scholarly journals Stealthy Sensor Attack Detection and Real-Time Performance Recovery for Resilient CPS

Author(s):  
Sangjun Kim ◽  
Yongsoon Eun ◽  
Kyung-Joon Park
2021 ◽  
Vol 68 (2) ◽  
pp. 1571-1580
Author(s):  
Yunsong Xu ◽  
Steven X. Ding ◽  
Hao Luo ◽  
Shen Yin

2014 ◽  
Vol 39 (5) ◽  
pp. 658-663 ◽  
Author(s):  
Xue-Min TIAN ◽  
Ya-Jie SHI ◽  
Yu-Ping CAO

2021 ◽  
Vol 40 (3) ◽  
pp. 1-12
Author(s):  
Hao Zhang ◽  
Yuxiao Zhou ◽  
Yifei Tian ◽  
Jun-Hai Yong ◽  
Feng Xu

Reconstructing hand-object interactions is a challenging task due to strong occlusions and complex motions. This article proposes a real-time system that uses a single depth stream to simultaneously reconstruct hand poses, object shape, and rigid/non-rigid motions. To achieve this, we first train a joint learning network to segment the hand and object in a depth image, and to predict the 3D keypoints of the hand. With most layers shared by the two tasks, computation cost is saved for the real-time performance. A hybrid dataset is constructed here to train the network with real data (to learn real-world distributions) and synthetic data (to cover variations of objects, motions, and viewpoints). Next, the depth of the two targets and the keypoints are used in a uniform optimization to reconstruct the interacting motions. Benefitting from a novel tangential contact constraint, the system not only solves the remaining ambiguities but also keeps the real-time performance. Experiments show that our system handles different hand and object shapes, various interactive motions, and moving cameras.


Author(s):  
Yuvraj Sanjayrao Takey ◽  
Sai Gopal Tatikayala ◽  
Satyanadha Sarma Samavedam ◽  
P R Lakshmi Eswari ◽  
Mahesh Uttam Patil

2021 ◽  
Vol 62 ◽  
pp. 102465
Author(s):  
Karol Salwik ◽  
Łukasz Śliwczyński ◽  
Przemysław Krehlik ◽  
Jacek Kołodziej

Author(s):  
Andres Bell ◽  
Tomas Mantecon ◽  
Cesar Diaz ◽  
Carlos R. del-Blanco ◽  
Fernando Jaureguizar ◽  
...  

Author(s):  
Jop Vermeer ◽  
Leonardo Scandolo ◽  
Elmar Eisemann

Ambient occlusion (AO) is a popular rendering technique that enhances depth perception and realism by darkening locations that are less exposed to ambient light (e.g., corners and creases). In real-time applications, screen-space variants, relying on the depth buffer, are used due to their high performance and good visual quality. However, these only take visible surfaces into account, resulting in inconsistencies, especially during motion. Stochastic-Depth Ambient Occlusion is a novel AO algorithm that accounts for occluded geometry by relying on a stochastic depth map, capturing multiple scene layers per pixel at random. Hereby, we efficiently gather missing information in order to improve upon the accuracy and spatial stability of conventional screen-space approximations, while maintaining real-time performance. Our approach integrates well into existing rendering pipelines and improves the robustness of many different AO techniques, including multi-view solutions.


Sign in / Sign up

Export Citation Format

Share Document