Real-time tele-operation and tele-walking of humanoid Robot Nao using Kinect Depth Camera

Author(s):  
I. Almetwally ◽  
M. Mallem
2017 ◽  
Vol 56 (3) ◽  
pp. 033104 ◽  
Author(s):  
Xingyin Fu ◽  
Feng Zhu ◽  
Feng Qi ◽  
Mingming Wang

Author(s):  
Pierluigi Carcagnì ◽  
Dario Cazzato ◽  
Marco Del Coco ◽  
Pier Luigi Mazzeo ◽  
Marco Leo ◽  
...  

AbstractIn thiswork, a real-time system able to automatically recognize soft-biometric traits is introduced and used to improve the capability of a humanoid robot to interact with humans. In particular the proposed system is able to estimate gender and age of humans in images acquired from the embedded camera of the robot. This knowledge allows the robot to properly react with customized behaviors related to the gender/age of the interacting individuals. The system is able to handle multiple persons in the same acquired image, recognizing the age and gender of each person in the robot’s field of view. These features make the robot particularly suitable to be used in socially assistive applications.


Author(s):  
Alan Broun ◽  
Chris Beck ◽  
Tony Pipe ◽  
Majid Mirmehdi ◽  
Chris Melhuish

2019 ◽  
Vol 22 (sup1) ◽  
pp. S502-S504
Author(s):  
A. Eon ◽  
J. Gastebois ◽  
P. Laguillaumie ◽  
P. Vulliez ◽  
P. Seguin ◽  
...  

2009 ◽  
Vol 06 (01) ◽  
pp. 71-91 ◽  
Author(s):  
MARIO ARBULU ◽  
CARLOS BALAGUER

This paper presents the 3D foot and center of gravity motion planning for the humanoid robot called the "local axis gait" (LAG) algorithm. It permits walking on different kinds of surfaces, such as planes, ramps or stairs. Furthermore, continuous change of the step length and orientation in real time will be possible, due to the real-time linear dynamics model of the walking pattern of the humanoid. The robot model is based on the cart table formulation for planning the center of gravity (COG) and zero moment point (ZMP) motion. The proposed algorithm takes into account physical robot constraints such as joint angles, angular velocity and torques. Torques are computed by the Lagrange method under screws and Lie groups. The LAG is divided into several stages: computation of the footprints; the decision of the ZMP limits around the footprints; the dynamic humanoid COG motion generation based on the cart table model; and joining the footprints of the swing foot by splines. In this way it is possible to generate each step online, using the desired footprints as input. In order to compute the joint torque limits, the Lagrangian method is used under the Lie groups and screw theory. The paper presents and discusses some successful results on the LAG in the full-size humanoid robot Rh-1 developed in the Roboticslab of University Carlos III of Madrid.


2011 ◽  
Vol 271-273 ◽  
pp. 191-196
Author(s):  
Guo Chen Yu ◽  
Zhi Liang Wang ◽  
Lun Xie ◽  
Jia Ming Xu

With the rapid development of network technology, network-based humanoid robot technology will also be open to the development of gradual and orderly progress. This article is based on the C / S architecture, the server responsible for controlling the record of news and information network transit between paragraphs; through remote interaction, real-time client to complete the real humanoid robot control functions. Interoperability between the client, first to sign the server. Server information of all registered users to return to the client process, then the client users will be able to get online users to select the remote robot interaction. .When a user operation, the client program as a virtual robot through the virtual robot laboratory will be displayed in real-time robot control results.


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