A cell decomposition approach to online evasive path planning and the video game Ms. Pac-Man

Author(s):  
Greg Foderaro ◽  
Vikram Raju ◽  
Silvia Ferrari
Author(s):  
W. Liu

Planning the path is the most important task in the mobile robot navigation. This task involves basically three aspects. First, the planned path must run from a given starting point to a given endpoint. Secondly, it should ensure robot’s collision-free movement. Thirdly, among all the possible paths that meet the first two requirements it must be, in a certain sense, optimal.Methods of path planning can be classified according to different characteristics. In the context of using intelligent technologies, they can be divided into traditional methods and heuristic ones. By the nature of the environment, it is possible to divide planning methods into planning methods in a static environment and in a dynamic one (it should be noted, however, that a static environment is rare). Methods can also be divided according to the completeness of information about the environment, namely methods with complete information (in this case the issue is a global path planning) and methods with incomplete information (usually, this refers to the situational awareness in the immediate vicinity of the robot, in this case it is a local path planning). Note that incomplete information about the environment can be a consequence of the changing environment, i.e. in a dynamic environment, there is, usually, a local path planning.Literature offers a great deal of methods for path planning where various heuristic techniques are used, which, as a rule, result from the denotative meaning of the problem being solved. This review discusses the main approaches to the problem solution. Here we can distinguish five classes of basic methods: graph-based methods, methods based on cell decomposition, use of potential fields, optimization methods, фтв methods based on intelligent technologies.Many methods of path planning, as a result, give a chain of reference points (waypoints) connecting the beginning and end of the path. This should be seen as an intermediate result. The problem to route the reference points along the constructed chain arises. It is called the task of smoothing the path, and the review addresses this problem as well.


1988 ◽  
Vol 91 (2) ◽  
pp. 365-370 ◽  
Author(s):  
Geir Ellingsrud ◽  
Stein Arild Str�mme

2021 ◽  
Vol 2138 (1) ◽  
pp. 012011
Author(s):  
Yanwei Zhao ◽  
Yinong Zhang ◽  
Shuying Wang

Abstract Path planning refers to that the mobile robot can obtain the surrounding environment information and its own state information through the sensor carried by itself, which can avoid obstacles and move towards the target point. Deep reinforcement learning consists of two parts: reinforcement learning and deep learning, mainly used to deal with perception and decision-making problems, has become an important research branch in the field of artificial intelligence. This paper first introduces the basic knowledge of deep learning and reinforcement learning. Then, the research status of deep reinforcement learning algorithm based on value function and strategy gradient in path planning is described, and the application research of deep reinforcement learning in computer game, video game and autonomous navigation is described. Finally, I made a brief summary and outlook on the algorithms and applications of deep reinforcement learning.


2013 ◽  
Vol 14 (9) ◽  
pp. 1551-1558 ◽  
Author(s):  
Batsaikhan Dugarjav ◽  
Soon-Geul Lee ◽  
Donghan Kim ◽  
Jong Hyeong Kim ◽  
Nak Young Chong

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