Outdoor Navigation with Handheld Augmented Reality

Author(s):  
Lianyao Wu ◽  
Xiaoqing Yu
2020 ◽  
Vol 1529 ◽  
pp. 022098
Author(s):  
Syed Muhammad Hazry Asraf ◽  
Ameer Fuhaili Mohamad Hashim ◽  
Syed Zulkarnain Syed Idrus

2021 ◽  
Vol 102 ◽  
pp. 04002
Author(s):  
Ryohei Hashimoto ◽  
Michael Cohen

Mobile map applications such as Google Maps often don’t provide detailed information about facility areas such as amusement parks and university campuses. In addition, there are some people who cannot reach their destination just by reading a flat map. Therefore, in this research, we have developed an AR (Augmented Reality) navigation application for facilities to solve these problems. In addition, by using Kalman filtering to estimate user position, we could improve the accuracy of AR objects display.


2021 ◽  
Vol 11 (16) ◽  
pp. 7515
Author(s):  
Fangfang Lu ◽  
Hao Zhou ◽  
Lingling Guo ◽  
Jingjing Chen ◽  
Licheng Pei

Currently, the route planning functions in 2D/3D campus navigation systems in the market are unable to process indoor and outdoor localization information simultaneously, and the UI experiences are not optimal because they are limited by the service platforms. An ARCore-based augmented reality campus navigation system is designed in this paper in order to solve the relevant problems. Firstly, the proposed campus navigation system uses ARCore to enhance reality by presenting 3D information in real scenes. Secondly, a visual inertial ranging algorithm is proposed for real-time locating and map generating in mobile devices. Finally, rich Unity3D scripts are designed in order to enhance users’ autonomy and enjoyment during navigation experience. In this paper, indoor navigation and outdoor navigation experiments are carried out at the Lingang campus of Shanghai University of Electric Power. Compared with the AR outdoor navigation system of Gaode, the proposed AR system can achieve increased precise outdoor localization by deploying the visual inertia odometer on the mobile phone and realizes the augmented reality function of 3D information and real scene, thus enriching the user’s interactive experience. Furthermore, four groups of students have been selected for system testing and evaluation. Compared with traditional systems, such as Gaode map or Internet media, experimental results show that our system could facilitate the effectiveness and usability of learning on campus.


ASHA Leader ◽  
2013 ◽  
Vol 18 (9) ◽  
pp. 14-14 ◽  
Keyword(s):  

Amp Up Your Treatment With Augmented Reality


2003 ◽  
Vol 15 (2) ◽  
pp. 141-156 ◽  
Author(s):  
eve Coste-Maniere ◽  
Louai Adhami ◽  
Fabien Mourgues ◽  
Alain Carpentier

2012 ◽  
Author(s):  
R. A. Grier ◽  
H. Thiruvengada ◽  
S. R. Ellis ◽  
P. Havig ◽  
K. S. Hale ◽  
...  

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