scholarly journals Video Motion Capture from the Part Confidence Maps of Multi-Camera Images by Spatiotemporal Filtering Using the Human Skeletal Model

Author(s):  
Takuya Ohashi ◽  
Yosuke Ikegami ◽  
Kazuki Yamamoto ◽  
Wataru Takano ◽  
Yoshihiko Nakamura
2014 ◽  
Vol 686 ◽  
pp. 121-125
Author(s):  
Fei Jiang ◽  
Ying Jie Yu ◽  
Da Wei Yan

This paper designed the posture initialization calibration method by the inertial sensor in human limb movement with any attitude toward. By initializing the target specific actions can be implemented to identify timing corresponding sensors and joint, and calculate the coordinate transformation relation of human skeletal coordinates corresponding to each inertial sensor's coordinate system and the 3D human skeleton model. Then through the coordinate conversion of inertial sensor attitude coordinates and depth first traversal calculation on human skeletal tree, real-time update of human motion body attitude data, driven simulation of human skeletal model by human motion, realize the real-time tracking of motion capture.


Author(s):  
Wan Khairunizam ◽  
Khairul Ikram ◽  
Hafiz Halim ◽  
Azri Aziz ◽  
I. Zunaidi ◽  
...  

<span>Hand gesture recognition commonly uses a camera to track hand movements and transformed into gesture database by using various computational approaches. Motion tracking utilized to map coordinate point of the subject movement, either in skeletal model or marker tracing. Data from motion trackers usually contains massive coordinate sequences of marker movement. A reliable method is required to select best features and analyze these data. However, the current issue whether the selected features and data presentation are significant for the research or not. This research brings the concept of ontology design for arm gesture recognition systems by utilizing the motion capture system. Ontology is the conceptual structure mainly used to retrieve information by establishing relation in complex data model. The proposed ontology framework is divided into three domains which are knowledge domain, attribute domain and process domain. Knowledge domain holds pre-processed gestural data from motion capture. The attribute domain is that the level where all the attribute elements were presented. This paper shows the analysis of the datasets in attribute domain. The analysis is divided into two parts which is precision measure and ANOVA test. Both analyses are to prove the reliability of datasets in attribute domain. The precision measure is used to remove all the common data for all gesture. A statistical analysis of p-value is lower than 0.01 which means the gestural data are statistically significant to be used for the similarity measure.</span>


2011 ◽  
Vol 29 (supplement) ◽  
pp. 283-304 ◽  
Author(s):  
Timothy R. Brick ◽  
Steven M. Boker

Among the qualities that distinguish dance from other types of human behavior and interaction are the creation and breaking of synchrony and symmetry. The combination of symmetry and synchrony can provide complex interactions. For example, two dancers might make very different movements, slowing each time the other sped up: a mirror symmetry of velocity. Examining patterns of synchrony and symmetry can provide insight into both the artistic nature of the dance, and the nature of the perceptions and responses of the dancers. However, such complex symmetries are often difficult to quantify. This paper presents three methods – Generalized Local Linear Approximation, Time-lagged Autocorrelation, and Windowed Cross-correlation – for the exploration of symmetry and synchrony in motion-capture data as is it applied to dance and illustrate these with examples from a study of free-form dance. Combined, these techniques provide powerful tools for the examination of the structure of symmetry and synchrony in dance.


Author(s):  
Jonathan Kenneth Sinclair ◽  
Lindsay Bottoms

AbstractRecent epidemiological analyses in fencing have shown that injuries and pain linked specifically to fencing training/competition were evident in 92.8% of fencers. Specifically the prevalence of Achilles tendon pathology has increased substantially in recent years, and males have been identified as being at greater risk of Achilles tendon injury compared to their female counterparts. This study aimed to examine gender differences in Achilles tendon loading during the fencing lunge.Achilles tendon load was obtained from eight male and eight female club level epee fencers using a 3D motion capture system and force platform information as they completed simulated lunges. Independent t-tests were performed on the data to determine whether differences existed.The results show that males were associated with significantly greater Achilles tendon loading rates in comparison to females.This suggests that male fencers may be at greater risk from Achilles tendon pathology as a function of fencing training/ competition.


2017 ◽  
Vol 8 (2) ◽  
pp. 187-192
Author(s):  
Gertrud Koch

"Operative Ontologien werden in diesem Artikel als relationale kommunikative Situationen vorgestellt, in denen Medien und Technik Teil einer Praxis sind, aber nicht einfach mit dieser zusammenfallen. Die Ontologie bezieht sich auf eine temporäre Konstellation, beispielsweise eine Verknüpfung von Maschine, Körper und Bild, in der die ontologische Frage der Anthropologie perspektivisch immer wieder verschoben wird. Wie das genau zu verstehen ist, wird am Fallbeispiel der Motion-Capture-Technik deutlich, in der durch eine Verschmelzung von Live Action Movie und der animierten Welt der Visual Effects eine permanente Veränderung dessen erfolgt, was als Mensch oder menschliche Umwelt angesehen wird. This article presents operational ontologies as communicative situations in which media and technology are part of a practice, but do not simply coincide with it. Ontology refers to a temporary constellation, for example a link between machine, body and image, which shifts the ontological question of anthropology in perspective time and again. This thesis is further illustrated by a case study of the motion capture technique, whose merging of live action movie and the animated world of visual effects leads to a permanent modification of our notions of the human being and human environment. "


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