovic

This chapter aims to provide new possibilities for service providers to enhance their revenues using the appropriate pricing scheme. Features and applicability of responsive pricing scheme and hybrid pricing for charging end users in next generation network are discussed. Game theory is used as an underlying concept for the implementation of pricing. In addition, transparent mapping of quality of service parameters to quality of business are considered, encompassing service price dependence on quality of service violation, which is consequently reflected on service provider's revenue.


2015 ◽  
Vol 14 (6) ◽  
pp. 5809-5813
Author(s):  
Abhishek Prabhakar ◽  
Amod Tiwari ◽  
Vinay Kumar Pathak

Wireless security is the prevention of unauthorized access to computers using wireless networks .The trends in wireless networks over the last few years is same as growth of internet. Wireless networks have reduced the human intervention for accessing data at various sites .It is achieved by replacing wired infrastructure with wireless infrastructure. Some of the key challenges in wireless networks are Signal weakening, movement, increase data rate, minimizing size and cost, security of user and QoS (Quality of service) parameters... The goal of this paper is to minimize challenges that are in way of our understanding of wireless network and wireless network performance.


Author(s):  
Simar Preet Singh ◽  
Rajesh Kumar ◽  
Anju Sharma ◽  
S. Raji Reddy ◽  
Priyanka Vashisht

Background: Fog computing paradigm has recently emerged and gained higher attention in present era of Internet of Things. The growth of large number of devices all around, leads to the situation of flow of packets everywhere on the Internet. To overcome this situation and to provide computations at network edge, fog computing is the need of present time that enhances traffic management and avoids critical situations of jam, congestion etc. Methods: For research purposes, there are many methods to implement the scenarios of fog computing i.e. real-time implementation, implementation using emulators, implementation using simulators etc. The present study aims to describe the various simulation and emulation tools for implementing fog computing scenarios. Results: Review shows that iFogSim is the simulator that most of the researchers use in their research work. Among emulators, EmuFog is being used at higher pace than other available emulators. This might be due to ease of implementation and user-friendly nature of these tools and language these tools are based upon. The use of such tools enhance better research experience and leads to improved quality of service parameters (like bandwidth, network, security etc.). Conclusion: There are many fog computing simulators/emulators based on many different platforms that uses different programming languages. The paper concludes that the two main simulation and emulation tools in the area of fog computing are iFogSim and EmuFog. Accessibility of these simulation/emulation tools enhance better research experience and leads to improved quality of service parameters along with the ease of their usage.


2016 ◽  
Vol 26 (1) ◽  
pp. 7
Author(s):  
Jose Carlos Tavara Carbajal

RESUMENEste documento tiene como objetivo analizar el comportamiento de la calidad del servicio del protocolo IPv6 sobre el tráfico de video, para esto se realizó sobre un entorno real y se llevó acabo el análisis de resultados a través de un software estadístico de control del tráfico.Palabras Clave.-  Calidad de Servicio, Ancho de Banda, Retardo, Fluctuación de Retardo, Pérdidas de Paquetes.ABSTRACTThis paper has aimed to analyze of the service quality of the IPv6 protocol on video traffic, this was about a real environment and was conducted analysis of results through statistical traffic control software. Key words- Quality of Service, Bandwidth, End to end delay, Jitter, Packet loss.


Sign in / Sign up

Export Citation Format

Share Document