Construction of university Collaboration and Learning Environment (CLE) Based on open source software sakai?

Author(s):  
Xin Guo ◽  
Lin Wang ◽  
Junhua Zhang ◽  
Chunlei Ye ◽  
Daping Wang
2016 ◽  
Vol 12 (04) ◽  
pp. 27 ◽  
Author(s):  
Caroline Porto Antonio ◽  
João Paulo Lima ◽  
João Bosco Alves ◽  
Juarez Bento Silva ◽  
José Pedro Simão

This paper presents an educational tool based on open source software and low cost hardware to supplement science teaching, merging concepts of remote experiment, virtual worlds and virtual learning environment. Using an avatar, students can move around in an enriched environment and access a remote microscope that enables visualization of plant parts and interaction with the available samples.


Author(s):  
Janet Buchan

Charles Stuart University adopted the open source software, Sakai, as the foundation for the university’s new, integrated Online Learning Environment. This study explores whether a pedagogical advantage exists in adopting such an open source learning management system. Research suggests that the community source approach to development of open source software has many inherent pedagogical advantages, but this paper examines whether this is due to the choice of open source software or simply having access to appropriate technology for learning and teaching in the 21st century. The author also addresses the challenges of the project management methodology and processes in the large-scale implementation of an open-source courseware management solution at the institutional level. Consequently, this study outlines strategies that an institution can use to harness the potential of a community source approach to software development to meet the institutional and individual user needs into the future.


Author(s):  
Margaret Ross ◽  
Geoff Staples ◽  
Mark Udall

The paper discusses the introduction of Activity Based Learning for professional issues for undergraduate students in the School of Computing and Communications at Southampton Solent University. Its aim is to assist the students with their final year project and future employability. The use of the university’s learning environment, based on the Moodle open source software as a key component of the Activity Based Learning, the preparation by the students prior to the tutorials, and the group work within the tutorials are described. The views of the students on this approach are discussed. The paper describes how the students become more self reliant and self motivated in their learning approach. This will be of direct benefit to them in maintaining lifelong learning in their future profession.


Author(s):  
Margaret Ross ◽  
Geoff Staples ◽  
Mark Udall

The paper discusses the introduction of Activity Based Learning for professional issues for undergraduate students in the School of Computing and Communications at Southampton Solent University. Its aim is to assist the students with their final year project and future employability. The use of the university’s learning environment, based on the Moodle open source software as a key component of the Activity Based Learning, the preparation by the students prior to the tutorials, and the group work within the tutorials are described. The views of the students on this approach are discussed. The paper describes how the students become more self reliant and self motivated in their learning approach. This will be of direct benefit to them in maintaining lifelong learning in their future profession.


2010 ◽  
Vol 2 (1) ◽  
pp. 32-48 ◽  
Author(s):  
Janet Buchan

Charles Stuart University adopted the open source software, Sakai, as the foundation for the university’s new, integrated Online Learning Environment. This study explores whether a pedagogical advantage exists in adopting such an open source learning management system. Research suggests that the community source approach to development of open source software has many inherent pedagogical advantages, but this paper examines whether this is due to the choice of open source software or simply having access to appropriate technology for learning and teaching in the 21st century. The author also addresses the challenges of the project management methodology and processes in the large-scale implementation of an open-source courseware management solution at the institutional level. Consequently, this study outlines strategies that an institution can use to harness the potential of a community source approach to software development to meet the institutional and individual user needs into the future.


Author(s):  
Sulayman K. Sowe ◽  
Athanasis Karoulis ◽  
Ioannis Stamelos

This chapter addresses a learning environment that is manifested in the domain offree/open source software development. It provides the base for the emergence,development, interactions, and management of a novel learning environment bytaking a constructivist view of knowledge management. The learning activities ofan online collaborative effort of a loosely and geographically disperse communityof individuals is explored by looking at the interactions between members of thecommunity, the tools used to communicate, and the interactions between the mem-bers of the community and the virtual learning context. The learning context asenvisaged here refers to the free/open source software development environment inwhich learning actually takes place. The main focus is on the resources and pur-poseful activities that promote collaborative learning in this context, as well as thetransfer of learning from the virtual setting to the real-life situation by involving ina collaborative activity.


Author(s):  
Gary Hepburn

This chapter explores the potential of an educational commons to help schools better prepare students for the virtual workplace. Together with the formation of stronger linkages between schools and the business world, making greater use of resources such as open source software in both school and business would greatly reduce costs and enable students to be better prepared to participate in the virtual workplace. With the virtual workplace’s emphasis on online communication technologies as a primary tool for completing day-to-day tasks, schools must acquire the hardware and software as well as explore ways of incorporating these tools into the student learning. To reduce the expense of doing so and to ensure that the environments in which students learn reflect that of the workplace, both organizations should consider using more accessible software and working more closely together. Conceptualizing the ideal learning environment as an educational commons, this chapter will explore open source resources and their potential contribution to education and some of the opportunities as well as the challenges that will be encountered as open source resources are introduced to education and business.


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