Real-time performance of cut-through forwarding in hybrid wired/wireless industrial networks

Author(s):  
C. Koulamas ◽  
S. Koubias ◽  
G. Papadopoulos
Sensors ◽  
2019 ◽  
Vol 19 (18) ◽  
pp. 3927 ◽  
Author(s):  
Hongchao Wang ◽  
Jian Ma ◽  
Dong Yang ◽  
Mikael Gidlund

With recent adoption of Wireless Sensor-Actuator Networks (WSANs) in industrial automation, wireless control systems have emerged as a frontier of industrial networks. Hence, it has been shown that existing standards and researches concentrate on the reliability and real-time performance of WSANs. The multipath retransmission scheme with multiple channels is a key approach to guarantee the deterministic wireless communication. However, the efficiency of resource scheduling is seldom considered in applications with diverse data sampling rates. In this paper, we propose an efficient resources scheduling algorithm for multipath retransmission in WSANs. The objective of our algorithm is to improve efficiency and schedulability for the use of slot and channel resources. In detail, the proposed algorithm uses the approaches of CCA (clear channel assessment)-Embedded slot and Multiple sinks with Rate Monotonic scheme (CEM-RM) to decrease the number of collisions. We have simulated and implemented our algorithm in hardware and verified its performance in a real industrial environment. The achieved results show that the proposed algorithm significantly improves the schedulability without trading off reliability and real-time performance.


2014 ◽  
Vol 39 (5) ◽  
pp. 658-663 ◽  
Author(s):  
Xue-Min TIAN ◽  
Ya-Jie SHI ◽  
Yu-Ping CAO

2021 ◽  
Vol 40 (3) ◽  
pp. 1-12
Author(s):  
Hao Zhang ◽  
Yuxiao Zhou ◽  
Yifei Tian ◽  
Jun-Hai Yong ◽  
Feng Xu

Reconstructing hand-object interactions is a challenging task due to strong occlusions and complex motions. This article proposes a real-time system that uses a single depth stream to simultaneously reconstruct hand poses, object shape, and rigid/non-rigid motions. To achieve this, we first train a joint learning network to segment the hand and object in a depth image, and to predict the 3D keypoints of the hand. With most layers shared by the two tasks, computation cost is saved for the real-time performance. A hybrid dataset is constructed here to train the network with real data (to learn real-world distributions) and synthetic data (to cover variations of objects, motions, and viewpoints). Next, the depth of the two targets and the keypoints are used in a uniform optimization to reconstruct the interacting motions. Benefitting from a novel tangential contact constraint, the system not only solves the remaining ambiguities but also keeps the real-time performance. Experiments show that our system handles different hand and object shapes, various interactive motions, and moving cameras.


2021 ◽  
Vol 62 ◽  
pp. 102465
Author(s):  
Karol Salwik ◽  
Łukasz Śliwczyński ◽  
Przemysław Krehlik ◽  
Jacek Kołodziej

Author(s):  
Andres Bell ◽  
Tomas Mantecon ◽  
Cesar Diaz ◽  
Carlos R. del-Blanco ◽  
Fernando Jaureguizar ◽  
...  

Author(s):  
Jop Vermeer ◽  
Leonardo Scandolo ◽  
Elmar Eisemann

Ambient occlusion (AO) is a popular rendering technique that enhances depth perception and realism by darkening locations that are less exposed to ambient light (e.g., corners and creases). In real-time applications, screen-space variants, relying on the depth buffer, are used due to their high performance and good visual quality. However, these only take visible surfaces into account, resulting in inconsistencies, especially during motion. Stochastic-Depth Ambient Occlusion is a novel AO algorithm that accounts for occluded geometry by relying on a stochastic depth map, capturing multiple scene layers per pixel at random. Hereby, we efficiently gather missing information in order to improve upon the accuracy and spatial stability of conventional screen-space approximations, while maintaining real-time performance. Our approach integrates well into existing rendering pipelines and improves the robustness of many different AO techniques, including multi-view solutions.


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