Dynamic Difficulty Adjustment in Digital Games Using Genetic Algorithms

Author(s):  
Matheus Weber ◽  
Pollyana Notargiacomo
1996 ◽  
Vol 47 (4) ◽  
pp. 550-561 ◽  
Author(s):  
Kathryn A Dowsland
Keyword(s):  

2018 ◽  
Vol 1 (1) ◽  
pp. 2-19
Author(s):  
Mahmood Sh. Majeed ◽  
Raid W. Daoud

A new method proposed in this paper to compute the fitness in Genetic Algorithms (GAs). In this new method the number of regions, which assigned for the population, divides the time. The fitness computation here differ from the previous methods, by compute it for each portion of the population as first pass, then the second pass begin to compute the fitness for population that lye in the portion which have bigger fitness value. The crossover and mutation and other GAs operator will do its work only for biggest fitness portion of the population. In this method, we can get a suitable and accurate group of proper solution for indexed profile of the photonic crystal fiber (PCF).


CounterText ◽  
2016 ◽  
Vol 2 (2) ◽  
pp. 217-235
Author(s):  
Gordon Calleja

This paper gives an insight into the design process of a game adaptation of Joy Division's Love Will Tear Us Apart (1980). It outlines the challenges faced in attempting to reconcile the diverging qualities of lyrical poetry and digital games. In so doing, the paper examines the design decisions made in every segment of the game with a particular focus on the tension between the core concerns of the lyrical work being adapted and established tenets of game design.


2011 ◽  
Vol 3 (6) ◽  
pp. 87-90
Author(s):  
O. H. Abdelwahed O. H. Abdelwahed ◽  
◽  
M. El-Sayed Wahed ◽  
O. Mohamed Eldaken

2011 ◽  
Vol 2 (3) ◽  
pp. 56-58
Author(s):  
Roshni .V Patel ◽  
◽  
Jignesh. S Patel

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