Test methodology for virtual commissioning based on behaviour simulation of production systems

Author(s):  
Sebastian Sub ◽  
Stephan Magnus ◽  
Mario Thron ◽  
Holger Zipper ◽  
Ulrich Odefey ◽  
...  
2015 ◽  
Vol 105 (09) ◽  
pp. 651-656
Author(s):  
A. König ◽  
T. Benkner ◽  
J.-P. Schulz

Der Fachartikel beschreibt ein neues Konzept zur interdisziplinären, gewerkeübergreifenden Zusammenarbeit von Unternehmen im Planungsprozess von automatisierten Produktionssystemen. Der Ansatz „conexing“ definiert ein planungsübergreifendes Dateiformat auf Basis des AutomationML-Standards für Anlagenkomponenten sowie eine Austauschschnittstelle mittels eines Webportals. Die hier vorgestellte Methodik erlaubt den Austausch von Komponenten inklusive ihres logischen Verhaltens für die virtuelle Inbetriebnahme zwischen unterschiedlichen Engineering-Werkzeugen.   This article describes a new approach to interdisciplinary – cross-trade business cooperation in the planning process of automated production systems. The conexing approach defines so called SmartComponent, as a file format for system components based on the AutomationML standards for the exchange of plant engineering information. These SmartComponents include detailed system component information as well as their logical behavior. The presented approach additionally allows an exchange of SmartComponents between different engineering tools for virtual commissioning via a web portal.


Procedia CIRP ◽  
2019 ◽  
Vol 81 ◽  
pp. 1125-1130 ◽  
Author(s):  
Tobias Lechler ◽  
Eva Fischer ◽  
Maximilian Metzner ◽  
Andreas Mayr ◽  
Jörg Franke

2019 ◽  
Vol 299 ◽  
pp. 02006
Author(s):  
Roman Ružarovský ◽  
Radovan Holubek ◽  
Daynier Rolando Delgado Sobrino ◽  
Karol Velíšek

Virtual Commissioning (VC) is a method and tool for verifying and testing the PLC control program on a virtual digital model of the manufacturing system. It allows to visualize and test the control system before the real commissioning of the production systems. The aim of the research is to implement virtual reality (VR) into the VC method and to verify the mutual interaction of signals between the simulation in VR environment, the digital model of the production system and the control system. The introduction of VR in VC increases the concept by adding more realistic visualization and tracking, which extends its validation capabilities. The changes made in VR virtual environment are transferred to the simulation model and can be validated in a real production system. The real production robotic system transformed into a virtual form will be a case study with its verification. Also will be tested security protocols and proven human interaction with the system to control the system through the virtual HMI (virtual user interface) using VR.


Procedia CIRP ◽  
2019 ◽  
Vol 84 ◽  
pp. 892-895 ◽  
Author(s):  
Maximilian Metzner ◽  
Lorenz Krieg ◽  
Jochen Merhof ◽  
Tobias Ködel ◽  
Jörg Franke

Procedia CIRP ◽  
2021 ◽  
Vol 99 ◽  
pp. 645-649
Author(s):  
Achim Kampker ◽  
Saskia Wessel ◽  
Nicolas Lutz ◽  
Simon Heine ◽  
Andreas Mayr ◽  
...  

2013 ◽  
Vol 1 (1) ◽  
pp. 68-74
Author(s):  
Gunther Reinhart ◽  
Peter Stich

The validation of control software using methods of Virtual Commissioning (VC), with its origin in the field of machine tools, gains more and more importance in other application areas like process engineering or material-flow-intensive production systems. Especially because of the increasing complexity of technical systems the validation of the control software quality is a major challenge in production technology. To reduce the efforts of modeling and to increase the value of simulation results, a so-called physically model is integrated in the VC. Currently the physically based Virtual Commissioning is restricted to rigid body simulation objects. In this publication new methods for the simulation of deformable objects are shown and validated in an industrial context. Therefore the hybridization of existing simulation methods from computer science using so called physic engines is introduced as a method that simplifies the description of complex simulation objects by adapting well known simulation models. The new approach is comparable to a mixture of a multi body simulation and a real-time finite element simulation.


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