scholarly journals The Impact of Notification Modality and Ambient Sound on Users’ Mobile Interaction

Symmetry ◽  
2021 ◽  
Vol 13 (3) ◽  
pp. 395
Author(s):  
Chien-Hsiung Chen ◽  
Miao Huang

This study investigated the impacts of different notification modalities used in low and high ambient sound environments for mobile phone interaction. Three different notification modalities—Shaking Visual, Shaking Visual + Vibration, and Vibration—were designed and experimentally tested by asking users to conduct a maze task. A total of 72 participants were invited to take part in the experiment through the convenience sampling method. The generated results indicated that (1) the notification modality affects participants’ task completion time, (2) the error rate pertinent to the number of notifications is positively related to the participants’ task completion time, and (3) the ambient sound level and notification modalities impact the overall experience of the participants. The main contributions of this study are twofold. First, it verifies that the multi-dimensional feature of a Shaking Visual + Vibration synesthesia notification design is implementable. Second, this study demonstrated that the synesthesia notification could be feasible for mobile notification, and it was more perceptible by the users.

10.2196/15770 ◽  
2020 ◽  
Vol 22 (7) ◽  
pp. e15770
Author(s):  
Mohamed Khalifa ◽  
Farah Magrabi ◽  
Blanca Gallego Luxan

Background While selecting predictive tools for implementation in clinical practice or for recommendation in clinical guidelines, clinicians and health care professionals are challenged with an overwhelming number of tools. Many of these tools have never been implemented or evaluated for comparative effectiveness. To overcome this challenge, the authors developed and validated an evidence-based framework for grading and assessment of predictive tools (the GRASP framework). This framework was based on the critical appraisal of the published evidence on such tools. Objective The aim of the study was to examine the impact of using the GRASP framework on clinicians’ and health care professionals’ decisions in selecting clinical predictive tools. Methods A controlled experiment was conducted through a web-based survey. Participants were randomized to either review the derivation publications, such as studies describing the development of the predictive tools, on common traumatic brain injury predictive tools (control group) or to review an evidence-based summary, where each tool had been graded and assessed using the GRASP framework (intervention group). Participants in both groups were asked to select the best tool based on the greatest validation or implementation. A wide group of international clinicians and health care professionals were invited to participate in the survey. Task completion time, rate of correct decisions, rate of objective versus subjective decisions, and level of decisional conflict were measured. Results We received a total of 194 valid responses. In comparison with not using GRASP, using the framework significantly increased correct decisions by 64%, from 53.7% to 88.1% (88.1/53.7=1.64; t193=8.53; P<.001); increased objective decision making by 32%, from 62% (3.11/5) to 82% (4.10/5; t189=9.24; P<.001); decreased subjective decision making based on guessing by 20%, from 49% (2.48/5) to 39% (1.98/5; t188=−5.47; P<.001); and decreased prior knowledge or experience by 8%, from 71% (3.55/5) to 65% (3.27/5; t187=−2.99; P=.003). Using GRASP significantly decreased decisional conflict and increased the confidence and satisfaction of participants with their decisions by 11%, from 71% (3.55/5) to 79% (3.96/5; t188=4.27; P<.001), and by 13%, from 70% (3.54/5) to 79% (3.99/5; t188=4.89; P<.001), respectively. Using GRASP decreased the task completion time, on the 90th percentile, by 52%, from 12.4 to 6.4 min (t193=−0.87; P=.38). The average System Usability Scale of the GRASP framework was very good: 72.5% and 88% (108/122) of the participants found the GRASP useful. Conclusions Using GRASP has positively supported and significantly improved evidence-based decision making. It has increased the accuracy and efficiency of selecting predictive tools. GRASP is not meant to be prescriptive; it represents a high-level approach and an effective, evidence-based, and comprehensive yet simple and feasible method to evaluate, compare, and select clinical predictive tools.


Author(s):  
Eswara Rao Velamkayala ◽  
Manuel V. Zambrano ◽  
Huiyang Li

The objective of this project is to study the effects of HoloLens™ and companion devices in collaboration. We designed an experiment to test the impact of HoloLens™ in support of collaboration in navigation tasks while the users used Skype™ with and without the video in a university library. Results showed that the HoloLens™ system led to improved performance (smaller number of errors, shorter completion time of one subtask) and lower workload (mental demand, temporal demand, and effort). However, the task completion time of two other subtasks became longer while using HoloLens. In addition, the users gave negative comments on the HoloLens, such as “uncomfortable to wear”, “eyestrain”, “heavy”, “blurred view”, and “inaccurate pointer”.


2019 ◽  
Author(s):  
Mohamed Khalifa ◽  
Farah Magrabi ◽  
Blanca Gallego Luxan

BACKGROUND While selecting predictive tools for implementation in clinical practice or for recommendation in clinical guidelines, clinicians and health care professionals are challenged with an overwhelming number of tools. Many of these tools have never been implemented or evaluated for comparative effectiveness. To overcome this challenge, the authors developed and validated an evidence-based framework for grading and assessment of predictive tools (the GRASP framework). This framework was based on the critical appraisal of the published evidence on such tools. OBJECTIVE The aim of the study was to examine the impact of using the GRASP framework on clinicians’ and health care professionals’ decisions in selecting clinical predictive tools. METHODS A controlled experiment was conducted through a web-based survey. Participants were randomized to either review the derivation publications, such as studies describing the development of the predictive tools, on common traumatic brain injury predictive tools (control group) or to review an evidence-based summary, where each tool had been graded and assessed using the GRASP framework (intervention group). Participants in both groups were asked to select the best tool based on the greatest validation or implementation. A wide group of international clinicians and health care professionals were invited to participate in the survey. Task completion time, rate of correct decisions, rate of objective versus subjective decisions, and level of decisional conflict were measured. RESULTS We received a total of 194 valid responses. In comparison with not using GRASP, using the framework significantly increased correct decisions by 64%, from 53.7% to 88.1% (88.1/53.7=1.64; <i>t<sub>193</sub></i>=8.53; <i>P</i>&lt;.001); increased objective decision making by 32%, from 62% (3.11/5) to 82% (4.10/5; <i>t<sub>189</sub></i>=9.24; <i>P</i>&lt;.001); decreased subjective decision making based on guessing by 20%, from 49% (2.48/5) to 39% (1.98/5; <i>t<sub>188</sub></i>=−5.47; <i>P</i>&lt;.001); and decreased prior knowledge or experience by 8%, from 71% (3.55/5) to 65% (3.27/5; <i>t<sub>187</sub></i>=−2.99; <i>P</i>=.003). Using GRASP significantly decreased decisional conflict and increased the confidence and satisfaction of participants with their decisions by 11%, from 71% (3.55/5) to 79% (3.96/5; <i>t<sub>188</sub></i>=4.27; <i>P</i>&lt;.001), and by 13%, from 70% (3.54/5) to 79% (3.99/5; <i>t<sub>188</sub></i>=4.89; <i>P</i>&lt;.001), respectively. Using GRASP decreased the task completion time, on the 90th percentile, by 52%, from 12.4 to 6.4 min (<i>t<sub>193</sub></i>=−0.87; <i>P</i>=.38). The average System Usability Scale of the GRASP framework was very good: 72.5% and 88% (108/122) of the participants found the GRASP useful. CONCLUSIONS Using GRASP has positively supported and significantly improved evidence-based decision making. It has increased the accuracy and efficiency of selecting predictive tools. GRASP is not meant to be prescriptive; it represents a high-level approach and an effective, evidence-based, and comprehensive yet simple and feasible method to evaluate, compare, and select clinical predictive tools.


Author(s):  
Auður Anna Jónsdóttir ◽  
Ziho Kang ◽  
Tianchen Sun ◽  
Saptarshi Mandal ◽  
Ji-Eun Kim

Objective The goal of this study is to model the effect of language use and time pressure on English as a first language (EFL) and English as a second language (ESL) students by measuring their eye movements in an on-screen, self-directed learning environment. Background Online learning is becoming integrated into learners’ daily lives due to the flexibility in scheduling and location that it offers. However, in many cases, the online learners often have no interaction with one another or their instructors, making it difficult to determine how the learners are reading the materials and whether they are learning effectively. Furthermore, online learning may pose challenges to those who face language barriers or are under time pressure. Method The effects of two factors, language use (EFL vs. ESL) and time constraints (high vs. low time pressure), were investigated during the presentation of online materials. The effects were analyzed based on eye movement measures (eye fixation rate—the total number of eye fixations divided by the task duration and gaze entropy) and behavioral measures (correct rate and task completion time). Results The results show that the ESL students had higher eye fixation rates and longer task completion times than the EFL students. Moreover, high time pressure resulted in high fixation rates, short task completion time, low correct rates, and high gaze entropy. Conclusion and Application The results suggest the possibility of using unobtrusive eye movement measures to develop ways to better assist those who struggle with learning in the online environment.


Electronics ◽  
2021 ◽  
Vol 10 (15) ◽  
pp. 1774
Author(s):  
Ming-Chin Chuang ◽  
Chia-Cheng Yen ◽  
Chia-Jui Hung

Recently, with the increase in network bandwidth, various cloud computing applications have become popular. A large number of network data packets will be generated in such a network. However, most existing network architectures cannot effectively handle big data, thereby necessitating an efficient mechanism to reduce task completion time when large amounts of data are processed in data center networks. Unfortunately, achieving the minimum task completion time in the Hadoop system is an NP-complete problem. Although many studies have proposed schemes for improving network performance, they have shortcomings that degrade their performance. For this reason, in this study, we propose a centralized solution, called the bandwidth-aware rescheduling (BARE) mechanism for software-defined network (SDN)-based data center networks. BARE improves network performance by employing a prefetching mechanism and a centralized network monitor to collect global information, sorting out the locality data process, splitting tasks, and executing a rescheduling mechanism with a scheduler to reduce task completion time. Finally, we used simulations to demonstrate our scheme’s effectiveness. Simulation results show that our scheme outperforms other existing schemes in terms of task completion time and the ratio of data locality.


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