SmartStuff: A case study of a smart water bottle

Author(s):  
Emil Jovanov ◽  
Vindhya R Nallathimmareddygari ◽  
Jonathan E. Pryor
Keyword(s):  
Author(s):  
A. Di Mauro ◽  
G. F. Santonastaso ◽  
S. Venticinque ◽  
A. Di Nardo

Abstract In the era of Smart Cities, in which the paradigms of smart water and smart grid are keywords of technological progress, advancements in metering systems allow for water consumption data collection at the end-use level, which is necessary to profile users' behaviors and to promote sustainable use of water resources. In this paper, a real case study of residential water end-use consumption monitoring shows how data collected at a high-resolution rate allow for the evaluation of consumption profiles. The analysis was carried out by calculating consumption statistics, hourly consumption patterns, daily use frequency, and weekly use frequency. Then, the comparison of two consumption profiles, computed before and after the COVID-19 lockdown, allows us to understand how a change in social and economic factors can affect users' behavior. Finally, new perspectives for water demand modeling and management, based on data with high temporal frequency, are presented.


2017 ◽  
Vol 197 (4S) ◽  
Author(s):  
Michael S. Borofsky ◽  
Casey A. Dauw ◽  
Nadya E. York ◽  
Colin Terry ◽  
James E. Lingeman

2021 ◽  
Vol 1 ◽  
pp. 241-252
Author(s):  
Aykut Coskun ◽  
Mert Yildiz ◽  
Hakan Yilmazer ◽  
Hüseyin Uğur Genç

AbstractTaking on the challenge of motivating users to drink water regularly, we designed a smart water bottle that can track water intake behavior and inform users about this behavior through ambient feedback. We then conducted two studies to explore the bottle's feedback design from the perspective of users and designers. First, we conducted semi-structured interviews with 10 prospective users and found that they would like to receive personalized, precise, gamified and reminding feedback. Second, we conducted a design workshop with 13 professional designers to explore the range of visualizations that can be used to give feedback. Analyzing these visualizations, we identified three reminder types (augmenting, restoring and balancing) and six visualization styles grouped according to three dimensions of ambient displays (representation fidelity, notification level, aesthetic emphasis). In this paper, we first explain our water bottle concept along with existing solutions. Then, we report the results of these studies. Finally, we discuss the potential implications of the results for our own work as well as for designing ambient displays aimed at supporting users' water intake tracking practices.


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