Culture and decision-making: Investigating cultural variations in the East Asian and North American online decision-making processes

2014 ◽  
Vol 18 (3) ◽  
pp. 183-191 ◽  
Author(s):  
Liman Man Wai Li ◽  
Takahiko Masuda ◽  
Matthew J. Russell
Author(s):  
Yu Wang

Decision analysis, a derivative of game theory, was introduced by Von Neumann in the early 1920s and was adopted in Economics in the late 1940s (Von Neumann and Morgenstern, 1947). It is a systematically quantitative approach for assessing the relative value of one or more different decision options based on existing and new information and knowledge. Figure 11.1 shows a general decision-marking process graphically. Network security relates both offline and online decision-making processes. The offline decision-making process involves fundamental security issues, such as determining the thresholds of classification, selecting sampling methods and sampling sizes for collecting network traffic, and deciding baseline patterns for profiling. Offline decisions usually require more statistical analyses and take more time to reach a not just reasonable, good or better, but the “best” solution. The online decision-making process, however, usually requires a response quickly, which could make it more difficult to achieve a good solution. For instance, when an alarm emerging, an immediate action is needed to decide if this alarm is an indication for a real attack or it is a false alarm? In such a circumstance, we do not have much time to conduct a complex analysis but we have to take an action on that alarm instantaneously. Many online decisions could be analyzed complexly and be involved a sequence of compositely interrelated decisions that we may not be able to encompass quickly. As a result, the aim of online decision-making is more likely to focus on a reasonable, a good or a better solution rather than the best solution. In particular, given the uncertainty in decision-making processes, we may never be able to reach the best solution for either offline or online decision-marking processes in many circumstances of network security. Decision-making also associates with network management that is about knowledge—if we know what our network and servers are doing, making decisions could be easier. The primary challenge in the decision-making process is uncertainty. To address this issue of uncertainty, we need to assess risks—risk assessment that utilizes the theory of probability is a fundamental element of decision analysis (Figure 11.2). There is no doubt that risk and uncertainty are important concepts to address for supporting decision-making in many situations. Our goals for decision analysis are the ability to define what may happen in the future and to choose the “best” (or at least a good or better) solution form among alternatives. Under the primary challenge of uncertainty, decision analysis has several tasks, including how to describe and assess risks, how to measure uncertainties, how to model them and how to communicate with them. All these tasks are not easy to accomplish due to the task themselves, which cannot be clearly defined. For example, even though we have a general idea of what risk means, if we were asked to measure it, we would find little consensus on the definition. Nevertheless, decision analysis provides a tool for us to find a solution in confusing and uncertain territory. It gives us a technique for finding a robust and better solution from many alternatives. In this chapter, we will introduce some methods on decision analysis including analyzing uncertainty, statistical control charts and statistical ranking methods, but we will not discuss the decision tree, a classical decision analysis technique, in this chapter. Readers who are interested in obtaining essential decision analysis information (e.g., decision tree) should refer to Raiffa (1968), Hattis & Burmaster (1994), Zheng & Frey (2004), Gelman, Carlin, Stern & Rubin (2004), Aven (2005), and Lindley (2006).


Author(s):  
Markus Brill

Digital Democracy (aka e-democracy or interactive democracy) aims to enhance democratic decision-making processes by utilizing digital technology. A common goal of these approaches is to make collective decision-making more engaging, inclusive, and responsive to participants' opinions. For example, online decision-making platforms often provide much more flexibility and interaction possibilities than traditional democratic systems. It is without doubt that the successful design of digital democracy systems presents a multidisciplinary research challenge. I argue that tools and techniques from computational social choice should be employed to aid the design of online decision-making platforms and other digital democracy systems.


Eos ◽  
2015 ◽  
Vol 96 ◽  
Author(s):  
Rodrigo Vargas ◽  
Simone Alin ◽  
Gyami Shrestha

North American Carbon Program Principal Investigators Meeting; Washington, D.C., 26–29 January 2015


Author(s):  
Jennifer M. Roche ◽  
Arkady Zgonnikov ◽  
Laura M. Morett

Purpose The purpose of the current study was to evaluate the social and cognitive underpinnings of miscommunication during an interactive listening task. Method An eye and computer mouse–tracking visual-world paradigm was used to investigate how a listener's cognitive effort (local and global) and decision-making processes were affected by a speaker's use of ambiguity that led to a miscommunication. Results Experiments 1 and 2 found that an environmental cue that made a miscommunication more or less salient impacted listener language processing effort (eye-tracking). Experiment 2 also indicated that listeners may develop different processing heuristics dependent upon the speaker's use of ambiguity that led to a miscommunication, exerting a significant impact on cognition and decision making. We also found that perspective-taking effort and decision-making complexity metrics (computer mouse tracking) predict language processing effort, indicating that instances of miscommunication produced cognitive consequences of indecision, thinking, and cognitive pull. Conclusion Together, these results indicate that listeners behave both reciprocally and adaptively when miscommunications occur, but the way they respond is largely dependent upon the type of ambiguity and how often it is produced by the speaker.


2015 ◽  
Vol 22 (1) ◽  
pp. 13-21 ◽  
Author(s):  
Erinn Finke ◽  
Kathryn Drager ◽  
Elizabeth C. Serpentine

Purpose The purpose of this investigation was to understand the decision-making processes used by parents of children with autism spectrum disorder (ASD) related to communication-based interventions. Method Qualitative interview methodology was used. Data were gathered through interviews. Each parent had a child with ASD who was at least four-years-old; lived with their child with ASD; had a child with ASD without functional speech for communication; and used at least two different communication interventions. Results Parents considered several sources of information for learning about interventions and provided various reasons to initiate and discontinue a communication intervention. Parents also discussed challenges introduced once opinions of the school individualized education program (IEP) team had to be considered. Conclusions Parents of children with ASD primarily use individual decision-making processes to select interventions. This discrepancy speaks to the need for parents and professionals to share a common “language” about interventions and the decision-making process.


2003 ◽  
Author(s):  
Richard E. Christ ◽  
Alvah C. Bittner ◽  
Jared T. Freeman ◽  
Rick Archer ◽  
Gary Klein ◽  
...  

2011 ◽  
Author(s):  
Lisa M. S. Miller ◽  
Diana L. Cassady ◽  
Gina Lim ◽  
Doanna T. Thach ◽  
Tanja N. Gibson

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