Aggregation Enhanced Graph Convolutional Network for Graph Classification

Author(s):  
Guixian Zhang ◽  
Boyan Chen ◽  
Lijuan Wu ◽  
Kui Zhang ◽  
Shichao Zhang
Author(s):  
Parian Haghighat ◽  
Aden Prince ◽  
Heejin Jeong

The growth in self-fitness mobile applications has encouraged people to turn to personal fitness, which entails integrating self-tracking applications with exercise motion data to reduce fatigue and mitigate the risk of injury. The advancements in computer vision and motion capture technologies hold great promise to improve exercise classification performance. This study investigates a supervised deep learning model performance, Graph Convolutional Network (GCN) to classify three workouts using the Azure Kinect device’s motion data. The model defines the skeleton as a graph and combines GCN layers, a readout layer, and multi-layer perceptrons to build an end-to-end framework for graph classification. The model achieves an accuracy of 95.86% in classifying 19,442 frames. The current model exchanges feature information between each joint and its 1-nearest neighbor, which impact fades in graph-level classification. Therefore, a future study on improved feature utilization can enhance the model performance in classifying inter-user exercise variation.


2020 ◽  
Vol 34 (04) ◽  
pp. 5387-5394
Author(s):  
Hao Peng ◽  
Jianxin Li ◽  
Qiran Gong ◽  
Yuanxin Ning ◽  
Senzhang Wang ◽  
...  

Graph classification is critically important to many real-world applications that are associated with graph data such as chemical drug analysis and social network mining. Traditional methods usually require feature engineering to extract the graph features that can help discriminate the graphs of different classes. Although recently deep learning based graph embedding approaches are proposed to automatically learn graph features, they mostly use a few vertex arrangements extracted from the graph for feature learning, which may lose some structural information. In this work, we present a novel motif-based attentional graph convolution neural network for graph classification, which can learn more discriminative and richer graph features. Specifically, a motif-matching guided subgraph normalization method is developed to better preserve the spatial information. A novel subgraph-level self-attention network is also proposed to capture the different impacts or weights of different subgraphs. Experimental results on both bioinformatics and social network datasets show that the proposed models significantly improve graph classification performance over both traditional graph kernel methods and recent deep learning approaches.


Sensors ◽  
2021 ◽  
Vol 21 (11) ◽  
pp. 3848
Author(s):  
Wei Cui ◽  
Meng Yao ◽  
Yuanjie Hao ◽  
Ziwei Wang ◽  
Xin He ◽  
...  

Pixel-based semantic segmentation models fail to effectively express geographic objects and their topological relationships. Therefore, in semantic segmentation of remote sensing images, these models fail to avoid salt-and-pepper effects and cannot achieve high accuracy either. To solve these problems, object-based models such as graph neural networks (GNNs) are considered. However, traditional GNNs directly use similarity or spatial correlations between nodes to aggregate nodes’ information, which rely too much on the contextual information of the sample. The contextual information of the sample is often distorted, which results in a reduction in the node classification accuracy. To solve this problem, a knowledge and geo-object-based graph convolutional network (KGGCN) is proposed. The KGGCN uses superpixel blocks as nodes of the graph network and combines prior knowledge with spatial correlations during information aggregation. By incorporating the prior knowledge obtained from all samples of the study area, the receptive field of the node is extended from its sample context to the study area. Thus, the distortion of the sample context is overcome effectively. Experiments demonstrate that our model is improved by 3.7% compared with the baseline model named Cluster GCN and 4.1% compared with U-Net.


Electronics ◽  
2021 ◽  
Vol 10 (5) ◽  
pp. 558
Author(s):  
Anping Song ◽  
Xiaokang Xu ◽  
Xinyi Zhai

Rotation-Invariant Face Detection (RIPD) has been widely used in practical applications; however, the problem of the adjusting of the rotation-in-plane (RIP) angle of the human face still remains. Recently, several methods based on neural networks have been proposed to solve the RIP angle problem. However, these methods have various limitations, including low detecting speed, model size, and detecting accuracy. To solve the aforementioned problems, we propose a new network, called the Searching Architecture Calibration Network (SACN), which utilizes architecture search, fully convolutional network (FCN) and bounding box center cluster (CC). SACN was tested on the challenging Multi-Oriented Face Detection Data Set and Benchmark (MOFDDB) and achieved a higher detecting accuracy and almost the same speed as existing detectors. Moreover, the average angle error is optimized from the current 12.6° to 10.5°.


2021 ◽  
Vol 11 (10) ◽  
pp. 4426
Author(s):  
Chunyan Ma ◽  
Ji Fan ◽  
Jinghao Yao ◽  
Tao Zhang

Computer vision-based action recognition of basketball players in basketball training and competition has gradually become a research hotspot. However, owing to the complex technical action, diverse background, and limb occlusion, it remains a challenging task without effective solutions or public dataset benchmarks. In this study, we defined 32 kinds of atomic actions covering most of the complex actions for basketball players and built the dataset NPU RGB+D (a large scale dataset of basketball action recognition with RGB image data and Depth data captured in Northwestern Polytechnical University) for 12 kinds of actions of 10 professional basketball players with 2169 RGB+D videos and 75 thousand frames, including RGB frame sequences, depth maps, and skeleton coordinates. Through extracting the spatial features of the distances and angles between the joint points of basketball players, we created a new feature-enhanced skeleton-based method called LSTM-DGCN for basketball player action recognition based on the deep graph convolutional network (DGCN) and long short-term memory (LSTM) methods. Many advanced action recognition methods were evaluated on our dataset and compared with our proposed method. The experimental results show that the NPU RGB+D dataset is very competitive with the current action recognition algorithms and that our LSTM-DGCN outperforms the state-of-the-art action recognition methods in various evaluation criteria on our dataset. Our action classifications and this NPU RGB+D dataset are valuable for basketball player action recognition techniques. The feature-enhanced LSTM-DGCN has a more accurate action recognition effect, which improves the motion expression ability of the skeleton data.


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