Towards Agent-based Agile approach for Game Development Methodology

Author(s):  
Rula Al-azawi ◽  
Aladdin Ayesh ◽  
Mohaned Al. Obaidy
2020 ◽  
Author(s):  
Carlos Alberto Catalina Ortega ◽  
Svjetlana Kolić-Vehovec ◽  
Barbara Rončević Zubković ◽  
Sanja Smojver-Ažić ◽  
Tamara Martinac Dorčić

UNSTRUCTURED Objectives: The main purpose of the paper is to define a new methodology that allows the design of Serious Games that promote a behavioural change. The methodology is based on the Intervention Mapping Protocol (IMP) to define all the information and interventions and Applied Behaviour Analysis (ABA) to promote the behaviour change. Materials and methods: The methodology is based on the experience of game designers and psychologies within the eConfidence H2020 research project in which a new methodology was designed and implemented in two serious games. The game development methodology is described in six steps to be followed, with the psychological perspective integrated with the game design. Both games were tested in 10 schools with a pre and post-test for the data analysis. Results: Both games developed within the methodology present relevant findings on the change of behaviour of the users. Additionally, the proposed metric integrated allows a database improvement of the games to get better results. Conclusion: New methodology for design and study effectiveness of Serious Games that promote behavioural changes, was designed and integrated into two serious games that demonstrate changes in the users. The methodology could help other teams in the work of design and assess the effectiveness of a Serious Game for behavioural change.


Author(s):  
J. Debenham ◽  
B. Henderson-Sellers

Originally a development methodology targeted at object technology, the OPEN Process Framework (OPF) is found to be a successful basis for extensions that support agent-oriented software development. Here we describe the process components necessary to agent-oriented support and illustrate the extensions by means of two small case studies that illustrate the extensions by means of two small case studies that illustrate both task-driven processes and goal-driven processes. The additional process components for Tasks and Techniques are all generated from the OPF’s metamodel, which gives the OPF its flexibility and tailorability to a wide variety of situations—here agent-orientation.


Author(s):  
Robert G. Reynolds ◽  
John O’Shea ◽  
Xiangdong Che ◽  
Yousof Gawasmeh ◽  
Guy Meadows ◽  
...  

This chapter investigates the use of agile program design techniques within an online game development laboratory setting. The proposed game concerns the prediction of early Paleo-Indian hunting sites in ancient North America along a now submerged land bridge that extended between Canada and the United States across what is now Lake Huron. While the survey of the submerged land bridge was being conducted, the online class was developing a computer game that would allow scientists to predict where sites might be located on the landscape. Crucial to this was the ability to add in gradually different levels of cognitive and decision-making capabilities for the agents. We argue that the online component of the courses was critical to supporting an agile approach here. The results of the study indeed provided a fusion of both survey and strategic information that suggest that movement of caribou was asymmetric over the landscape. Therefore, the actual positioning of human artifacts such as hunting blinds was designed to exploit caribou migration in the fall, as is observed today.


Author(s):  
Rula Al-Azawi ◽  
Aladdin Ayesh ◽  
Ian Kenny ◽  
Khalfan Abdullah AL-Masruri

2008 ◽  
Vol 07 (02) ◽  
pp. 309-337 ◽  
Author(s):  
JONGWON LEE ◽  
HEESEOK LEE

The web system linked by Internet becomes important not only as a functional application system within a company but as a critical backbone for conducting business in a highly competitive market. It is driving companies to come up with a whole new set of business strategies. This paper proposes a methodology to link these strategies to effective system artifacts. Strategic agents are extracted from the three interacting perspectives of customers, competitors, and company itself. The methodology consists of strategic requirement analysis, agent modeling, system design, and system implementation. A real-life case is illustrated to demonstrate the feasibility of our methodology. The resulting Internet system is more likely to be competitive in this dynamic business world.


Author(s):  
Alejandro Garcés-Calvelo ◽  
Aldo Garcés-Matilla ◽  
Alejandro Pacheco-Morales

2016 ◽  
Vol 49 (9) ◽  
pp. 1007-1037 ◽  
Author(s):  
Ricardo García-Mira ◽  
Adina Dumitru ◽  
Amparo Alonso-Betanzos ◽  
Noelia Sánchez-Maroño ◽  
Óscar Fontenla-Romero ◽  
...  

Pro-environmental behaviors have been analyzed in the home, with little attention to other important contexts of everyday life, such as the workplace. The research reported here explored three categories of pro-environmental behavior (consumption of materials and energy, waste generation, and work-related commuting) in a public large-scale organization in Spain, with the aim of identifying the most effective policy options for a sustainable organization. Agent-based modeling was used to design a virtual simulation of the organization. Psychologically informed profiles of employees were defined using data gathered through a questionnaire, measuring knowledge, motivations, and ability. Future scenarios were developed using a participatory backcasting scenario development methodology, and policy tracks were derived. Dynamic simulations indicated that, to be effective, organizational policy should strengthen worker participation and autonomy, be sustained over time, and should combine different measures of medium intensity for behavior change, instead of isolated policies of high intensity.


SIMULATION ◽  
2015 ◽  
Vol 91 (4) ◽  
pp. 307-319 ◽  
Author(s):  
Serdar Aslan ◽  
Osman Balci

Sign in / Sign up

Export Citation Format

Share Document