Gaze-based Human Factors Measurements for the Evaluation of Intuitive Human-Robot Collaboration in Real-time

Author(s):  
Lucas Paletta ◽  
Inka Brijacak ◽  
Bernhard Reiterer ◽  
Martin Pszeida ◽  
Harald Ganster ◽  
...  
1983 ◽  
Vol 27 (1) ◽  
pp. 104-107 ◽  
Author(s):  
Thomas R. Edman ◽  
Stephen V. Metz

Real-time speech digitizing technologies underlie such modern communications products as voice store and forward systems and digital PBX's. Among the human factors design issues associated with this technology, three of particular importance can be identified: i) speaker identifiability, ii) acceptability of speech quality, and iii) speech intelligibility. An experimental method for addressing issues of identifiability and intelligibility was developed and used to compare a commercial speech digitizing device with a standard toll quality telephone channel. It was found that the identifiability and acceptability of the telephone was slightly superior to the digitized speech. Additionally, results on an MRT showed intelligibility scores somewhat below optimal.


1986 ◽  
Vol 30 (1) ◽  
pp. 45-47
Author(s):  
Earl A. Alluisi

Aircrew combat mission enhancement (ACME) technology consists of the hardware, software, and associated interfaces and integration that will enable aircrews to reach the acme of tactical air combat performance. In time of peace, ACME technology provides the realistically complex scenarios necessary for effective combat mission training. In time of war, it provides the real-time, updated, combat-arena visual scenes of a combat mission rehearsal enhancer, especially when it is coupled to the capabilities envisioned with the virtual cockpit technology and its use in future tactical aircraft systems.


Author(s):  
David J. Gilmore ◽  
Derek Millard

Understanding how a new piece of technology fits into a user's working environment is perhaps the classic definition of human factors or ergonomics – a view which fails to address the role of the organization in optimizing this fit. This paper presents a framework which tries to address this failure. The framework (the Dynamic Dilemmas model) is dynamic in that components of the framework are responding in real time to the behavior of other components – over and above any natural tendency they may have to develop and change on their own. And it is dilemma-based in that each component has its own needs and limits, not all of which can be met simultaneously, creating tricky choices concerning accommodation and optimization. In this framework traditional usability is a part of a complex process optimizing the three-way fit between people, technology and organizations, with the fit being assessed in relation to the activities, skills, limits, needs, philosophy and whims of the people, technology and organization.


1987 ◽  
Vol 31 (5) ◽  
pp. 541-542
Author(s):  
Bruce Foster Gomberg ◽  
Bruce Amberden ◽  
Ken Pullen

The Avionics Concept Evaluation Simulator (ACES) Laboratory has developed a rapidly reconfigurable real-time avionics simulation package that can be customized to specific research and development requirements. An essential component of the simulation is a unique graphics model named Image Development Language (IDL). IDL is a Lockheed proprietary, Fortran-based, graphics-imaging language that enables the human factors engineer or designer to create interactive real-time graphics and images in a short time, with relative ease, and with little or no programming expertise. Applications of IDL in human factors research and development in the aerospace community are discussed.


Author(s):  
Haodong Chen ◽  
Ming C. Leu ◽  
Wenjin Tao ◽  
Zhaozheng Yin

Abstract With the development of industrial automation and artificial intelligence, robotic systems are developing into an essential part of factory production, and the human-robot collaboration (HRC) becomes a new trend in the industrial field. In our previous work, ten dynamic gestures have been designed for communication between a human worker and a robot in manufacturing scenarios, and a dynamic gesture recognition model based on Convolutional Neural Networks (CNN) has been developed. Based on the model, this study aims to design and develop a new real-time HRC system based on multi-threading method and the CNN. This system enables the real-time interaction between a human worker and a robotic arm based on dynamic gestures. Firstly, a multi-threading architecture is constructed for high-speed operation and fast response while schedule more than one task at the same time. Next, A real-time dynamic gesture recognition algorithm is developed, where a human worker’s behavior and motion are continuously monitored and captured, and motion history images (MHIs) are generated in real-time. The generation of the MHIs and their identification using the classification model are synchronously accomplished. If a designated dynamic gesture is detected, it is immediately transmitted to the robotic arm to conduct a real-time response. A Graphic User Interface (GUI) for the integration of the proposed HRC system is developed for the visualization of the real-time motion history and classification results of the gesture identification. A series of actual collaboration experiments are carried out between a human worker and a six-degree-of-freedom (6 DOF) Comau industrial robot, and the experimental results show the feasibility and robustness of the proposed system.


2019 ◽  
Author(s):  
Rainer Mueller ◽  
Matthias Vette ◽  
Tobias Masiak ◽  
Benjamin Duppe ◽  
Albert Schulz

Author(s):  
Gilbert J. Spesock ◽  
Robert S. Lincoln

Because of the enormous present day effort devoted to the preparation of digital computer programs, special attention should be given to the human factors aspects of program development. Currently available program compilers represent a significant application of certain human factors principles, but are not generally applicable to problems of “real time” programming. Since the creation of appropriate compilers is important to simulation methodology, this report includes a detailed description of a “real time” compiler developed for display/control simulation on a small computer in a human factors laboratory.


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