Real-time Electrical Simulation Inertia Detection Based on Savitzky-Golay Filtering Algorithm

Author(s):  
Zhongquan Shuai ◽  
Fei Gao ◽  
Rong Fu ◽  
Wei Qi
Author(s):  
Yifan Fang ◽  
Lei Yu ◽  
Shumin Fei

In the large-screen interactive system with lidar sensor, due to the low accuracy of the lidar and the instability of the users’ gestures, the system’s recognition and tracking of gesture coordinates cannot be well obtained. Aiming at solving the problems of swaying and drifting gestures of the traditional filtering algorithm with a lidar sensor, this paper proposes a contactless interaction control technology based on switching filtering algorithm, which can realize non-contact high-precision multi-point interaction. The proposed algorithm first recognizes and extracts users’ gestures, and then the gestures are mapped to the screen position. Also, the mouse operation is simulated to realize operations such as selecting, sliding, and zooming in and out. Besides, the algorithm can effectively solve jitter and drift problems caused by scanning defects of radar and instability of the user gesture operations. Experimental results show that by applying the switching filtering algorithm to the contactless human-computer interaction system, the interactive trajectory becomes smoother and more stable compared with the traditional filtering algorithms. The proposed algorithm exhibits excellent accuracy and real-time performance, supporting efficient interaction with multiple people.


2020 ◽  
Vol 59 (03) ◽  
pp. 1
Author(s):  
Chengmeng Li ◽  
Yiping Cao ◽  
Lu Wang ◽  
Yingying Wan ◽  
Yapin Wang

2014 ◽  
Vol 513-517 ◽  
pp. 1055-1058
Author(s):  
Jin Lun Li ◽  
Shao Hui Cui ◽  
Ku Nao Guo

Real-time image processing has been a difficult problem in embedded image processing system. The traditional MCU could not meet the real-time demand when large volume of data awaited to be proceed. FPGA is an effective driver to achieve real-time parallel processing of data. The implementation rationale and the design of module have been given in this article; and the Hard Software has been truly achieved. At the end of the article, the simulation waveform graph has been obtained by processing functional simulation on algorithm module by using Modelsim software; and the simulation result shows that this design is able to proper functioning and has good application prospects.


2013 ◽  
Vol 791-793 ◽  
pp. 1501-1505
Author(s):  
Tao Jia

Due to real-time video decoding requirements, hardware accelerators for video deblocking filtering has gradually become a research hotspot in recent years. Compared with the traditional deblocking filter hardware accelerators which support only single video coding standard, this paper implemented a deblocking filter structure, which filtering algorithm can be configured to support multiple video coding standards; Using SIMD technology to make filtering data fully parallel computing. This structure is a multi-standard deblocking filter accelerator, supports H264, AVS, VP8 to, RealVideo, four kinds of video coding standards. The clock frequency is 200MHz, and it can be used for real-time filtering of multi-standard HD video processing. Deblocking Filter Algorithm


Author(s):  
Gelang Li

The main purpose of stage performance arrangement is to improve the audience’s satisfaction with the stage performance. For this purpose, the stage performance arrangement design method based on artificial intelligence technology was explored. In the process of stage performance action retrieval, the offline link uses the method of frame distance definition based on quaternion in artificial intelligence technology to construct the structure of motion database digraph; the real-time link determines the corresponding vertex and edge in the digraph. According to the vertices and edges in the directed graph, the performer’s trajectory was determined, and the multi-resolution filtering algorithm in artificial intelligence technology was used to extract the motion path in the performer’s trajectory. The target path of stage performance arrangement was obtained by mapping the performer’s motion path through zoom processing. Based on the goal path, by arranging the control position of the performer’s root joint and correcting the direction of the performer, the movement track of the performer in the stage performance process was reconstructed, and the stage performance layout design was realized by combining with the position arrangement of the stage performance motion segment. The experimental results show that the method can accurately plan the performers’ path and improve the user’s satisfaction with the stage performance.


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