scholarly journals Optimizing Multi-UAV Deployment in 3D Space to Minimize Task Completion Time in UAV-Enabled Mobile Edge Computing Systems

2020 ◽  
pp. 1-1
Author(s):  
Sujunjie Sun ◽  
Guopeng Zhang ◽  
Haibo Mei ◽  
Kezhi Wang ◽  
Kun Yang
Information ◽  
2020 ◽  
Vol 11 (2) ◽  
pp. 83 ◽  
Author(s):  
Zhi Li ◽  
Qi Zhu

Mobile edge computing (MEC) can use a wireless access network to serve smart devices nearby so as to improve the service experience of users. In this paper, a joint optimization method based on the Genetic Algorithm (GA) for task offloading proportion, channel bandwidth, and mobile edge servers’ (MES) computing resources is proposed in the scenario where some computing tasks can be partly offloaded to the MES. Under the limitation of wireless transmission resources and MESs’ processing resources, GA was used to solve the optimization problem of minimizing user task completion time, and the optimal offloading task strategy and resource allocation scheme were obtained. The simulation results show that the proposed algorithm can effectively reduce the task completion time and ensure the fairness of users’ completion times.


Author(s):  
Auður Anna Jónsdóttir ◽  
Ziho Kang ◽  
Tianchen Sun ◽  
Saptarshi Mandal ◽  
Ji-Eun Kim

Objective The goal of this study is to model the effect of language use and time pressure on English as a first language (EFL) and English as a second language (ESL) students by measuring their eye movements in an on-screen, self-directed learning environment. Background Online learning is becoming integrated into learners’ daily lives due to the flexibility in scheduling and location that it offers. However, in many cases, the online learners often have no interaction with one another or their instructors, making it difficult to determine how the learners are reading the materials and whether they are learning effectively. Furthermore, online learning may pose challenges to those who face language barriers or are under time pressure. Method The effects of two factors, language use (EFL vs. ESL) and time constraints (high vs. low time pressure), were investigated during the presentation of online materials. The effects were analyzed based on eye movement measures (eye fixation rate—the total number of eye fixations divided by the task duration and gaze entropy) and behavioral measures (correct rate and task completion time). Results The results show that the ESL students had higher eye fixation rates and longer task completion times than the EFL students. Moreover, high time pressure resulted in high fixation rates, short task completion time, low correct rates, and high gaze entropy. Conclusion and Application The results suggest the possibility of using unobtrusive eye movement measures to develop ways to better assist those who struggle with learning in the online environment.


Electronics ◽  
2021 ◽  
Vol 10 (15) ◽  
pp. 1774
Author(s):  
Ming-Chin Chuang ◽  
Chia-Cheng Yen ◽  
Chia-Jui Hung

Recently, with the increase in network bandwidth, various cloud computing applications have become popular. A large number of network data packets will be generated in such a network. However, most existing network architectures cannot effectively handle big data, thereby necessitating an efficient mechanism to reduce task completion time when large amounts of data are processed in data center networks. Unfortunately, achieving the minimum task completion time in the Hadoop system is an NP-complete problem. Although many studies have proposed schemes for improving network performance, they have shortcomings that degrade their performance. For this reason, in this study, we propose a centralized solution, called the bandwidth-aware rescheduling (BARE) mechanism for software-defined network (SDN)-based data center networks. BARE improves network performance by employing a prefetching mechanism and a centralized network monitor to collect global information, sorting out the locality data process, splitting tasks, and executing a rescheduling mechanism with a scheduler to reduce task completion time. Finally, we used simulations to demonstrate our scheme’s effectiveness. Simulation results show that our scheme outperforms other existing schemes in terms of task completion time and the ratio of data locality.


Author(s):  
Zhuofan Liao ◽  
Yinbao Ma ◽  
Jiawei Huang ◽  
Jianxin Wang ◽  
Jin Wang

Symmetry ◽  
2021 ◽  
Vol 13 (3) ◽  
pp. 395
Author(s):  
Chien-Hsiung Chen ◽  
Miao Huang

This study investigated the impacts of different notification modalities used in low and high ambient sound environments for mobile phone interaction. Three different notification modalities—Shaking Visual, Shaking Visual + Vibration, and Vibration—were designed and experimentally tested by asking users to conduct a maze task. A total of 72 participants were invited to take part in the experiment through the convenience sampling method. The generated results indicated that (1) the notification modality affects participants’ task completion time, (2) the error rate pertinent to the number of notifications is positively related to the participants’ task completion time, and (3) the ambient sound level and notification modalities impact the overall experience of the participants. The main contributions of this study are twofold. First, it verifies that the multi-dimensional feature of a Shaking Visual + Vibration synesthesia notification design is implementable. Second, this study demonstrated that the synesthesia notification could be feasible for mobile notification, and it was more perceptible by the users.


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