scholarly journals From Computational Social Choice to Digital Democracy

Author(s):  
Markus Brill

Digital Democracy (aka e-democracy or interactive democracy) aims to enhance democratic decision-making processes by utilizing digital technology. A common goal of these approaches is to make collective decision-making more engaging, inclusive, and responsive to participants' opinions. For example, online decision-making platforms often provide much more flexibility and interaction possibilities than traditional democratic systems. It is without doubt that the successful design of digital democracy systems presents a multidisciplinary research challenge. I argue that tools and techniques from computational social choice should be employed to aid the design of online decision-making platforms and other digital democracy systems.

Author(s):  
Nikos Karanikolas ◽  
Pierre Bisquert ◽  
Patrice Buche ◽  
Christos Kaklamanis ◽  
Rallou Thomopoulos

In the current article, the authors describe an applied procedure to support collective decision making for applications in agriculture. An extended 2-page abstract of this paper has been accepted by the EFITA WCCA congress and this manuscript is an extended version of this submission. The problem the authors are facing in this paper is how to reach the best decision regarding issues coming from agricultural engineering with the aid of Computational Social Choice (CSC) and Argumentation Framework (AF). In the literature of decision-making, several approaches from the domains of CSC and AF have been used autonomously to support decisions. It is our belief that with the combination of these two fields the authors can propose socially fair decisions which take into account both (1) the involved agents' preferences and (2) the justifications behind these preferences. Therefore, this article implements a software tool for decision-making which is composed of two main systems, i.e., the social choice system and the deliberation system. In this article, the authors describe thoroughly the social choice system of our tool and how it can be applied to different alternatives on the valorization of materials coming from agriculture. As an example, that is demonstrated an application of our tool in the context of Ecobiocap European project where several decision problems are to be addressed. These decision problems consist in finding the best solutions for questions regarding food packaging and end-of-life management.


2021 ◽  
pp. 3-26
Author(s):  
Michael K. MacKenzie

This chapter outlines four interrelated but conceptually distinct claims that have been made by proponents of the democratic myopia thesis. It has been argued that democratic systems are functionally short-sighted because of (1) the myopic preferences of voters; (2) the political dynamics of short electoral cycles; (3) the fact that future others who will be affected by our decisions cannot be included in our decision-making processes; and (4) the reality that democratic processes are often captured by powerful actors with dominant short-term objectives. When taken together these four arguments make a persuasive case for why democracies might be functionally short-sighted. This chapter—and the book as a whole—argues that we do not need to choose between our normative commitments to democracy and the well-being of our future selves and future others, because there are democratic responses to each of these components of the democratic myopia thesis.


Author(s):  
Nicholas Mattei

Research in both computational social choice and preference reasoning uses tools and techniques from computer science, generally algorithms and complexity analysis, to examine topics in group decision making. This has brought tremendous progress in the last decades, creating new avenues for research and results in areas including voting and resource allocation. I argue that of equal importance to the theoretical results are impacts in research and development from the empirical part of the computer scientists toolkit: data, system building, and human interaction. I highlight work by myself and others to establish data driven, application driven research in the computational social choice and preference reasoning areas. Along the way, I highlight interesting application domains and important results from the community in driving this area to make concrete, real-world impact.


2020 ◽  
pp. 089443932090650
Author(s):  
Hubert Etienne

This article discusses the dangers of the Moral Machine (MM) experiment, alerting against both its uses for normative ends and the whole approach it is built upon to address ethical issues. It explores additional methodological limits of the experiment on top of those already identified by its authors; exhibits the dangers of computational moral systems for modern democracies, such as the “voting-based system” recently developed out of the MM’s data; and provides reasons why ethical decision-making fundamentally excludes computational social choice methods.


Author(s):  
Yu Wang

Decision analysis, a derivative of game theory, was introduced by Von Neumann in the early 1920s and was adopted in Economics in the late 1940s (Von Neumann and Morgenstern, 1947). It is a systematically quantitative approach for assessing the relative value of one or more different decision options based on existing and new information and knowledge. Figure 11.1 shows a general decision-marking process graphically. Network security relates both offline and online decision-making processes. The offline decision-making process involves fundamental security issues, such as determining the thresholds of classification, selecting sampling methods and sampling sizes for collecting network traffic, and deciding baseline patterns for profiling. Offline decisions usually require more statistical analyses and take more time to reach a not just reasonable, good or better, but the “best” solution. The online decision-making process, however, usually requires a response quickly, which could make it more difficult to achieve a good solution. For instance, when an alarm emerging, an immediate action is needed to decide if this alarm is an indication for a real attack or it is a false alarm? In such a circumstance, we do not have much time to conduct a complex analysis but we have to take an action on that alarm instantaneously. Many online decisions could be analyzed complexly and be involved a sequence of compositely interrelated decisions that we may not be able to encompass quickly. As a result, the aim of online decision-making is more likely to focus on a reasonable, a good or a better solution rather than the best solution. In particular, given the uncertainty in decision-making processes, we may never be able to reach the best solution for either offline or online decision-marking processes in many circumstances of network security. Decision-making also associates with network management that is about knowledge—if we know what our network and servers are doing, making decisions could be easier. The primary challenge in the decision-making process is uncertainty. To address this issue of uncertainty, we need to assess risks—risk assessment that utilizes the theory of probability is a fundamental element of decision analysis (Figure 11.2). There is no doubt that risk and uncertainty are important concepts to address for supporting decision-making in many situations. Our goals for decision analysis are the ability to define what may happen in the future and to choose the “best” (or at least a good or better) solution form among alternatives. Under the primary challenge of uncertainty, decision analysis has several tasks, including how to describe and assess risks, how to measure uncertainties, how to model them and how to communicate with them. All these tasks are not easy to accomplish due to the task themselves, which cannot be clearly defined. For example, even though we have a general idea of what risk means, if we were asked to measure it, we would find little consensus on the definition. Nevertheless, decision analysis provides a tool for us to find a solution in confusing and uncertain territory. It gives us a technique for finding a robust and better solution from many alternatives. In this chapter, we will introduce some methods on decision analysis including analyzing uncertainty, statistical control charts and statistical ranking methods, but we will not discuss the decision tree, a classical decision analysis technique, in this chapter. Readers who are interested in obtaining essential decision analysis information (e.g., decision tree) should refer to Raiffa (1968), Hattis & Burmaster (1994), Zheng & Frey (2004), Gelman, Carlin, Stern & Rubin (2004), Aven (2005), and Lindley (2006).


AI Magazine ◽  
2008 ◽  
Vol 29 (4) ◽  
pp. 37 ◽  
Author(s):  
Yann Chevaleyre ◽  
Ulle Endriss ◽  
Jérôme Lang ◽  
Nicolas Maudet

In both individual and collective decision making, the space of alternatives from which the agent (or the group of agents) has to choose often has a combinatorial (or multi-attribute) structure. We give an introduction to preference handling in combinatorial domains in the context of collective decision making, and show that the considerable body of work on preference representation and elicitation that AI researchers have been working on for several years is particularly relevant. After giving an overview of languages for compact representation of preferences, we discuss problems in voting in combinatorial domains, and then focus on multiagent resource allocation and fair division. These issues belong to a larger field, known as computational social choice, that brings together ideas from AI and social choice theory, to investigate mechanisms for collective decision making from a computational point of view. We conclude by briefly describing some of the other research topics studied in computational social choice.


2021 ◽  
Author(s):  
Maite Lopez-Sanchez ◽  
Marc Serramia ◽  
Juan A. Rodríguez-Aguilar

Currently, Digital Democracy is gaining momentum thanks to online participation platforms, which have emerged as innovative tools that enable citizens to participate in decision making processes. Through these tools, participants can issue proposals and engage into debates by both stating arguments in favour or against and/or by supporting other people’s arguments. In this paper we propose a new support aggregation method derived from the combination of two complementary aggregation methods previously introduced. Additionally, we propose a resilience metric for measuring the quality of the aggregated opinion. We apply our contributions to debates conducted in the Decidim participatory platform.


Author(s):  
Jennifer M. Roche ◽  
Arkady Zgonnikov ◽  
Laura M. Morett

Purpose The purpose of the current study was to evaluate the social and cognitive underpinnings of miscommunication during an interactive listening task. Method An eye and computer mouse–tracking visual-world paradigm was used to investigate how a listener's cognitive effort (local and global) and decision-making processes were affected by a speaker's use of ambiguity that led to a miscommunication. Results Experiments 1 and 2 found that an environmental cue that made a miscommunication more or less salient impacted listener language processing effort (eye-tracking). Experiment 2 also indicated that listeners may develop different processing heuristics dependent upon the speaker's use of ambiguity that led to a miscommunication, exerting a significant impact on cognition and decision making. We also found that perspective-taking effort and decision-making complexity metrics (computer mouse tracking) predict language processing effort, indicating that instances of miscommunication produced cognitive consequences of indecision, thinking, and cognitive pull. Conclusion Together, these results indicate that listeners behave both reciprocally and adaptively when miscommunications occur, but the way they respond is largely dependent upon the type of ambiguity and how often it is produced by the speaker.


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